Hello?
Keith Wiley wrote:
>Does Meshwork automatically convert nonalpha textures to 16 bit if they
>are pasted in at 32 bit? I asked because when I paste, save, and export
>32 bit textures and then look at the shaders that are being opened by
>Quesa, the textures seem to be 16 bit, but I'm not sure if I'm just
>confusing somethingand missing something obvious.
>
>Thanks.
>
>________________________________________________________________________
>Keith Wiley kwiley@... http://www.unm.edu/~keithw
>
>"Yet mark his perfect self-contentment, and hence learn his lesson,
>that to be self-contented is to be vile and ignorant, and that to
>aspire is better than to be blindly and impotently happy."
> -- Edwin A. Abbott, Flatland
>________________________________________________________________________
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--
________________________________________________________________________
Keith Wiley kwiley@... http://www.unm.edu/~keithw
"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
-- Edwin A. Abbott, Flatland
________________________________________________________________________