Hi !
New screenshot is up at:
http://home.bip.net/mikael_aronsson/images.html
It shows the new modified timeline editor or if you prefer,
sequencer. It works in the same way as in 3DS and other modelers,
this means that the animation system is pretty much up and running,
it only works with a few properties yet, but once the basic system is
up and running it is easy to change all the other properties to use
the new channel system.
The idea is simple, all properties that can be animated is stored
in "channels", a channel is a list of values with timestamps, then
any value can be interpolated from this data depending on the current
time in the scene.
At the moment it supports Boolean, Integer, Double, Vector and Color
channels, and they can all use linear interpolation or spline
interpolation for smooth curves.
The example of the screen shot is a Double channel which control the
radius of a cylinder, the arrow on the top is the current time, the
blue vertical line to the right is the end of the scene and the white
boxes on the green thick line is tick marks, there is one for each
saved value.
At the top is the "ruler", time is handled internally in milliseconds
and a scene can be up to 5 minutes long, I think that is enough at
least to start with.
The timeline/sequencer makes it very easy to animate things smoothly
and flexible, to animate surfaces there will also be morphing even
though this is not implemented yet, I will also support morphing
between materials, but single properties of materials will also exist
as channels.
The binary/source on the download side is NOT updated yet so this is
not available just yet.
Mikael
The curve is the interpolated curve scaled to fit in the Window.