Hi all, This is just to let you know that, even though there hasn't been an update in a few weeks, I'm still chugging away. Currently I'm working mainly on...
Joseph J. Strout
joe@...
Jan 10, 2000 5:27 pm
103
Hi Joe, ... Here is what I'm involved in: Computer animations of scientific novel ideas hardly explainable on paper... An image is worth thousands of words and...
Réjean Arsenault
rejean.arsenault@...
Jan 10, 2000 6:19 pm
104
... If you have an actual prototype -- i.e., a physical model or some such -- then you could, in principle, use stereography to get it into the computer....
Joseph J. Strout
joe@...
Jan 10, 2000 7:26 pm
105
Howdy! Can you all make some recommendations for a Windows system to run Mathematica, IDL and of course Meshworks? I am a Mac user, so I am ignorant about the...
Dr. Thomas J. Brueckner
tbrueckn@...
Jan 13, 2000 4:32 pm
106
... Meshwork will not run under Windows. I can recommend a good Macintosh system to run all these apps, however. (Basically, any new Mac you can buy today...
Joseph J. Strout
joe@...
Jan 13, 2000 5:35 pm
107
... OOOPS, forgot that Meshwork doesn't run on the dark side (Microsoft). Still -- what kind of Windows system would be useful? I will be using my own G3 to...
Dr. Thomas J. Brueckner
tbrueckn@...
Jan 13, 2000 6:31 pm
108
I don't know current specifics, since it's been a couple of years since I bought any PC hardware. I do know that the main issue is that you need a good 3D...
Viveka Weiley
me@...
Jan 13, 2000 9:29 pm
109
I think a plugin system for Meshwork would be a nice way for other people to add features ( new animation tools, texture map tuning utility, file...
greg@...
Jan 16, 2000 4:40 am
110
I figured it out. I got it all working, the texture and colors are in the triMeshAttributeSet. If anyone is interested in seeing the source, just e-mail me....
Greg
greg@...
Jan 16, 2000 7:46 pm
111
... File import/export could easily be done with plugins. But the other items you mention -- animation tools, texture map tuning etc. -- would not work as...
Joseph J. Strout
joe@...
Jan 17, 2000 9:27 pm
112
... If you're looking for bones-based animation, Please come check out what we're up to.. http://www.puppettime.com, and tell Joe you'd like to use your models...
steve cooley
dj_catnip@...
Jan 17, 2000 10:53 pm
113
... What's involved in making Meshwork models work with PuppetTime? Thanks, -- Joe ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
Jan 17, 2000 11:36 pm
114
... Sounds reasonable to me (I noticed the same thing this morning). Anybody have any objection to this change? Cheers, -- Joe ...
Joseph J. Strout
joe@...
Jan 28, 2000 3:25 pm
115
... I'd be in favor of the change. Is there a way to set the viewpoint in the Meshwork software? I have been going into the VRML file and adding in lights and...
Dr. Thomas J. Brueckner
tbrueckn@...
Jan 28, 2000 3:49 pm
116
... I could imagine making the viewpoint a preference setting. But adding lights and such is a bit much... Meshwork isn't intended to be a scene editor, and I...
Joseph J. Strout
joe@...
Jan 28, 2000 4:08 pm
117
I've just posted version 1.6 of Meshwork! This one has been a long time coming, mainly due to scheduling problems, but it's finally ready. It mainly brings...
Joseph J. Strout
joe@...
Jan 30, 2000 6:49 pm
118
I've had a dream tool that I've been imagining for the past few months, and have been looking for some 3D modeler which had it. When I first saw Meshworks my...
Mike Powell
belar@...
Feb 4, 2000 10:28 am
119
Something like this is planned. But I envision it somewhat differently; when you switch to "pinned" texture mode, you can pop up a zoomable window which...
Joseph J. Strout
joe@...
Feb 4, 2000 6:08 pm
120
... Joe, As a registered user :) I'd like to second that... great idea. I'd love to be able to pick polygons and color them for filesize efficiency... as ...
steve cooley
dj_catnip@...
Feb 4, 2000 7:00 pm
121
... There used to be some bugs with Undo, but I haven't seen (or heard of) any in a while. However, it's a very tricky feature and you may have found a new...
Joseph J. Strout
joe@...
Feb 4, 2000 7:13 pm
122
... I would be most thankful for any implementation of the tool, though I do still prefer my method. It seems easier to work with when you can just click and...
Mike Powell
belar@...
Feb 5, 2000 1:48 am
123
... It won't be confusing, because the currently selected point will be selected in both windows -- if you have only one point selected, then that's the one it...
Joseph J. Strout
joe@...
Feb 5, 2000 2:00 am
124
... That would make it clearer, but I still think it would be a bit more confusing them my proposal. Whichever, though, would do the job. :) ... Yea, it would...
Mike Powell
belar@...
Feb 5, 2000 2:06 am
125
... It's an interesting idea. I'll give it some thought. Of course there's a problem you may not have considered yet... there is no direct 1:1 mapping between...
Joseph J. Strout
joe@...
Feb 5, 2000 2:50 am
126
... The seams could be tricky... There would need to be some way, I suppose, to flag the vertex, for if it has the same coordinates for all polygons using it,...
Mike Powell
belar@...
Feb 5, 2000 11:36 pm
127
Would be possible to get the option of perspective in the main views? Orthographic is fine most of the time, but flipping into the QD3D preview mode, which...
Mike Powell
belar@...
Feb 5, 2000 11:54 pm
128
Sorry if I'm making too many suggestions here, for someone who hasn't even registered, but having this open a line to the developer of a modeler is quite...
Mike Powell
belar@...
Feb 6, 2000 12:20 am
129
I would really like to see this in Meshwork as well. =)...
James Lee
metro@...
Feb 6, 2000 5:11 pm
130
... No, there is no general solution. If you're doing pinned-mode texture mapping, you basically can't do cylindrical or spherical mapping (any mapping type...
Joseph J. Strout
joe@...
Feb 7, 2000 5:25 am
131
... This will come at the same time as the QD3D-based editing (which will also bring textures in the document window etc.). Cheers, -- Joe ...