Thanks. I never looked at the 3DMF files directly. I wasn't sure if they
were ASCII or binary.
On Fri, 11 Feb 2005, Jeff Quan wrote:
>
> On Feb 7, 2005, at 1:37 PM, Keith Wiley wrote:
>> Does Meshwork automatically convert nonalpha textures to 16 bit if they
>> are pasted in at 32 bit?
>
> Joe can answer this better, but taking a peek at an exported 3DMF from
> Meshwork shows that each texture is stored as an RGB16, which I believe
> indicates a 16 bit non-alpha texture.
>
> ==
> Jeff Quan
> jquan@...
>
>
>
> Meshwork Home: http://codenautics.com/meshwork/
> Mailing List: http://www.egroups.com/group/meshwork/
>
> Yahoo! Groups Links
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>
>
________________________________________________________________________
Keith Wiley kwiley@... http://www.unm.edu/~keithw
"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
-- Edwin A. Abbott, Flatland
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