Hey all (and Joe) I've been using Meshwork a lot lately to build some models for some demos I'm putting together for XS3D (an OpenGL-based 3D scene graph...
James Milne
james@...
Jun 4, 2000 12:38 am
274
... Great idea! I borrowed a time machine from a friend of mine (Guide van Rossum -- perhaps you've heard of him), and went back a year or so to implement...
Joseph J. Strout
joe@...
Jun 4, 2000 12:50 am
275
... (Interpretation of the following XML snippet requires that your XML Parser has the "I should read the manual" tag set extensions installed.) <action> ...
James Milne
james@...
Jun 4, 2000 1:30 am
276
OK, so I can adjust the grid spacing to a value other than 10, but it's irritating that the nudge value of the arrow keys doesn't match a multiple (say half)...
giles williams
giles@...
Jul 10, 2000 7:06 am
277
... No, your understanding is correct. Arrow keys move points 1, 5, or 20 units (depending on modifier keys), regardless of the grid spacing. Hmm. A more...
Joseph J. Strout
joe@...
Jul 12, 2000 4:37 pm
278
I apologize for the long delay -- but at last, an offical "Made With Meshwork" logo has been chosen! It's designed by Matt Howell, but inspired by an earlier...
Joseph J. Strout
joe@...
Jul 15, 2000 2:31 pm
279
Codenautics is pleased to announce the release of version 1.6.4 of Meshwork, the efficient trimesh modeler. This is a maintenance release, and sports the...
Joseph J. Strout
joe@...
Aug 9, 2000 2:56 pm
280
Hi gang, In case you miss it in the release notes: version 1.6.4 corrects a bug which crept in at 1.6.3, which causes models to be drawn in the document window...
Joseph J. Strout
joe@...
Aug 9, 2000 3:14 pm
281
... Cool! This will be very useful. I have a quick question: we have a POSIX utility (we actually run it under BeOS) which converts meshwork files directly to...
Timothy Wayper
timmy@...
Aug 9, 2000 4:15 pm
282
... Cool! ... True, though you wouldn't need to write a *general* 3DMF parser; you could write a parser only for Meshwork 3DMF files, which would be much...
Joseph J. Strout
joe@...
Aug 9, 2000 4:34 pm
283
... Yeah. This is tricky though, because of course most times the seem lies between two vertices, so you have to analyse it triangle-by-triangle ("does this...
Timothy Wayper
timmy@...
Aug 9, 2000 5:16 pm
284
... Indeed. ... Actually it's in between; at a join between two smooth materials, it should deflect the normals as if it were a continuous surface; but at a...
Joseph J. Strout
joe@...
Aug 9, 2000 5:44 pm
285
... seem ... material ... Wow! This is exactly how I want it. You've obviously thought about this already. ... It's been a while since I've looked at this, I'd...
Timothy Wayper
timmy@...
Aug 9, 2000 5:59 pm
286
Sorry to bother the list with this, but I need to get in touch with Rudi Hirschfeld, the fellow who kindly translated Meshwork into Dutch. Rudi, if you're...
Joseph J. Strout
joe@...
Aug 9, 2000 6:24 pm
287
First, seeing if this works ;) Second, is there a way to texture completely around an object? Example: a cube, and I want the texture to show on each side of...
Jeff Massung
jmassung@...
Aug 9, 2000 11:51 pm
288
... It does! ... You could use spherical mapping, though this is (as you might guess) better suited to roughly spherical things than to roughly cubical things....
Joseph J. Strout
joe@...
Aug 10, 2000 12:43 am
289
... Yeah, the behaviour of Planar mapping is somewhat annoying, but I understand why it does it. Ideally, I'd like Planar mapping to project the texture onto...
James Milne
james_milne@...
Aug 10, 2000 1:17 am
290
Is there a simple way to associate the 3DMF files I generate with Meshwork (so I don't have to import every time)? Jeff...
Jeff Massung
jmassung@...
Aug 10, 2000 2:06 am
291
Joe, small bug: when I import a 3dmf into meshwork, perform a single action, and hit command-Z for undo, the program just quits. Jeff...
Jeff Massung
jmassung@...
Aug 10, 2000 2:08 am
292
... SWEEET! ... Heh, all two of us? :) But will you allow us to define the texture filenames when exporting to POV, etc? Also, will you allow us to give names...
Matt Howell
howellme@...
Aug 10, 2000 3:37 am
293
... Hmm, no, you'd still have to import -- I'm afraid that Meshwork isn't smart enough to switch from "open" to "import" based on the file type. (At least, I...
Joseph J. Strout
joe@...
Aug 10, 2000 2:17 pm
294
... I don't quite follow you here. AFAIK, your only choices are to tile the texture (in which case it tiles infinite times), or not to (in which case,...
Joseph J. Strout
joe@...
Aug 10, 2000 2:17 pm
295
... Aha! You're right. It needs to cache the document state after an import, just like it does after an open. Good catch! I plan to fix this for the next...
Joseph J. Strout
joe@...
Aug 10, 2000 2:17 pm
296
... That's on the list. ... I consider this the same feature. Basically there will be an edit field in the material dialog, where you can put any string....
Joseph J. Strout
joe@...
Aug 10, 2000 2:17 pm
297
... Thanks, no rush on it. When you do it, though, could you make the jittering axis-specific, like scaling is? I was thinking about something along the ...
Matt Howell
howellme@...
Aug 10, 2000 6:20 pm
298
... Sounds reasonable to me. ... Yes, this is how everything will work with pinned textures; move the vertex any way you like, its UV stays fixed. This is cool...
Joseph J. Strout
joe@...
Aug 10, 2000 6:39 pm
299
... Some of my models I use HexaSuper for, and the rest in Meshwork. It's easiest for me to mot save them at all in format, but rather just as 3dmf files. I...
Jeff Massung
jmassung@...
Aug 10, 2000 11:18 pm
300
... Makes sense, except that they're really NOT the same thing... well, see below. ... No. The reason for this is the same reason almost no application does...
Joseph J. Strout
joe@...
Aug 10, 2000 11:28 pm
301
... [snipped feature req. and response] Gotchya ;) - makes sense. Jeff...
Jeff Massung
jmassung@...
Aug 10, 2000 11:36 pm
302
... If I select a piece of geometry and click Set in the materials editor, I get a 1:1 relationship between the texture and geometry. For the case of flooring,...