On 24 Sep 2004, at 15:13, tobiasasphaug wrote:
> my apologies if this is an identical question to a previous one, but
> my lingo vocab is too
> poor to detect it.
>
> I'm trying to make a space ship for the excellent Oolite
> (
http://oolite.aegidian.org/) and
> apply textures as he describes in a tutoral.
>
> I open Meshwork 2.0.1 on my OSX 3.5, and things go well until I 3D
> preview my object.
> the textures in almost every instance do not apply themselves in a
> flat way according the
> the desired axis, and in many cases neglect to render several planes.
> the result looks like
> an object with wrinkled skin missing several sides.
>
> is this a typical newbie fool's mistake?
Hi, sorry I was responsible for the Meshwork tutorial (at
http://oolite.aegidian.org/cyoship ) that caused this confusion.
The textures Tobias was using were 255x255 rather than 256x256 or some
other power of two in each dimension and this caused the texturing
mess.
It might be wise to have the next version of Meshwork check (and
ideally, correct) the dimensions of textures pasted into the materials
dialog.
-- Giles Williams