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Messages 118 - 147 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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118
I've had a dream tool that I've been imagining for the past few months, and have been looking for some 3D modeler which had it. When I first saw Meshworks my...
Mike Powell
belar@...
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Feb 4, 2000
10:28 am
119
Something like this is planned. But I envision it somewhat differently; when you switch to "pinned" texture mode, you can pop up a zoomable window which...
Joseph J. Strout
joe@...
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Feb 4, 2000
6:08 pm
120
... Joe, As a registered user :) I'd like to second that... great idea. I'd love to be able to pick polygons and color them for filesize efficiency... as ...
steve cooley
dj_catnip@...
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Feb 4, 2000
7:00 pm
121
... There used to be some bugs with Undo, but I haven't seen (or heard of) any in a while. However, it's a very tricky feature and you may have found a new...
Joseph J. Strout
joe@...
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Feb 4, 2000
7:13 pm
122
... I would be most thankful for any implementation of the tool, though I do still prefer my method. It seems easier to work with when you can just click and...
Mike Powell
belar@...
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Feb 5, 2000
1:48 am
123
... It won't be confusing, because the currently selected point will be selected in both windows -- if you have only one point selected, then that's the one it...
Joseph J. Strout
joe@...
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Feb 5, 2000
2:00 am
124
... That would make it clearer, but I still think it would be a bit more confusing them my proposal. Whichever, though, would do the job. :) ... Yea, it would...
Mike Powell
belar@...
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Feb 5, 2000
2:06 am
125
... It's an interesting idea. I'll give it some thought. Of course there's a problem you may not have considered yet... there is no direct 1:1 mapping between...
Joseph J. Strout
joe@...
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Feb 5, 2000
2:50 am
126
... The seams could be tricky... There would need to be some way, I suppose, to flag the vertex, for if it has the same coordinates for all polygons using it,...
Mike Powell
belar@...
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Feb 5, 2000
11:36 pm
127
Would be possible to get the option of perspective in the main views? Orthographic is fine most of the time, but flipping into the QD3D preview mode, which...
Mike Powell
belar@...
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Feb 5, 2000
11:54 pm
128
Sorry if I'm making too many suggestions here, for someone who hasn't even registered, but having this open a line to the developer of a modeler is quite...
Mike Powell
belar@...
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Feb 6, 2000
12:20 am
129
I would really like to see this in Meshwork as well. =)...
James Lee
metro@...
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Feb 6, 2000
5:11 pm
130
... No, there is no general solution. If you're doing pinned-mode texture mapping, you basically can't do cylindrical or spherical mapping (any mapping type...
Joseph J. Strout
joe@...
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Feb 7, 2000
5:25 am
131
... This will come at the same time as the QD3D-based editing (which will also bring textures in the document window etc.). Cheers, -- Joe ...
Joseph J. Strout
joe@...
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Feb 7, 2000
5:25 am
132
... No problem. Though the converse is, I tend to give a little more weight to the needs of registered users. :) ... Yep. This is a feature -- without it,...
Joseph J. Strout
joe@...
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Feb 7, 2000
5:25 am
133
... I'm afraid I may have misunderstood you before, and caught a slightly different but related problem. If the renderer is such that it can gracefully handle...
Mike Powell
belar@...
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Feb 7, 2000
10:19 am
134
... Okay, maybe this could be something which could be turned off? I can see the purpose of it, and can see that some people would want it, but it's really...
Mike Powell
belar@...
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Feb 7, 2000
10:25 am
135
... Quake1 uses a pinned u/v mapping using a single image with front and back textures next to each other (back textures are l/r reversed). Some points are...
giles williams
giles@...
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Feb 7, 2000
11:35 am
136
... So it's basically planar mapping, but with a bit of a twist? ,---------------------------------------------------------. / _/_/_/ _/_/_/ _/ _/...
Mike Powell
belar@...
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Feb 7, 2000
12:41 pm
137
... I'm afraid that, despite your detailed instructions, I'm unable to reproduce this problem. For me, everything seems to be working just as it should....
Joseph J. Strout
joe@...
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Feb 7, 2000
1:37 pm
138
... No, this is incorrect. The problem I'm referring to is a basic one, true in pure mathematics, and has nothing to do with any technical limitations. The...
Joseph J. Strout
joe@...
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Feb 7, 2000
1:57 pm
139
At 2:27 AM -0800 2/7/00, Mike Powell wrote: [On the minimum drag] ... It would drive you crazier if it were turned off. You'd constantly be messing up your...
Joseph J. Strout
joe@...
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Feb 7, 2000
3:17 pm
140
... I haven't had my nose in meshwork for a bit, but I remember really wanting to be able to place or move vertices by entering x,y and z coordinates manually....
Ejwize@...
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Feb 7, 2000
3:46 pm
141
... You should stick your nose back in. This feature has been there for several versions now. :) (Just hit TAB or click in the coordinate panes.) Cheers, --...
Joseph J. Strout
joe@...
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Feb 7, 2000
8:52 pm
142
... 1. yes, 1.6 2. g4 450, lots of ram, HD space, ATI xclaim 3d plus video board 3. ah, now I can't reproduce it. how strange... and yet, I know this feeling...
steve cooley
dj_catnip@...
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Feb 8, 2000
1:52 am
143
... Er, wait, you're right. I thought about it a bit more, and realized that this didn't show up in my OpenGL experiments merely because I had such simple...
Mike Powell
belar@...
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Feb 8, 2000
5:14 am
144
... Or just click type in the coordinates in the space at the top. ,---------------------------------------------------------. / _/_/_/ _/_/_/ _/ _/...
Mike Powell
belar@...
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Feb 8, 2000
5:16 am
145
... I'm personally coming from Lightwave, which has an interface I'm quite fond of, and, please don't take this the wrong way, but I still believe is much...
Mike Powell
belar@...
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Feb 8, 2000
5:23 am
146
... Don't worry, you won't hurt my feelings -- input is good. But, FYI, many people who have used Lightwave tell me that they hate its interface, and find...
Joseph J. Strout
joe@...
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Feb 8, 2000
11:44 pm
147
... It's interface is extremely different from anything MacOS (it originated on the Amiga afterall). However, there are many points that it implements...
Mike Powell
belar@...
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Feb 9, 2000
12:58 am
Messages 118 - 147 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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