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Messages 1029 - 1058 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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1029
Hello, Today I got these questions: a, One handy feature of Meshwork is that yøu can copy the sketch you want to texture as long as no texture is available in...
Pepe
DaVincent@...
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Jun 12, 2003
3:25 pm
1030
... Yep, this is intended to give you a template for your paint program so you know how to paint it. ... Your last statement confuses me. This is a vector...
Joseph J. Strout
joe@...
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Jun 12, 2003
3:37 pm
1031
... That's exactly why I find it so handy. ... That's surely the reason. Thanks for your explanations. ... I mostly use a mixture between Color-It! Classic and...
Pepe
DaVincent@...
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Jun 12, 2003
3:53 pm
1032
... There's one trick that may help with complicated meshes but loses the vector scalability: 1. Select the material and give it the mapping you desire (aside...
Jeff Quan
jeffq_cnet
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Jun 12, 2003
4:25 pm
1033
... Well, thanks for the tip! By the way: I figured out some minutes ago that in MacOS X you can also paste the sketch to Apple's TextEdit (strangely it...
Pepe
DaVincent@...
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Jun 12, 2003
6:01 pm
1034
... I've used Strata and Amapi for years. 3D isn't exactly easy to pick up, so it's good that you found something to your liking! Out of curiosity, what are...
Jeff Quan
jeffq_cnet
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Jun 12, 2003
6:37 pm
1035
... Well, if you've got enough of creating boxes, cylinders and spheres, you go to the next obvious step: the human body :-))))))) Yeah, indeed, at the moment...
Pepe
DaVincent@...
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Jun 13, 2003
5:45 am
1036
... The secret to easier texturing is to break apart your model in a logical manner for planar mapping. Once you get it planar mapped, switch the material to...
Jeff Quan
jeffq_cnet
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Jun 13, 2003
2:52 pm
1037
Hello group. I have pasted a graphic in the background of my workspace to use for tracing. Does anyone know how to delete the image once it is no longer ...
Donald Watson
biomedbart
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Jun 28, 2003
11:37 am
1038
... I believe you need to just close and reopen the document. Best, - Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
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Jun 28, 2003
3:41 pm
1039
I have follows Jeff Quan's excellent tutorial on texture mapping a gingerbread man on his website (sorry, dont have the link). The problem I get is that my...
Nick Dabner
nickdabner@...
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Jun 30, 2003
9:25 am
1040
... That assumption is wrong. Make your texture a power of two in both width and height (e.g., 256x256 or 128x256 or whatever) and it'll work. ... I agree! ...
Joseph J. Strout
joe@...
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Jun 30, 2003
2:21 pm
1041
... I wouldn't assume that. I haven't tried pinned mapping, but non-power-of-two always skews me otherwise. lj...
Lars Jensen
larsdjensen
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Jun 30, 2003
3:42 pm
1042
... Hmm...I found the tesselate feature in Amapi, but I didn't find out how to tesselate a mesh coarser.... Everytime I used this command, the mesh was...
Pepe
DaVincent@...
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Jul 9, 2003
7:14 pm
1043
... Don't remember off the top of my head (I don't have a copy of it at work). Which version are you using? -- Jeff Quan jquan@......
Jeff Quan
jeffq_cnet
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Jul 9, 2003
7:43 pm
1044
... Amapi 3D v4.1.5 I run it on MacOS 9. Yours, Pepe...
Pepe
DaVincent@...
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Jul 9, 2003
7:48 pm
1045
... Hmm. Okay, I've downloaded that version and took a peek. It seems that you've found the right function, but version 4 can't make things coarser. I'll have...
Jeff Quan
jeffq_cnet
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Jul 9, 2003
8:22 pm
1046
... Thanks for the effort, Jeff. Yours, Pepe...
Pepe
DaVincent@...
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Jul 10, 2003
6:07 am
1047
... Well, I now tried out Amapi 3D 6.1 Trial Edition (also the Classic Version). True, the interface is very funky. The command you meant was probably...
Pepe
DaVincent@...
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Jul 10, 2003
7:18 am
1048
What does one use this for? Does this include stored poses or just info on how the bones are set up? Is it possible to use poses from one model (given an...
Joseph Nastasi
aokjoey
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Jul 24, 2003
1:26 am
1049
... Well, you might use it with an animation engine that does bones-based mesh deformation. ... Just the bone set-up, aka the rigging -- see section 5.7 of the...
Joseph J. Strout
joe@...
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Jul 24, 2003
4:31 am
1050
I am having a little trouble with bones. I have applied bones to my humanoid figure, but now seem unable to make any positional changes to them stick. This...
Nick Dabner
nickdabner@...
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Jul 30, 2003
9:51 am
1051
Sorry, I was out of town last weekend and I'm still catching up... ... Hmm. I've never heard of such a thing. Is your model posed when you attempt this? ... ...
Joseph J. Strout
joe@...
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Aug 6, 2003
5:20 pm
1052
... From memory (not in front of Meshwork at the moment), I had made one or two poses, but was not using them at the time. Will check again to make sure I was...
nickdabner@...
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Aug 6, 2003
11:19 pm
1053
... Why? ... Do you have a URL? ... Yes. ... No, but... ... You shouldn't use different materials for that. Use one material, and UV map it however you want. ...
Joseph J. Strout
joe@...
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Aug 7, 2003
3:08 am
1054
... Using a small number of textures by all suggestions seems to be an easier option, if not as fast. ... How do you wrap vertices? In 3DMF mapper, it is done...
Nick Dabner
nickdabner@...
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Aug 11, 2003
10:46 am
1055
... Wow, there is a lot of misinformation in that thread! I can't seem to post, so please post these corrections for me: 1. Jamn suggested that Jeff Quan...
Joseph J. Strout
joe@...
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Aug 11, 2003
2:20 pm
1056
... Yep -- model first, then textures. The few times I've done it in the opposite direction is for objects that I know are going to take one simple...
Jeff Quan
jeffq_cnet
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Aug 11, 2003
3:19 pm
1057
I have a very elaborate character model I'm making... He used to be in segments but I decided to fuse them together and make one seamless model. Now the...
Jeffrey Greenland
darkoceangames
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Sep 18, 2003
4:22 am
1058
... Hi Jeffrey, there's a few things you can check: First, have you tried doing Face Consistent, then doing Invert Faces? Face Front just sets all the normals...
Jeff Quan
jeffq_cnet
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Sep 18, 2003
4:14 pm
Messages 1029 - 1058 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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