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Messages 1119 - 1148 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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1119
Hi all, first time poster, wending my way through the archives, looking for= answers before bugging the group... Joseph writes: > In the new version of...
Dave Horn
oroborosnz
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Jan 11, 2004
1:09 am
1120
Hi Joe, In pouring thru this lists archives, the 'feature request' dream thread goes around every so often, and I hear there will be another version coming out...
Dave Horn
oroborosnz
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Jan 12, 2004
9:14 am
1121
... I don't feel that such a list would have much meaning at this point. The primary concern with the next version of Meshwork is to have it doing everything...
Joseph J. Strout
joe@...
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Jan 12, 2004
2:59 pm
1122
... No, I disagree. It's a really important development. Currently, managing places where there are creases or seams is a major chore, and quite error-prone...
Joseph J. Strout
joe@...
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Jan 12, 2004
2:59 pm
1123
... I'll give you both. http://homepages.ihug.co.nz/~japer/apathy.mov (64k) http://homepages.ihug.co.nz/~japer/apathy.sitx (230k) The links give you a...
Dave Horn
oroborosnz
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Jan 12, 2004
8:57 pm
1124
Hi all, I'd like to design several models on independent files, then paste or import them into a master file. I don't mind if all the textures get trashed, so...
Dave Horn
oroborosnz
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Jan 16, 2004
6:35 am
1125
... Yes -- just use the Copy and Paste commands. Doesn't that work for you? Best, - Joe -- ...
Joseph J. Strout
joe@...
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Jan 16, 2004
2:45 pm
1126
... ...No. I'm using the OS X version, running Panther. I have two files, one with about 80 polys, the other about 500 polys, and they're both open. I select...
Dave Horn
oroborosnz
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Jan 16, 2004
7:10 pm
1127
... Wow, that's strange. Carbon and Classic versions of Meshwork use almost entirely the same code. It's hard to see how one could go wrong but not the...
Joseph J. Strout
joe@...
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Jan 16, 2004
8:05 pm
1128
Don't want to bug anyone, but I've got a few projects I can't work on until I have a mac program that lets me make skn files for TheSims. I've heard that the...
Jess
skmt999
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Jan 17, 2004
2:10 am
1129
Hi Joe, The problem seems to have corrected itself. I can now copy|cut && paste in-between documents. I've made a mental note to keep a track on this quirk...
Dave Horn
oroborosnz
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Jan 17, 2004
11:13 am
1130
Sorry I don't look at this forum that often, so I'm late to the party on this one. On top, I'm not sure if I entirely understand the issue at hand, but here's...
Jon
pagesweet
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Jan 23, 2004
11:43 am
1131
Hello All, I am new to 3d in general and to meshwork in particular. I have worked thru the tutorial on the spotted mushroom and all went well even with ...
Donald Watson
biomedbart
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Jan 23, 2004
6:10 pm
1132
... Sorry, that's a typo; it should say "are NOT part of 3DS." See the rest of that same paragraph: the name of each material is written out as the texture...
Joseph J. Strout
joe@...
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Jan 23, 2004
8:04 pm
1133
... *cough* I wouldn't mind ones to: - start up in orthoganal view always (or whatever cmd-7 is called) - define a different key for what the "m" key does -...
Lars Jensen
larsdjensen
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Jan 23, 2004
8:50 pm
1134
Thanks for the reply. that begs another question, the file the manual speaks of is not written out. Do the textures have to be named in order for this to...
Donald Watson
biomedbart
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Jan 23, 2004
9:05 pm
1135
... OK, fair enough -- the next version of Meshwork *will* have a Preferences dialog, but the current version doesn't need one, because it has none of the...
Joseph J. Strout
joe@...
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Jan 23, 2004
9:09 pm
1136
... Which file? ... Yes. The texture name written to the 3DS file is the material name, as set in the Material Properties dialog. -- ...
Joseph J. Strout
joe@...
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Jan 23, 2004
10:04 pm
1137
Ok, thanks Joe, but my problem still exists. The app I am using to import the 3ds file is still looking for the materials named in the 3ds object file, in...
Donald Watson
biomedbart
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Jan 23, 2004
11:18 pm
1138
... You make them. Fire up GraphicConverter, Photoshop, or whatever you like to use to make image files, and create four files called brown, blue, green, and...
Joseph J. Strout
joe@...
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Jan 23, 2004
11:39 pm
1139
Yep, got it. Works like a charm, thanks Joe Regards, Don...
Donald Watson
biomedbart
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Jan 24, 2004
12:29 am
1140
Joe, Is there any hope of Meshwork being AppleScript-able? Then we could code our own pose tweener. ============ Daniel R. Lurie ============...
Daniel Lurie
eirulleinad
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Jan 24, 2004
5:51 pm
1141
... Not much, I'm afraid. Of course you could anyway, just working with Meshwork files. Cheers, - Joe -- ...
Joseph J. Strout
joe@...
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Jan 25, 2004
1:24 am
1142
Don't get me wrong, Meshwork is awesome. It's my favorite modeler I have used (LightWave included). It's full of little quirky things that are missing. ...
Jeffrey Greenland
darkoceangames
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Jan 25, 2004
6:39 pm
1143
Hi all, It's been a long time coming, but I've finally uploaded a new tutorial that shows two methods on how to get UV-tight textures using planar and pinned...
Jeff Quan
jeffq_cnet
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Jan 28, 2004
7:03 pm
1144
Thats cool... but is there anything I can do if my model is... like... 1500 polygons? Can I still get away with mapping pieces of it with hide and show or do...
Jeffrey Greenland
darkoceangames
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Jan 28, 2004
11:21 pm
1145
Depends on what you want to do. I've done a few 2000-polygon models (including humanoids) that are fully built and textured within Meshwork using the...
Jeff Quan
jeffq_cnet
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Jan 29, 2004
12:58 am
1146
Hm... mine is humanoid model but its needlessly complicated. I fear (know) I will wreck it if I take it apart... can I get the same effect by hiding pieces I...
Jeffrey Greenland
darkoceangames
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Jan 29, 2004
1:51 am
1147
Awesome! Thanks Jeff! Of course you'll need to write all-new tutorials when I finally get the Meshwork rewrite done... Well, not entirely new, but new enough...
Joseph J. Strout
joe@...
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Jan 29, 2004
2:47 am
1148
... It'd be really nice if Meshwork could export directly to DTS. I can get the format for you if you'd like Joe. They're very interested in seeing a Mac...
Seth Willits
seth@...
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Jan 29, 2004
3:03 am
Messages 1119 - 1148 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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