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Messages 1111 - 1140 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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1111
I want to make a ring that is triangular in cross-section. Drawing a triangle and lathing it into a ring is easy. However, the initial triangle is interpreted...
Lars Jensen
larsdjensen
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Nov 3, 2003
12:44 am
1112
... So don't start with a triangle. Select the "no material" (leftmost) entry of the Materials palette when making your initial figure. Another work-around...
Joseph J. Strout
joe@...
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Nov 3, 2003
1:46 am
1113
... I have requested that on this board a few times in the last two years. So far it hasn't happened. But who knows? Maybe it will....
philo_doozy
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Nov 7, 2003
3:31 pm
1114
... I just saw this reply...I switched off digest mode and that seemed to skip the messages in the queue. Anyhow, thanks for the tips, and d'oh! I should have...
Lars Jensen
larsdjensen
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Nov 7, 2003
10:58 pm
1115
... Hmm, I've used it under Panther and it's working for me. Where have you placed the Quesa library? Best, - Joe -- ...
Joseph J. Strout
joe@...
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Nov 13, 2003
4:18 pm
1116
... The correct place is OS X/Library/CFMSupport, assuming your boot drive is called "OS X". The library you should place there is called "Quesa" (i.e. the...
Joseph J. Strout
joe@...
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Nov 13, 2003
9:12 pm
1117
Just changed to OS X 1) OS X version will not allow copy and paste from rendor window. Is this enabled w/purchase of licence/register? Also, rendor window...
rspikez
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Nov 16, 2003
12:34 pm
1118
... So I presume you just changed to the Carbon version of Meshwork too, right? That will explain the differences you see in the Preview window. The Preview...
Joseph J. Strout
joe@...
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Nov 16, 2003
4:47 pm
1119
Hi all, first time poster, wending my way through the archives, looking for= answers before bugging the group... Joseph writes: > In the new version of...
Dave Horn
oroborosnz
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Jan 11, 2004
1:09 am
1120
Hi Joe, In pouring thru this lists archives, the 'feature request' dream thread goes around every so often, and I hear there will be another version coming out...
Dave Horn
oroborosnz
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Jan 12, 2004
9:14 am
1121
... I don't feel that such a list would have much meaning at this point. The primary concern with the next version of Meshwork is to have it doing everything...
Joseph J. Strout
joe@...
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Jan 12, 2004
2:59 pm
1122
... No, I disagree. It's a really important development. Currently, managing places where there are creases or seams is a major chore, and quite error-prone...
Joseph J. Strout
joe@...
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Jan 12, 2004
2:59 pm
1123
... I'll give you both. http://homepages.ihug.co.nz/~japer/apathy.mov (64k) http://homepages.ihug.co.nz/~japer/apathy.sitx (230k) The links give you a...
Dave Horn
oroborosnz
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Jan 12, 2004
8:57 pm
1124
Hi all, I'd like to design several models on independent files, then paste or import them into a master file. I don't mind if all the textures get trashed, so...
Dave Horn
oroborosnz
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Jan 16, 2004
6:35 am
1125
... Yes -- just use the Copy and Paste commands. Doesn't that work for you? Best, - Joe -- ...
Joseph J. Strout
joe@...
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Jan 16, 2004
2:45 pm
1126
... ...No. I'm using the OS X version, running Panther. I have two files, one with about 80 polys, the other about 500 polys, and they're both open. I select...
Dave Horn
oroborosnz
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Jan 16, 2004
7:10 pm
1127
... Wow, that's strange. Carbon and Classic versions of Meshwork use almost entirely the same code. It's hard to see how one could go wrong but not the...
Joseph J. Strout
joe@...
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Jan 16, 2004
8:05 pm
1128
Don't want to bug anyone, but I've got a few projects I can't work on until I have a mac program that lets me make skn files for TheSims. I've heard that the...
Jess
skmt999
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Jan 17, 2004
2:10 am
1129
Hi Joe, The problem seems to have corrected itself. I can now copy|cut && paste in-between documents. I've made a mental note to keep a track on this quirk...
Dave Horn
oroborosnz
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Jan 17, 2004
11:13 am
1130
Sorry I don't look at this forum that often, so I'm late to the party on this one. On top, I'm not sure if I entirely understand the issue at hand, but here's...
Jon
pagesweet
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Jan 23, 2004
11:43 am
1131
Hello All, I am new to 3d in general and to meshwork in particular. I have worked thru the tutorial on the spotted mushroom and all went well even with ...
Donald Watson
biomedbart
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Jan 23, 2004
6:10 pm
1132
... Sorry, that's a typo; it should say "are NOT part of 3DS." See the rest of that same paragraph: the name of each material is written out as the texture...
Joseph J. Strout
joe@...
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Jan 23, 2004
8:04 pm
1133
... *cough* I wouldn't mind ones to: - start up in orthoganal view always (or whatever cmd-7 is called) - define a different key for what the "m" key does -...
Lars Jensen
larsdjensen
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Jan 23, 2004
8:50 pm
1134
Thanks for the reply. that begs another question, the file the manual speaks of is not written out. Do the textures have to be named in order for this to...
Donald Watson
biomedbart
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Jan 23, 2004
9:05 pm
1135
... OK, fair enough -- the next version of Meshwork *will* have a Preferences dialog, but the current version doesn't need one, because it has none of the...
Joseph J. Strout
joe@...
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Jan 23, 2004
9:09 pm
1136
... Which file? ... Yes. The texture name written to the 3DS file is the material name, as set in the Material Properties dialog. -- ...
Joseph J. Strout
joe@...
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Jan 23, 2004
10:04 pm
1137
Ok, thanks Joe, but my problem still exists. The app I am using to import the 3ds file is still looking for the materials named in the 3ds object file, in...
Donald Watson
biomedbart
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Jan 23, 2004
11:18 pm
1138
... You make them. Fire up GraphicConverter, Photoshop, or whatever you like to use to make image files, and create four files called brown, blue, green, and...
Joseph J. Strout
joe@...
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Jan 23, 2004
11:39 pm
1139
Yep, got it. Works like a charm, thanks Joe Regards, Don...
Donald Watson
biomedbart
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Jan 24, 2004
12:29 am
1140
Joe, Is there any hope of Meshwork being AppleScript-able? Then we could code our own pose tweener. ============ Daniel R. Lurie ============...
Daniel Lurie
eirulleinad
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Jan 24, 2004
5:51 pm
Messages 1111 - 1140 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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