Hi ! I have just checked out Maya and it has some very nice features, and I think that I will use some of their ideas in MagicLight. I got some interesting...
Mikael Aronsson
mikael_aronsson@...
Nov 18, 1999 2:16 pm
254
Hello there. My name is Ahmaud Templeton. I am co-owner of FutureWorks Studios and FutureWorks Digital. We are a startup 3D-animation, visual effects company...
purpose@...
Dec 9, 1999 4:30 am
255
If you want a nice RIB generator, try the Mops. Its got some very nice NURBS stuff, and is designed for use with Renderman compliant specifiications. ...
Alex Magidow
axiom@...
Dec 9, 1999 12:54 pm
256
Hi !
Well, MagicLight will be in the same area as 3D Studio Max, but w= e are far away from there yet, so maybe you should look at another solution= at the...
Mikael Aronsson
mikael_aronsson@...
Dec 9, 1999 7:39 pm
257
Hi ! alex magidow <axio-@...> wrote: original article:http://www.egroups.com/group/magiclight/?start=255 ... its ... packages ... The work on...
Mikael Aronsson
mikael_aronsson@...
Dec 9, 1999 7:47 pm
258
Hi Ahmaud, this email was sended to MagicLight but maybe this is a useful information for you: Do you know Blender. It's not GPL but it's free and the advanced...
Jan Walter
j.walter@...
Dec 9, 1999 8:32 pm
259
http://prettypoly.sourceforge.net/...
Norman Vine
nhv@...
Dec 9, 1999 11:59 pm
260
It is very hard to understand for me why people always start new projects instead of sharing their time with existing projects underway. I can understand that...
Hans Josef Classen
Hans.Classen@...
Dec 10, 1999 9:19 am
261
Hi ! ... From: Hans Josef Classen <Hans.Classen@...> To: magiclight@eGroups.com <magiclight@eGroups.com> Date: den 10 december 1999 03:22 Subject:...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 9:46 am
262
Hi again ! Maybe I should explain the reasons for the delays. There are two main reasons: 1: I want to change the implementation as Hans Josef Classen...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 9:56 am
263
... You're right - I have 2 babies. But spending time with the kids gives me more than programming. Anyways, perhaps I am in a special mood today. Some more...
Hans Josef Classen
Hans.Classen@...
Dec 10, 1999 11:54 am
264
Hi ! ... From: Hans Josef Classen <Hans.Classen@...> To: magiclight@eGroups.com <magiclight@eGroups.com> Date: den 10 december 1999 05:57 Subject:...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 12:01 pm
265
... Why did you switch from Fltk to Fox? I still have a message in my Fltk folder where you allude to a modeller you were working on. :-) -- James Dean...
James Dean Palmer
james@...
Dec 10, 1999 1:52 pm
266
Hi ! The first reason was that there was a lot of problems with Fltk at the time I started, the second reason was that there was a lot of stuff missing from ...
Mikael Aronsson
mikael_aronsson@...
Dec 10, 1999 2:03 pm
267
... Yeah the no tree widgets was bad - but Maarten de Boer and I have written a fairly nice one. The upcoming Fltk 2.0 is going to be very awesome - it...
James Dean Palmer
james@...
Dec 10, 1999 2:55 pm
268
Hi ! I hope you all get a Merry Christmas and a Happy New Year, see you all next year. Mikael Aronsson...
Mikael Aronsson
mikael_aronsson@...
Dec 24, 1999 11:22 am
269
Hi ! Happy new year, I am still with you..... I have done some tests with another NURBS library now, and this should support everything we had with IRIT,...
Mikael Aronsson
mikael_aronsson@...
Jan 2, 2000 11:58 pm
270
Are you planning to implement subdivision surfaces at any point(ie, in a future release)? They're really versatile, and can easily be accommodated with a...
Alex Magidow
axiom@...
Jan 3, 2000 2:07 am
271
Hi ! I don't have any support for it at the moment, but it should not be any problem to implement it and it can be very useful. Mikael ... From: Alex Magidow...
Mikael Aronsson
mikael_aronsson@...
Jan 3, 2000 8:42 am
272
Hi ! I hope you all survived xmas and the new year, OpenGL can be fast on Linux to, until now I haved used a Matrox card and software rendering using Mesa. My...
Mikael Aronsson
mikael_aronsson@...
Jan 5, 2000 10:47 pm
273
Hi ! I think I have asked this before, but I will ask it again anyway.... At the moment the user interface is based on an MDI interface (you can have many...
Mikael Aronsson
mikael_aronsson@...
Jan 5, 2000 11:03 pm
274
My votes for SDI, then. When FOX starts shaping up, you can always implement it. ... -- LuAnne: You know, at the beauty academy they teach us that people...
Alex Magidow
axiom@...
Jan 6, 2000 12:01 am
275
I agree! By the way Mikael, have you tested or seen Catia yet? They've released on the NT platform now and it is quite unlike the "old" Unix based system....
Anders Lundberg
kickioanders@...
Jan 6, 2000 12:47 am
276
Hi ! I have peeked at a manual for Catia, but so far I have not tested it, but I agree that it does look very nice. Mikael ... From: Anders Lundberg...
Mikael Aronsson
mikael_aronsson@...
Jan 6, 2000 3:56 pm
277
I vote for SDI, too. Since there are several views of a scene anyway, I think its good to have another hierarchical when you intend to work with several scenes...
Mathias Bachmann
mbachmann@...
Jan 7, 2000 10:06 am
278
Hi ! Thanks for the input, so far no one has voted for MDI, so from now on I will use an SDI interface, everything is going pretty well, I have been very busy...
Mikael Aronsson
mikael_aronsson@...
Jan 7, 2000 10:39 am
279
So my input is too late... anyways ;) As far as I understood MDI defines the ability to display more than one child window within a frame window. I agree to...
Hans Josef Classen
Hans.Classen@...
Jan 10, 2000 10:32 am
280
Hi ! ... From: Hans Josef Classen <Hans.Classen@...> To: magiclight@egroups.com <magiclight@egroups.com> Date: den 10 januari 2000 04:35 Subject:...
Mikael Aronsson
mikael_aronsson@...
Jan 10, 2000 11:21 am
281
Hi ! At the moment MagicLight does not support 256 color modes, you must have 15,16,24 or 32 bit color depth to use MagicLight. This means that I can skip all...
Mikael Aronsson
mikael_aronsson@...
Feb 6, 2000 5:54 pm
282
... No problem at all for me. Cheers Hans Josef...