Search the web
Sign In
New User? Sign Up
magiclight · MagicLight 3D modeling & animation
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Latest update...   Message List  
Reply | Forward Message #415 of 428 |
Hi !

First of all, the old website is still there, but I don't update it
any more, the new one is at.... well it's no fun url, but the server
is fast...

http://w1.356.telia.com/~u35603182/

I have just added a new screenshot, there has been massive changes to
the sequencer, I have fixed tons of bugs in it and now the channel
editor actually works very neat, I dropped the idea of shwoing all
channels in the sequencer, it was a big mess, instead I can display
up to 3 channels at the same time, and this is done through drag and
drop, if you llook in the screenshot, there is a sphere modifier and
it has two enabled channels, the radius (the red curve) and the
tesselation level (the green curve), you just put the cursor on the
blue label in front of the input field, hold down the mouse and drop
it on one of the red/green/blue rectangles in the lower right corner
of the sequencer.

This means that MagicLight is now actually after a very long time
working as a true animation system, the entire channel system is very
easy to use you just replace an int/double/vector with a channel
object instead and just get/set to get the value that is the correct
one for a specific point in time.

The only thing missing is a cache and some optimization, if yoy have
a few thousand objects now and try to change the time it will take a
while to update the window as all channels will be invalidated, but
each channel will cache the latest value and all objects will know if
they have any channels that needs animation, if not there is no
reason to rebuild all the modifiers for that object.

So, stay with me for a few more weeks and we should have a pretty
neat package ready for download...

Mikael






Tue Jan 28, 2003 10:26 pm

mikael_aronsson
Offline Offline
Send Email Send Email

Forward
Message #415 of 428 |
Expand Messages Author Sort by Date

Hi ! First of all, the old website is still there, but I don't update it any more, the new one is at.... well it's no fun url, but the server is fast... ...
mikael_aronsson <mika...
mikael_aronsson
Offline Send Email
Jan 28, 2003
10:27 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help