The current version uploaded requires Java 1.5.0 or later and a
pretty late JOGL, this is the last upload using NetBeans 4.1.
The next upload will have a project for NetBeans 5.0 (not backward
compatible), it will also require Java 1.5.0_06 or later.
As before IRIT 9.5 is required to use MagicLight.
The export framework is on it's way, and will probably support 3DS
files to start with, if you have any specfic requests on formats
here now is the time to tell, one thought is to support RenderMan
RIB files so that JrMan (if it is still alive) can be used to render
scenes.
The built in renderer is a Z buffer renderer that is based on jGL by
Robin Bing-Yu Chen, the raytracer has been dropped because it use to
much memory and is to slow (MagicLight use displacement maps and
those are almost impossible to render in a raytracer without some
kind of fancy cache engine).
That's it for now.
Mikael