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magiclight · MagicLight 3D modeling & animation
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BOOLean operations   Message List  
Reply | Forward Message #418 of 428 |
Hi !

The animation framework is now complete with the exception of the
actual play/stop/FF/rev/pause buttons, transformations and almost all
other information can be animated using keyframes and spline
interpolation, it's pretty impressive actually.

I have also fixed all the boolean operations no, I changed the old
model where you had to pick two objects, and use a third object to
actually execute the boolean operation. Now booleans are implemented
as modifiers, so you just but a BOOL modifier on the shapes modifier
stack and it will do a boolean operations and set the shape to the
result, of course you will also be able to use the old model if you
insist on using two different objects, might be useful sometimes.

All booleans have also been implemented now:
OR - A true union
MERGE - Fast merging of two meshes (not a correct union)
AND - Intersection of two shapes
CUT - Delete a shape from another closing the holes
ICUT - Delete a shape from another leaving any holes intact

And finally you can nest BOOLean operations to any lever you want.
New screenshots will be up soon.

Mikael






Wed Feb 12, 2003 11:47 am

mikael_aronsson
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Message #418 of 428 |
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Hi ! The animation framework is now complete with the exception of the actual play/stop/FF/rev/pause buttons, transformations and almost all other information...
mikael_aronsson <mika...
mikael_aronsson
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Feb 12, 2003
11:47 am
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