Hi !
As I said before I have dropped the raytracer and is now using a
scanline renderer instead, the reason is of course that a raytracer
is to slow for animation on an ordinary desktop PC, if you want to
raytrace you just export the scene to Pov (PovRay) or Rib (BMRT)
format.
The nice things with a non GI renderer is that you can render
geometry of unlimited size in theory, so very large scenes can be
rendered.
I have put together a few fresh screenshots but they are not up on
the website yet...
I can't put everything up on the website yet, there is a 10MB limit
so I have to fix that, but I can always spread it out, I have threee
websites with a total of 25MB available so that shouldn't be a big
problem.
Mikael