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novice advice on texturemapping   Message List  
Reply | Forward Message #1188 of 1216 |
Re: [meshwork] novice advice on texturemapping


On Sep 24, 2004, at 7:13 AM, tobiasasphaug wrote:
> I open Meshwork 2.0.1 on my OSX 3.5, and things go well until I 3D
> preview my object.
> the textures in almost every instance do not apply themselves in a
> flat way according the
> the desired axis, and in many cases neglect to render several planes.
> the result looks like
> an object with wrinkled skin missing several sides.

Can't say what you're doing wrong without seeing what you've done, but
I can point you to my Meshwork tutorials at
<http://www.geocities.com/jeffq_cnet/Meshwork/index.html>
I suggest following the "...and planar" link.


> also, is it only me and my copy that do not enjoy the option of
> Apl-Z/undo, or is this a
> missing feature in Meshwork?

That is a missing feature in the current release.

==
Jeff Quan
jquan@...




Fri Sep 24, 2004 8:29 pm

jeffq_cnet
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Message #1188 of 1216 |
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my apologies if this is an identical question to a previous one, but my lingo vocab is too poor to detect it. I'm trying to make a space ship for the excellent...
tobiasasphaug
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Sep 24, 2004
2:13 pm

Please remove me from this group! ... From: "tobiasasphaug" <tobiasasphaug@...> To: <meshwork@yahoogroups.com> Sent: Friday, September 24, 2004 10:13 AM ...
Becky Hartnett
bekhart@...
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Sep 24, 2004
7:15 pm

... Can't say what you're doing wrong without seeing what you've done, but I can point you to my Meshwork tutorials at ...
Jeff Quan
jeffq_cnet
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Sep 24, 2004
8:29 pm

... Hi, sorry I was responsible for the Meshwork tutorial (at http://oolite.aegidian.org/cyoship ) that caused this confusion. The textures Tobias was using...
Giles Williams
gray39ghost
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Sep 24, 2004
10:15 pm

... Hmm, I too, am trying to generate a spaceship model in accordance with the tutorial. My problem appears to be that - although I could paste graphics, for...
daniel172478
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Dec 14, 2004
7:33 pm
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