Discussion of the Meshwork 3D trimesh modeling app. Group Manager: meshwork-owner@egroups.com To subscribe, send a message to meshwork-subscribe@egroups.com or...
Joe Strout
joe@...
Aug 14, 1999 8:59 pm
2
I've just downloaded the app and have been using it for a couple of hours. It looks to be very useful, certainly impressive for shareware. I have a problem: I...
drewtlg@...
Aug 16, 1999 8:35 am
3
... I'll pursue this with you privately, Andrew, since it's probably either a misunderstanding or something specific to your system, and doesn't affect others...
Joseph J. Strout
joe@...
Aug 16, 1999 2:59 pm
4
Here are the general results of the Meshwork user survey, and what I plan to do about it: Gripes: The biggest gripe was that it's hard to place points...
Joseph J. Strout
joe@...
Aug 17, 1999 3:53 am
5
Hi Joe, Thanks for the solid support of Meshwork. I'm really looking forward to those new features. I know recently you were working on ironing out issues...
Ejwize@...
Aug 17, 1999 11:27 am
6
... I was going to address known bugs in a separate thread. ;) That's one: the Preview window doesn't work properly with 3dfx hardware. I've been trying very...
Joseph J. Strout
joe@...
Aug 17, 1999 2:53 pm
7
... I've got this vision about the possibility of combining the best features of Meshwork/MAGDEF and BioOreoPro... Would it be possible to import a skeleton...
Ejwize@...
Aug 19, 1999 2:35 am
8
... BOP simply doesn't support multiple bone assignments. So, to that part of your question, the answer is a clear No. However, if you stick to just...
Joseph J. Strout
joe@...
Aug 19, 1999 2:58 pm
9
... Another possibility that I'm willing to make the case for within my company is to import Meshwork models with skeletons into the PuppetTime framework,...
steve cooley
dj_catnip@...
Aug 19, 1999 5:38 pm
10
Hi there. I love Meshwork - coz i need a low-polygon modeller, and it does the job beautifully. But I humbly reckon that the interface could do with some...
viveka
me@...
Aug 20, 1999 9:16 am
11
... (Good thinking!) ... Not if you use the select tool -- either by clicking the button for a permanent mode change (when you're mostly done adding points and...
Joseph J. Strout
joe@...
Aug 20, 1999 2:29 pm
12
... just a thought: I worked on the QA team for Photoshop 4.0 and 5.0... all great programs let you do any task you need to accomplish in more than one way. ...
steve cooley
dj_catnip@...
Aug 20, 1999 5:09 pm
13
... This is a very good point. ... That's true, and I just noticed that the keyboard equivalents for the toolbar tools are not listed in the manual. That's an...
Joseph J. Strout
joe@...
Aug 20, 1999 5:34 pm
14
Joe, I love Meshwork! I just registered over the weekend. I plan on using the standard Meshwork file format in my game. Is there any sample source code to...
metro@...
Aug 23, 1999 5:38 pm
15
... Hi, check out PuppetTime... we may offer you a solution that will let you use Meshwork files and use our upgraded and improved version of BioOreo, called ...
steve cooley
dj_catnip@...
Aug 23, 1999 5:46 pm
16
... I can send you some (privately) tonight -- same goes for anybody else who wants to see it, of course, but no sense cluttering the list with that. That...
Joseph J. Strout
joe@...
Aug 23, 1999 5:53 pm
17
... I'm currently working on a project using Meshwork files, and if you're using OpenGL, there are some very nice automatic texture coordinate generation...
ani@...
Aug 23, 1999 7:07 pm
18
... This is very interesting! I've only started to poke around in OpenGL, and wasn't aware of this. So you can pretty much just use a Meshwork mesh with its...
Joseph J. Strout
joe@...
Aug 23, 1999 7:15 pm
19
Several Meshwork users have reported that it crashes on them from time to time. This annoys me to no end (the crashing, not the reporting), because I want to...
Joseph J. Strout
joe@...
Aug 24, 1999 8:33 pm
20
Joe - One other thing you may want to take a look: Sometimes the cusor does not get changed when exiting the "3D Preview". I have been clicking on the desktop,...
metro@...
Aug 25, 1999 5:09 pm
21
Hey Gang, Just to put my two cents in. ... like, How about adding a perspective view to the "Blueprint" mode? When viewing as a Blueprint you can get a better...
metro@...
Aug 25, 1999 7:24 pm
22
Hey Gang, ... How about a perspective view instead of the orthographic? I don't know about everyone else, but I rarely use orthographic views. The ...
metro@...
Aug 25, 1999 7:26 pm
23
For what it's worth, I had some crashes using "undo" in meshwork which disappeared when I registered the program. I don't remember the details beyond that. ...
Ejwize@...
Aug 26, 1999 1:55 pm
24
... That's why I put QD3D in parentheses after Quesa. Quesa is an open-source QD3D work-alike. It's mostly done already, and can already do wireframe...
Joseph J. Strout
joe@...
Aug 26, 1999 2:51 pm
25
... I assure you (everybody) that this is not a ploy to enforce registration! :) Seriously, I think this is probably coincidence. One kind soul did send me a...
Joseph J. Strout
joe@...
Aug 26, 1999 3:00 pm
26
... James sent this to me privately as well (sometimes messages seem to get lost in egroups for a little while), and I responded the same way, but just to keep...
Joseph J. Strout
joe@...
Aug 25, 1999 10:03 pm
27
... Apple doesn't seem to be too keen to continue QD3D. For now, everyone seems to feel OpenGL is the way to go. The hardware accelerator market is going the...
Andrew Phang
drewtlg@...
Aug 26, 1999 2:42 am
28
Joe, While symmetrically manipulating points, I like to switch between front and side views. Unfortunately I loose my selected (mirrored) vertices, when I...
metro@...
Sep 7, 1999 10:36 pm
29
Hi James, ... Oops. This must be a leftover from when symmetry was defined in terms of the current view, rather than absolute X, Y, and Z axes. In short,...
Joseph J. Strout
joe@...
Sep 7, 1999 11:02 pm
30
I'm pleased to announce version 1.4 of Meshwork! This update adds two major features and fixes one bug: - A "Polygon Tool" has been added, allowing you to...