First of all, I want to say GOOD JOB! Meshwork is the only modelling program with an interface I can comprehend and it's also one of the most powerful. I...
howellme@...
Apr 13, 2000 9:09 pm
201
Hi all, Yes, I've been very busy the last couple of weeks -- travelling to Texas on business last week, and this week at a Carbon kitchen at Apple. (I'm at a...
Joseph J. Strout
joe@...
Apr 14, 2000 9:21 pm
202
... Thank you for your kind words! ... This is a very good idea, and something I'd like to add. ... Even making selections in a perspective view would be hard....
Joseph J. Strout
joe@...
Apr 14, 2000 9:21 pm
203
... Selecting/Editing in the preview or perspective mode could easily be done with picking in OpenGL or Quickdraw3D. I've written an application that makes...
Gregory Bayard
greg@...
Apr 15, 2000 12:09 am
204
... Hmmm. I'm still sorta new to this stuff, so correct me where I'm wrong. My assumption, based on examining meshwork models in 3dmfMapper, was that simple...
Matt Howell
howellme@...
Apr 17, 2000 3:47 pm
205
... Not really... There's a lot more to editing than picking -- picking is easy, even with my current code base. Picking lets you know when a point has been...
Joseph J. Strout
joe@...
Apr 17, 2000 8:56 pm
206
... Sure, that's true for 3DMF. But we were talking about POV-Ray. Examine the POV-Ray source file (it's just text, too), and you'll discover no UV's...
Joseph J. Strout
joe@...
Apr 17, 2000 9:06 pm
207
I have noticed that Meshwork's "Undo" command often corrupts the model- this is not good. Sometimes it just flips the face orientation of random polygons, and...
Evan Thompson
evanthompson@...
Apr 18, 2000 2:32 am
208
... People occasionally report problems with Undo, but it's been a long time since anybody's reported a *reproducible* problem, which I can sink my teeth into....
Joseph J. Strout
joe@...
Apr 18, 2000 2:52 am
209
I have noticed the same problem, generally when undoing an edge split....
cc96@...
Apr 18, 2000 2:13 pm
210
... Ok, this always works- I'm sure there are other ways... Let's make a nice bowl... • Create a Sphere 2, default size with 4 subdivisons. [note- trying to...
Evan Thompson
evanthompson@...
Apr 18, 2000 7:01 pm
211
... I can confirm this sequence as reproduceable on my machine, Joe... __________________________________________________ Do You Yahoo!? Send online...
steve cooley
dj_catnip@...
Apr 18, 2000 7:23 pm
212
... Hmm, yes, that does behave exactly as you describe. It gets even weirder: if, after doing these steps to get a corrupted, I select all and delete, and...
Joseph J. Strout
joe@...
Apr 18, 2000 8:05 pm
213
Well gang, I'm very happy to say that an Undo bug has been found and killed, thanks to Evan's tracking skills. While I was at it, I fixed a few other items on...
Joseph J. Strout
joe@...
Apr 18, 2000 11:25 pm
214
... The penguin is what made me want to use POV-Ray for the rendering in the first place, instead of Macromedia's Extreme 3D (which I used to think was cool,...
Matt Howell
howellme@...
Apr 19, 2000 6:18 am
215
... Yep, I'd say those are indeed your options. ;) ... Indeed! Though in this case it's a feature that really should be there, just for the sake of...
Joseph J. Strout
joe@...
Apr 19, 2000 2:20 pm
216
I'm still struggling in the foothills of the modeling learning curve, and until now I hadn't tried to render a posed model with textures. This discussion has...
Martin Dillon
martind@...
Apr 20, 2000 3:32 am
217
This one caught my attention a while ago, but I haven't messed with it since, until now. Luckily, it's very easy to demonstrate. The rotate and scale boxes...
Matt Howell
howellme@...
Apr 20, 2000 4:44 am
218
... Okey-dokey, thanks for speaking up. ... Hmm, that's a different issue; they ought to be drawn in proper depth order. Please do send an example...
Joseph J. Strout
joe@...
Apr 20, 2000 5:03 am
219
... OK, this is a good point. Should be easy to fix -- watch for it in the next release. Cheers, -- Joe ...
Joseph J. Strout
joe@...
Apr 20, 2000 5:14 am
220
... Depends... You may be tired of my bringing this up, but if you used my suggestions, selection and movement would be two separate tools or modes, and...
Mike Powell
belar@...
Apr 22, 2000 12:08 am
221
I haven't been able to reproduce this with a simple example yet, but occasionally meshowrk decides to draw models front to back, so that the colors are...
Carlos Castillo-Garsow
cc96@...
Apr 23, 2000 5:07 am
222
... Hmm. I'll keep an eye out for it. Please be sure you're using the latest version, though; there was a bug that sounds something like this, fixed in...
Joseph J. Strout
joe@...
Apr 23, 2000 8:12 pm
223
I pinned it down more explicitly, The faces are just inverting themselves. it causes some really odd effects....
Carlos Castillo-Garsow
cc96@...
Apr 25, 2000 2:38 am
224
... Well that I've definitely not seen. But I *have* seen new users get confused about which way they're making the faces face... are you sure this isn't...
Joseph J. Strout
joe@...
Apr 25, 2000 3:23 am
225
I'm sure, I make spheres and they wind up facing in odd directions after a while. my guess is it's the shortcut key that's fouling me up....
cc96@...
Apr 25, 2000 1:18 pm
226
... Which shortcut key? Are you hitting command-F thinking "Find" or some such? I just want to understand, maybe there's some way I can improve the interface...
Joseph J. Strout
joe@...
Apr 25, 2000 2:13 pm
227
Hi all, This message is just to let you know what I'm working on with regard to Meshwork. The following items will either be fixed or placed on my "known...
Joseph J. Strout
joe@...
Apr 30, 2000 10:24 pm
228
There was a bit of discussion here not too long ago about promoting Meshwork. This is good for me for obvious reasons, but it's also good for you, for several...
Joseph J. Strout
joe@...
Apr 30, 2000 10:31 pm
229
Oops. The Flip commands were fixed in 1.6.2. I obviously need to get a bit more sleep... :) Cheers, -- Joe ...