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Messages 1168 - 1197 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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1168
If I assign a u,v greater than 1, will it make the texture repeat? ============ Daniel R. Lurie ============...
Daniel Lurie
eirulleinad
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May 1, 2004
5:08 pm
1169
... Yep. Jeff Quan jquan@......
Jeff Quan
jeffq_cnet
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May 1, 2004
7:00 pm
1170
... That's up to the engine doing the rendering, but with every rendering engine I've ever seen, yes, it will. Cheers, - Joe -- ...
Joseph J. Strout
joe@...
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May 1, 2004
7:52 pm
1171
Joe, in your next version, do you think it could be possible to add a plugin capability, so that adding new exporters would be simpler and more integrated....
millsaplorin
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Jul 22, 2004
5:25 am
1172
I have seen Jeff's tutorials, but for now I don't want to unwrap everything into a square. I actually want to reuse large portions of the map in a tiling...
Keith Wiley
lewiscarrollfan
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Jul 27, 2004
10:05 pm
1173
Joe, can you justify Meshwork's uv behavior for me. I don't understand why the program intentionally reverts uv coordinates in the first place. uv coordinates...
Keith Wiley
lewiscarrollfan
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Jul 27, 2004
10:20 pm
1174
... Unfortunately, not in the current incarnation of Meshwork. Perhaps the next version will add this functionality. If you describe what you want to tile,...
Jeff Quan
jeffq_cnet
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Jul 27, 2004
10:47 pm
1175
What do you mean by uv mapping? Do you mean texture mapping, or the alpha mask. I have never used texture mapping before, but uv mapping sounds like a pc...
Tyranitar
millsaplorin
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Jul 28, 2004
12:21 am
1176
Hmmm, I didn't even know there were any response. Yahoo is not sending me any posts for this group. I have my settings for individual email and I'm gettings...
Keith
lewiscarrollfan
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Jul 30, 2004
6:54 am
1177
I do agree, using the standard mapping in Meshwork is a bit tough. I never use it because it was too cumbersome, and the type of models I do not require it....
Tyranitar
millsaplorin
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Jul 31, 2004
4:29 am
1178
Well, yeah, I do owe him that. We're friends actually. I kinda figured, since the file format is ASCII and he explicitly explains it in full detail in the...
Keith Wiley
lewiscarrollfan
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Jul 31, 2004
4:05 pm
1179
Likewise, I am also friends with him, though I am not a programmer. I haven't heard from him recently either. I think meshwork needs a plugin ability. That...
Tyranitar
millsaplorin
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Aug 1, 2004
6:24 am
1180
Hi Joe, Been a long time since I last has anything to say about Meshwork, but that's not to say I haven't been using and enjoying it since 1999! My latest...
gray39ghost
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Aug 3, 2004
10:49 am
1181
Hi Giles! Good to hear from you again. ... Looks cool! Thanks for making it available. ... Yes, it died of apathy... please feel free to pick it up and run...
Joseph J. Strout
joe@...
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Aug 3, 2004
2:07 pm
1182
I am getting frequent crashes when using the Combine Overlaps command. Sometimes it works, sometimes it doesn't, but when it doesn't it is reproducable with...
Keith Wiley
lewiscarrollfan
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Aug 5, 2004
7:41 pm
1183
Ollah, been putering away for ages with Meshwork, and a tiny observation pops up when working with OSX.3.5 and Quesa in relation with the preview under OS9.xx....
spnkrghol
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Aug 23, 2004
7:38 pm
1184
... In my experience, OS 9 and OS X render identically when using Quesa, but OS 9 renders significantly better than that when using Quickdraw3D. Higher frame...
Lars Jensen
larsdjensen
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Aug 23, 2004
8:03 pm
1185
... You can still view 3dmf files (the text variety any way) in OS X. However, OS X does some really really irritating automatic inference on files in an...
Keith Wiley
lewiscarrollfan
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Aug 24, 2004
2:12 pm
1186
my apologies if this is an identical question to a previous one, but my lingo vocab is too poor to detect it. I'm trying to make a space ship for the excellent...
tobiasasphaug
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Sep 24, 2004
2:13 pm
1187
Please remove me from this group! ... From: "tobiasasphaug" <tobiasasphaug@...> To: <meshwork@yahoogroups.com> Sent: Friday, September 24, 2004 10:13 AM ...
Becky Hartnett
bekhart@...
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Sep 24, 2004
7:15 pm
1188
... Can't say what you're doing wrong without seeing what you've done, but I can point you to my Meshwork tutorials at ...
Jeff Quan
jeffq_cnet
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Sep 24, 2004
8:29 pm
1189
... Hi, sorry I was responsible for the Meshwork tutorial (at http://oolite.aegidian.org/cyoship ) that caused this confusion. The textures Tobias was using...
Giles Williams
gray39ghost
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Sep 24, 2004
10:15 pm
1190
I have bad credit, I am self employed and I was able to re-finance at a really low rate. I am saving hundreds a month Just fill out this simple FREE form for a...
nr597451
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Oct 6, 2004
12:46 pm
1191
hey all I recently re-financed my mortgage for free even though I have BAD credit. They even gave me a great rate! Take a look at this service... ...
ejmicityzo
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Nov 4, 2004
11:29 am
1192
... Hmm, I too, am trying to generate a spaceship model in accordance with the tutorial. My problem appears to be that - although I could paste graphics, for...
daniel172478
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Dec 14, 2004
7:33 pm
1193
Does Meshwork automatically convert nonalpha textures to 16 bit if they are pasted in at 32 bit? I asked because when I paste, save, and export 32 bit...
Keith Wiley
lewiscarrollfan
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Feb 7, 2005
9:35 pm
1194
Hello? ... -- ________________________________________________________________________ Keith Wiley kwiley@... http://www.unm.edu/~keithw...
Keith Wiley
lewiscarrollfan
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Feb 11, 2005
5:34 pm
1195
... Joe can answer this better, but taking a peek at an exported 3DMF from Meshwork shows that each texture is stored as an RGB16, which I believe indicates a...
Jeff Quan
jeffq_cnet
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Feb 11, 2005
6:20 pm
1196
Thanks. I never looked at the 3DMF files directly. I wasn't sure if they were ASCII or binary. ... ...
Keith Wiley
lewiscarrollfan
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Feb 11, 2005
6:35 pm
1197
I found this url surfing, http://blogs.ardice.com But can someone explain to me what a blog is? - Dillian74a...
dillian74a
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Mar 21, 2005
3:45 pm
Messages 1168 - 1197 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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