Matt Howell wrote:
> Really sorry to hear that, but thanks for getting it as far as you
> did. (Has anyone tried Meshwork under Rosetta yet?)
>
> Since UV-mapped POV exports never made it in, I decided to try to
> take that on in PHP, of all things. I wrote a utility that accepts a
> raw Meshwork file via a form, parses it, and outputs the model using
> POV's mesh2 objects. It works well, except for smoothed materials.
> I spent a lot of time learning vector math, and finally worked out
> how normal smoothing works, at least in theory. I even tested it by
> having POV render the wireframe and face/vertex normals as lines, and
> it all LOOKS right. But when I render the models, the shading looks
> warped. I don't suppose anyone could offer any advice?
>
> --Matt
>
>
At this point, I would switch to Cheetah 3D. It boasts far more
features, with a little practice is much easier to use, and is a
universal app. I have noticed far too many problems with meshwork not
being able to import or export models correctly.
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