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are textures 16 bit?   Message List  
Reply | Forward Message #1193 of 1216 |
Does Meshwork automatically convert nonalpha textures to 16 bit if they
are pasted in at 32 bit? I asked because when I paste, save, and export
32 bit textures and then look at the shaders that are being opened by
Quesa, the textures seem to be 16 bit, but I'm not sure if I'm just
confusing somethingand missing something obvious.

Thanks.

________________________________________________________________________
Keith Wiley kwiley@... http://www.unm.edu/~keithw

"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
-- Edwin A. Abbott, Flatland
________________________________________________________________________



Mon Feb 7, 2005 9:37 pm

lewiscarrollfan
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Message #1193 of 1216 |
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Does Meshwork automatically convert nonalpha textures to 16 bit if they are pasted in at 32 bit? I asked because when I paste, save, and export 32 bit...
Keith Wiley
lewiscarrollfan
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Feb 7, 2005
9:35 pm

Hello? ... -- ________________________________________________________________________ Keith Wiley kwiley@... http://www.unm.edu/~keithw...
Keith Wiley
lewiscarrollfan
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Feb 11, 2005
5:34 pm

... Joe can answer this better, but taking a peek at an exported 3DMF from Meshwork shows that each texture is stored as an RGB16, which I believe indicates a...
Jeff Quan
jeffq_cnet
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Feb 11, 2005
6:20 pm

Thanks. I never looked at the 3DMF files directly. I wasn't sure if they were ASCII or binary. ... ...
Keith Wiley
lewiscarrollfan
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Feb 11, 2005
6:35 pm
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