Does Meshwork automatically convert nonalpha textures to 16 bit if they
are pasted in at 32 bit? I asked because when I paste, save, and export
32 bit textures and then look at the shaders that are being opened by
Quesa, the textures seem to be 16 bit, but I'm not sure if I'm just
confusing somethingand missing something obvious.
Thanks.
________________________________________________________________________
Keith Wiley kwiley@... http://www.unm.edu/~keithw
"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
-- Edwin A. Abbott, Flatland
________________________________________________________________________