Hi ! Sorry to tell you all, but they have made some changes to the FOX library again.... so I have to update the source code to make it work again. If you have...
mikael_aronsson@...
Oct 1, 1999 10:00 pm
244
Hi ! Version 1: I have not finished the conversion to the latest FOX library, I have to make alot of changes in the code to make it work. Version 2: I have a...
mikael_aronsson@...
Oct 6, 1999 9:54 pm
245
Hi ! Finally I have put up some screenshots of MagicLight version 2, they are not very up to date, and they are not complete, but they show at least a little...
mikael_aronsson@...
Oct 11, 1999 10:47 pm
246
Hi ! A few more features added to MagicLight: Layers ... All objects are assigned to a lyer, this means that you can lock and hide a layer and all objects in...
mikael_aronsson@...
Oct 14, 1999 2:20 pm
247
Hi ! MagicLight II now have support for three levels of rendering resolution, the reason is to allow MagicLight to run on low end hardware and with software...
mikael_aronsson@...
Oct 18, 1999 8:20 am
248
Hi ! The websiate at: http://magiclight.linuxatwork.at/index.html is not working at the moment, I am in the process of updating it so there are lots of broken...
mikael_aronsson@...
Oct 18, 1999 11:40 am
249
... How about support for DJGPP? That way anyone can compile them. Better yet, how about support for slc files, ie, from BMRT- then, you could use the exact...
Alex Magidow
axiom@...
Oct 18, 1999 12:09 pm
250
... making ... but ... That is one idea, I will look into it, the error messages produced by slc are written to stderr and you can catch the output to stderr,...
Mikael Aronsson
mikael_aronsson@...
Oct 18, 1999 12:42 pm
251
... If possible, though, that amount of trickeyness is still probably a lot less tricky than writing your own shader reader... ... Here: It works for "evil...
Alex Magidow
axiom@...
Oct 18, 1999 9:03 pm
252
Hi ! MagicLight II now use background rendering, because of the fact the many versions of UNIX does not support threads, and because of the fact the many Linux...
mikael_aronsson@...
Oct 26, 1999 1:16 pm
253
Hi ! I have just checked out Maya and it has some very nice features, and I think that I will use some of their ideas in MagicLight. I got some interesting...
Mikael Aronsson
mikael_aronsson@...
Nov 18, 1999 2:16 pm
254
Hello there. My name is Ahmaud Templeton. I am co-owner of FutureWorks Studios and FutureWorks Digital. We are a startup 3D-animation, visual effects company...
purpose@...
Dec 9, 1999 4:30 am
255
If you want a nice RIB generator, try the Mops. Its got some very nice NURBS stuff, and is designed for use with Renderman compliant specifiications. ...
Alex Magidow
axiom@...
Dec 9, 1999 12:54 pm
256
Hi !
Well, MagicLight will be in the same area as 3D Studio Max, but w= e are far away from there yet, so maybe you should look at another solution= at the...
Mikael Aronsson
mikael_aronsson@...
Dec 9, 1999 7:39 pm
257
Hi ! alex magidow <axio-@...> wrote: original article:http://www.egroups.com/group/magiclight/?start=255 ... its ... packages ... The work on...
Mikael Aronsson
mikael_aronsson@...
Dec 9, 1999 7:47 pm
258
Hi Ahmaud, this email was sended to MagicLight but maybe this is a useful information for you: Do you know Blender. It's not GPL but it's free and the advanced...
Jan Walter
j.walter@...
Dec 9, 1999 8:32 pm
259
http://prettypoly.sourceforge.net/...
Norman Vine
nhv@...
Dec 9, 1999 11:59 pm
260
It is very hard to understand for me why people always start new projects instead of sharing their time with existing projects underway. I can understand that...
Hans Josef Classen
Hans.Classen@...
Dec 10, 1999 9:19 am
261
Hi ! ... From: Hans Josef Classen <Hans.Classen@...> To: magiclight@eGroups.com <magiclight@eGroups.com> Date: den 10 december 1999 03:22 Subject:...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 9:46 am
262
Hi again ! Maybe I should explain the reasons for the delays. There are two main reasons: 1: I want to change the implementation as Hans Josef Classen...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 9:56 am
263
... You're right - I have 2 babies. But spending time with the kids gives me more than programming. Anyways, perhaps I am in a special mood today. Some more...
Hans Josef Classen
Hans.Classen@...
Dec 10, 1999 11:54 am
264
Hi ! ... From: Hans Josef Classen <Hans.Classen@...> To: magiclight@eGroups.com <magiclight@eGroups.com> Date: den 10 december 1999 05:57 Subject:...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 12:01 pm
265
... Why did you switch from Fltk to Fox? I still have a message in my Fltk folder where you allude to a modeller you were working on. :-) -- James Dean...
James Dean Palmer
james@...
Dec 10, 1999 1:52 pm
266
Hi ! The first reason was that there was a lot of problems with Fltk at the time I started, the second reason was that there was a lot of stuff missing from ...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 2:03 pm
267
... Yeah the no tree widgets was bad - but Maarten de Boer and I have written a fairly nice one. The upcoming Fltk 2.0 is going to be very awesome - it...
James Dean Palmer
james@...
Dec 10, 1999 2:55 pm
268
Hi ! I hope you all get a Merry Christmas and a Happy New Year, see you all next year. Mikael Aronsson...
Mikael Aronsson
mikael_aronsson@...
Dec 24, 1999 11:22 am
269
Hi ! Happy new year, I am still with you..... I have done some tests with another NURBS library now, and this should support everything we had with IRIT,...
Mikael Aronsson
mikael_aronsson@...
Jan 2, 2000 11:58 pm
270
Are you planning to implement subdivision surfaces at any point(ie, in a future release)? They're really versatile, and can easily be accommodated with a...
Alex Magidow
axiom@...
Jan 3, 2000 2:07 am
271
Hi ! I don't have any support for it at the moment, but it should not be any problem to implement it and it can be very useful. Mikael ... From: Alex Magidow...
Mikael Aronsson
mikael_aronsson@...
Jan 3, 2000 8:42 am
272
Hi ! I hope you all survived xmas and the new year, OpenGL can be fast on Linux to, until now I haved used a Matrox card and software rendering using Mesa. My...