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Messages 1160 - 1189 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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1160
What I find extremely frustrating is the inability to import 3DS files... I know its in the menu... it's might even work. But how will I ever know if it does...
Jeffrey Greenland
darkoceangames
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Mar 24, 2004
4:50 am
1161
It's the same thing for DXF import. It oddly enough, accepts Adobe Illustrator files and nothing else... so I end up having to copy an illustrator file and...
Jeffrey Greenland
darkoceangames
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Mar 24, 2004
8:31 pm
1162
... That just means that your 3DS files have the wrong file type. That often happens when you download them from the net. ... All files on the Mac have a file...
Joseph J. Strout
joe@...
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Mar 24, 2004
8:53 pm
1163
... Er... a much better solution would be to use a file typer utility (such as FileTyper) to just fix the broken DXF files. Then, fix your browser settings so...
Joseph J. Strout
joe@...
Send Email
Mar 24, 2004
8:59 pm
1164
... The files in question were from a zip file off a Windows PC. Safari seems to have no useful file helper preferences... ... That is understandable... But...
Jeffrey Greenland
darkoceangames
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Mar 24, 2004
11:57 pm
1165
Jeffrey, I have in my collection three applescript droplets that may be of use to you. I can't right now remember where I found them or I would simply direct...
Donald Watson
biomedbart
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Mar 25, 2004
1:41 am
1166
I just installed DefaultFolder as suggested, couldn't via any combination of ctrl option or 'apple' get the 3DS files to appear anything other than greyed out....
Phil Atkin
philatkin@...
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Apr 17, 2004
4:35 pm
1167
... The easiest way to find out what file type Meshwork expects a 3DS file to be is to export a model as 3DS and examine its file type. Meshwork sets them as...
Robert Steely
robsteely@...
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Apr 17, 2004
10:43 pm
1168
If I assign a u,v greater than 1, will it make the texture repeat? ============ Daniel R. Lurie ============...
Daniel Lurie
eirulleinad
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May 1, 2004
5:08 pm
1169
... Yep. Jeff Quan jquan@......
Jeff Quan
jeffq_cnet
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May 1, 2004
7:00 pm
1170
... That's up to the engine doing the rendering, but with every rendering engine I've ever seen, yes, it will. Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Send Email
May 1, 2004
7:52 pm
1171
Joe, in your next version, do you think it could be possible to add a plugin capability, so that adding new exporters would be simpler and more integrated....
millsaplorin
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Jul 22, 2004
5:25 am
1172
I have seen Jeff's tutorials, but for now I don't want to unwrap everything into a square. I actually want to reuse large portions of the map in a tiling...
Keith Wiley
lewiscarrollfan
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Jul 27, 2004
10:05 pm
1173
Joe, can you justify Meshwork's uv behavior for me. I don't understand why the program intentionally reverts uv coordinates in the first place. uv coordinates...
Keith Wiley
lewiscarrollfan
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Jul 27, 2004
10:20 pm
1174
... Unfortunately, not in the current incarnation of Meshwork. Perhaps the next version will add this functionality. If you describe what you want to tile,...
Jeff Quan
jeffq_cnet
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Jul 27, 2004
10:47 pm
1175
What do you mean by uv mapping? Do you mean texture mapping, or the alpha mask. I have never used texture mapping before, but uv mapping sounds like a pc...
Tyranitar
millsaplorin
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Jul 28, 2004
12:21 am
1176
Hmmm, I didn't even know there were any response. Yahoo is not sending me any posts for this group. I have my settings for individual email and I'm gettings...
Keith
lewiscarrollfan
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Jul 30, 2004
6:54 am
1177
I do agree, using the standard mapping in Meshwork is a bit tough. I never use it because it was too cumbersome, and the type of models I do not require it....
Tyranitar
millsaplorin
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Jul 31, 2004
4:29 am
1178
Well, yeah, I do owe him that. We're friends actually. I kinda figured, since the file format is ASCII and he explicitly explains it in full detail in the...
Keith Wiley
lewiscarrollfan
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Jul 31, 2004
4:05 pm
1179
Likewise, I am also friends with him, though I am not a programmer. I haven't heard from him recently either. I think meshwork needs a plugin ability. That...
Tyranitar
millsaplorin
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Aug 1, 2004
6:24 am
1180
Hi Joe, Been a long time since I last has anything to say about Meshwork, but that's not to say I haven't been using and enjoying it since 1999! My latest...
gray39ghost
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Aug 3, 2004
10:49 am
1181
Hi Giles! Good to hear from you again. ... Looks cool! Thanks for making it available. ... Yes, it died of apathy... please feel free to pick it up and run...
Joseph J. Strout
joe@...
Send Email
Aug 3, 2004
2:07 pm
1182
I am getting frequent crashes when using the Combine Overlaps command. Sometimes it works, sometimes it doesn't, but when it doesn't it is reproducable with...
Keith Wiley
lewiscarrollfan
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Aug 5, 2004
7:41 pm
1183
Ollah, been putering away for ages with Meshwork, and a tiny observation pops up when working with OSX.3.5 and Quesa in relation with the preview under OS9.xx....
spnkrghol
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Aug 23, 2004
7:38 pm
1184
... In my experience, OS 9 and OS X render identically when using Quesa, but OS 9 renders significantly better than that when using Quickdraw3D. Higher frame...
Lars Jensen
larsdjensen
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Aug 23, 2004
8:03 pm
1185
... You can still view 3dmf files (the text variety any way) in OS X. However, OS X does some really really irritating automatic inference on files in an...
Keith Wiley
lewiscarrollfan
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Aug 24, 2004
2:12 pm
1186
my apologies if this is an identical question to a previous one, but my lingo vocab is too poor to detect it. I'm trying to make a space ship for the excellent...
tobiasasphaug
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Sep 24, 2004
2:13 pm
1187
Please remove me from this group! ... From: "tobiasasphaug" <tobiasasphaug@...> To: <meshwork@yahoogroups.com> Sent: Friday, September 24, 2004 10:13 AM ...
Becky Hartnett
bekhart@...
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Sep 24, 2004
7:15 pm
1188
... Can't say what you're doing wrong without seeing what you've done, but I can point you to my Meshwork tutorials at ...
Jeff Quan
jeffq_cnet
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Sep 24, 2004
8:29 pm
1189
... Hi, sorry I was responsible for the Meshwork tutorial (at http://oolite.aegidian.org/cyoship ) that caused this confusion. The textures Tobias was using...
Giles Williams
gray39ghost
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Sep 24, 2004
10:15 pm
Messages 1160 - 1189 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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