On Feb 7, 2005, at 1:37 PM, Keith Wiley wrote:
> Does Meshwork automatically convert nonalpha textures to 16 bit if they
> are pasted in at 32 bit?
Joe can answer this better, but taking a peek at an exported 3DMF from
Meshwork shows that each texture is stored as an RGB16, which I believe
indicates a 16 bit non-alpha texture.
==
Jeff Quan
jquan@...