... That's up to the engine doing the rendering, but with every rendering engine I've ever seen, yes, it will. Cheers, - Joe -- ...
Joseph J. Strout
joe@...
May 1, 2004 7:52 pm
1171
Joe, in your next version, do you think it could be possible to add a plugin capability, so that adding new exporters would be simpler and more integrated....
I have seen Jeff's tutorials, but for now I don't want to unwrap everything into a square. I actually want to reuse large portions of the map in a tiling...
Joe, can you justify Meshwork's uv behavior for me. I don't understand why the program intentionally reverts uv coordinates in the first place. uv coordinates...
... Unfortunately, not in the current incarnation of Meshwork. Perhaps the next version will add this functionality. If you describe what you want to tile,...
What do you mean by uv mapping? Do you mean texture mapping, or the alpha mask. I have never used texture mapping before, but uv mapping sounds like a pc...
Hmmm, I didn't even know there were any response. Yahoo is not sending me any posts for this group. I have my settings for individual email and I'm gettings...
I do agree, using the standard mapping in Meshwork is a bit tough. I never use it because it was too cumbersome, and the type of models I do not require it....
Well, yeah, I do owe him that. We're friends actually. I kinda figured, since the file format is ASCII and he explicitly explains it in full detail in the...
Likewise, I am also friends with him, though I am not a programmer. I haven't heard from him recently either. I think meshwork needs a plugin ability. That...
Hi Joe, Been a long time since I last has anything to say about Meshwork, but that's not to say I haven't been using and enjoying it since 1999! My latest...
Hi Giles! Good to hear from you again. ... Looks cool! Thanks for making it available. ... Yes, it died of apathy... please feel free to pick it up and run...
Joseph J. Strout
joe@...
Aug 3, 2004 2:07 pm
1182
I am getting frequent crashes when using the Combine Overlaps command. Sometimes it works, sometimes it doesn't, but when it doesn't it is reproducable with...
Ollah, been putering away for ages with Meshwork, and a tiny observation pops up when working with OSX.3.5 and Quesa in relation with the preview under OS9.xx....
... In my experience, OS 9 and OS X render identically when using Quesa, but OS 9 renders significantly better than that when using Quickdraw3D. Higher frame...
... You can still view 3dmf files (the text variety any way) in OS X. However, OS X does some really really irritating automatic inference on files in an...
my apologies if this is an identical question to a previous one, but my lingo vocab is too poor to detect it. I'm trying to make a space ship for the excellent...
Please remove me from this group! ... From: "tobiasasphaug" <tobiasasphaug@...> To: <meshwork@yahoogroups.com> Sent: Friday, September 24, 2004 10:13 AM ...
Becky Hartnett
bekhart@...
Sep 24, 2004 7:15 pm
1188
... Can't say what you're doing wrong without seeing what you've done, but I can point you to my Meshwork tutorials at ...
... Hi, sorry I was responsible for the Meshwork tutorial (at http://oolite.aegidian.org/cyoship ) that caused this confusion. The textures Tobias was using...
I have bad credit, I am self employed and I was able to re-finance at a really low rate. I am saving hundreds a month Just fill out this simple FREE form for a...
... Hmm, I too, am trying to generate a spaceship model in accordance with the tutorial. My problem appears to be that - although I could paste graphics, for...
Does Meshwork automatically convert nonalpha textures to 16 bit if they are pasted in at 32 bit? I asked because when I paste, save, and export 32 bit...
... Joe can answer this better, but taking a peek at an exported 3DMF from Meshwork shows that each texture is stored as an RGB16, which I believe indicates a...