Hi again !
If you have peeked anything at the latest screenshots you will notice
that MagicLight doesn't look like most other modelers.
The GUI has gone through a number of phases and evolved into it's
current state over time.
I guess some of you will find it a bit odd, I have tried to get the
best of two worlds, the procedural way like you have in for example
PovRay, you enter the scene description as text, this is a very nice
solution for some parts of a scene, but then you want to create nurb
surfaces, triangular spline surfaces or other shapes that are best
done using interactive tools.
In MagicLight you have (at least I hope so) the best of both these
worlds, the line between interactive editing and the text decription
is almost gone, this also has the advantage of allowing almost
anything to be animated.
It's a bit difficult to explain, I guess you must see it to
understand the workflow, I will try to put up more screenshots and
some text descriptions on how it works on the website.
The plan is to put up the entire manual on the webiste, I have not
done that yet because the GUI is still not stable enough, I have done
some late changes here and there and lots of images in the
documentation needs to be replaced.
Hmmmm, as usual I talk to much so I will stop here, 2002 is on it's
way...
Mikael