Hi !
Hope you all had a happy new year, I have added support for UV
coordinates to MagicLight to now, I didn't do this before as I simply
didn't have it very high on my priority list (and not much spare
time), the raytracer had image mapping that works fine without UV
coordinates so it was no big deal, but to get good flexible textures
UV(W) coordinates are needed and now they are in there.
So far they are auto generated by MagicLight for all shapes, in the
future it would of course be usefull with an UV-editor, but one thing
at the time...
Mikael