Really sorry to hear that, but thanks for getting it as far as you
did. (Has anyone tried Meshwork under Rosetta yet?)
Since UV-mapped POV exports never made it in, I decided to try to
take that on in PHP, of all things. I wrote a utility that accepts a
raw Meshwork file via a form, parses it, and outputs the model using
POV's mesh2 objects. It works well, except for smoothed materials.
I spent a lot of time learning vector math, and finally worked out
how normal smoothing works, at least in theory. I even tested it by
having POV render the wireframe and face/vertex normals as lines, and
it all LOOKS right. But when I render the models, the shading looks
warped. I don't suppose anyone could offer any advice?
--Matt