Please remove me from this group!
----- Original Message -----
From: "tobiasasphaug" <tobiasasphaug@...>
To: <meshwork@yahoogroups.com>
Sent: Friday, September 24, 2004 10:13 AM
Subject: [meshwork] novice advice on texturemapping
> my apologies if this is an identical question to a previous one, but my
lingo vocab is too
> poor to detect it.
>
> I'm trying to make a space ship for the excellent Oolite
(http://oolite.aegidian.org/) and
> apply textures as he describes in a tutoral.
>
> I open Meshwork 2.0.1 on my OSX 3.5, and things go well until I 3D preview
my object.
> the textures in almost every instance do not apply themselves in a flat
way according the
> the desired axis, and in many cases neglect to render several planes. the
result looks like
> an object with wrinkled skin missing several sides.
>
> is this a typical newbie fool's mistake?
>
> any advice would be superappreciated.
>
> also, is it only me and my copy that do not enjoy the option of
Apl-Z/undo, or is this a
> missing feature in Meshwork?
>
>
>
> Meshwork Home: http://codenautics.com/meshwork/
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