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Messages 1083 - 1112 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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1083
... What I do is just use the marquee tool (love that M key, Joe) to shift-click on any empty area of a pane. Doesn't mess with your existing selection at...
Matt Howell
howellme@...
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Oct 4, 2003
4:10 pm
1084
... Shift-M-click -- much better than my copy/paste hack. Thank you! The only glitch -- and it's a small one -- is that it requires more left-hand gymnastics...
Lars Jensen
larsdjensen
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Oct 5, 2003
2:45 pm
1085
... Of course! I've just been waiting for POV 3.5 for the Mac to become stable. Have they released a final version? (It was still in beta last time I...
Joseph J. Strout
joe@...
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Oct 5, 2003
6:08 pm
1086
... It's stable enough providing you're using the latest version (3.5.1RC2 which unfortunately, expires on 15 Oct). I've used it to produce literally hundreds...
Robert Steely
robsteely@...
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Oct 5, 2003
11:37 pm
1087
<http://www.codenautics.com/meshwork/teaser.png> It's got a long way to go, but it's making progress... Cheers, - Joe -- ...
Joseph J. Strout
joe@...
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Oct 20, 2003
6:06 pm
1088
...of course that should have been "peek" rather than "peak" since the current state is by no means the peak of what it will become. Or maybe I should have...
Joseph J. Strout
joe@...
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Oct 20, 2003
6:21 pm
1089
On Monday, Oct 20, 2003, at 14:16 America/New_York, Joseph J. Strout ... Could we replace the Bull's Eye centering tool with a grabber hand? ============ ...
Daniel Lurie
eirulleinad
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Oct 20, 2003
9:40 pm
1090
... It's a little early to start making feature requests, but... yes, that should be doable. Best, - Joe -- ...
Joseph J. Strout
joe@...
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Oct 20, 2003
10:32 pm
1091
Sorry. Figured its better to remind you while its in a "formative" state. On Monday, Oct 20, 2003, at 18:30 America/New_York, Joseph J. Strout ... ============...
Daniel Lurie
eirulleinad
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Oct 20, 2003
11:26 pm
1092
... Looks tasty :) As you put back elements such as axes and grids, perhaps you might look at this: http://www.karmanaut.com/virtuality/meshwork/ I did this a...
Viveka
v1veka
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Oct 21, 2003
8:20 am
1093
... Yes, I do have in mind to do some things like that. I can't make it look quite as pretty as yours, though, since I haven't been able to get anti-aliased...
Joseph J. Strout
joe@...
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Oct 21, 2003
1:46 pm
1094
I'm opening the floor to brainstorming on the most difficult UI issue I face in the redesign of Meshwork. First, a bit of background. In the current version...
Joseph J. Strout
joe@...
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Oct 21, 2003
2:15 pm
1095
Drooling...and as long as we're throwing in requests, can we maybe get those controls at the top left and the materials palette to be a little less ...
Lars Jensen
larsdjensen
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Oct 22, 2003
12:40 am
1096
... I would expect to deal with each individual triangle as just that, a separate triangle. ... Oh this is good - very good. And I was just going to mention...
Thomas Cunningham
mauitom
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Oct 22, 2003
4:41 am
1097
... How? Please explain your vision in more detail. We have the triangles, we have a mouse and keyboard. Now what? Thanks, - Joe -- ...
Joseph J. Strout
joe@...
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Oct 22, 2003
1:53 pm
1098
... Well I'm not sure it's a vision really, just some thoughts. I would like to interact with the triangle as an object. Highlighting it would seem natural. ...
Thomas Cunningham
mauitom
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Oct 23, 2003
3:13 am
1099
... This doesn't seem like the best way to handle creases to me... but it would work well for some other tasks. Currently, Meshwork deals with everything as...
Viveka
v1veka
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Oct 23, 2003
5:47 am
1100
... OK, but I don't see how any of this helps with the texture mapping issue. (Surely you don't mean that you want to texture map a model by selecting each...
Joseph J. Strout
joe@...
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Oct 23, 2003
2:39 pm
1101
... Yes, and as I noted before, I'm not concerned with how to define or change the edge type. We'll provide a way to select the edge, and change the seam and...
Joseph J. Strout
joe@...
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Oct 23, 2003
2:54 pm
1102
I did some pretty complex UV maps with Meshwork when I was working on Targetware, and I used strategic material assignments to be able to UV map the texture in...
Gregory La Vardera
La_Vardera
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Oct 23, 2003
3:27 pm
1103
... How about if the UV representation only came into the UV window in response to selecting the desired points in the 3d window, and then hitting a "map it"...
Gregory La Vardera
La_Vardera
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Oct 23, 2003
3:31 pm
1104
I haven't used pinned mode, so I went to check it out and maybe get some ideas for the new UI. But I can't get it to work using either 1.9 or 2.0. I've got a...
Lars Jensen
larsdjensen
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Oct 23, 2003
4:16 pm
1105
In the page http://www.codenautics.com/meshwork/doc/sec3.html the anchor destination for "3.6 The Texture Map Window" is #SEC3.5 (which leads to Poses). lj...
Lars Jensen
larsdjensen
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Oct 23, 2003
4:16 pm
1106
... You might be missing a step. One method to try: 1. Select material and give it a mapping mode (like Planar) set it up the way you like. Then close the...
Jeff Quan
jeffq_cnet
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Oct 23, 2003
4:32 pm
1107
... No dice; following these steps as literally as I can, I get the same results. I'm flummoxed. lj...
Lars Jensen
larsdjensen
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Oct 24, 2003
5:40 pm
1108
Hi Geoff - I'm still very excited about the prospect of working for Real Software! My homework assignment is ready for grading at ...
Lars Jensen
larsdjensen
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Oct 27, 2003
5:39 am
1109
... I think you miss targeted that email :) Seth Willits ... President and Head Developer of Freak Software - http://www.freaksw.com REALbasic Guru at...
Seth Willits
seth@...
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Oct 27, 2003
6:20 am
1110
I'm very sorry about my previous email -- obviously it was intended for a completely different recipient. lj...
Lars Jensen
larsdjensen
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Oct 27, 2003
9:16 am
1111
I want to make a ring that is triangular in cross-section. Drawing a triangle and lathing it into a ring is easy. However, the initial triangle is interpreted...
Lars Jensen
larsdjensen
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Nov 3, 2003
12:44 am
1112
... So don't start with a triangle. Select the "no material" (leftmost) entry of the Materials palette when making your initial figure. Another work-around...
Joseph J. Strout
joe@...
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Nov 3, 2003
1:46 am
Messages 1083 - 1112 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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