Joe, While symmetrically manipulating points, I like to switch between front and side views. Unfortunately I loose my selected (mirrored) vertices, when I...
metro@...
Sep 7, 1999 10:36 pm
29
Hi James, ... Oops. This must be a leftover from when symmetry was defined in terms of the current view, rather than absolute X, Y, and Z axes. In short,...
Joseph J. Strout
joe@...
Sep 7, 1999 11:02 pm
30
I'm pleased to announce version 1.4 of Meshwork! This update adds two major features and fixes one bug: - A "Polygon Tool" has been added, allowing you to...
Joseph J. Strout
joe@...
Oct 2, 1999 9:44 pm
31
Hey Joe Thanks for the improvements in Meshwork 1.4, very nice. I've been having all kinds of fun with OpenGL (I'm still fairly new to it). At present I'm...
metro@...
Oct 13, 1999 3:50 pm
32
... Wait till you see 1.5 ... I don't want to give away too much detail yet, but look forward to bones-based model posing! ... It's already there. To quote...
Joseph J. Strout
joe@...
Oct 13, 1999 4:20 pm
33
I've just posted a little page on using Meshwork with OpenGL: http://strout.net/macsoft/meshwork/opengl.html It's not a lengthy tutorial, but it does point to...
Joseph J. Strout
joe@...
Oct 13, 1999 8:30 pm
34
... Wow! Me want NOW! Seriously, when do you think you can get this out - it'll add a vast amount of utility to meQanno! Giles -- Giles Williams....
giles williams
giles@...
Oct 13, 1999 9:37 pm
35
... =) Thanks! Your enthusiasm will keep me coding into the wee hours of the morning. (The next release will also have a cheerful holiday easter egg, too,...
Joseph J. Strout
joe@...
Oct 13, 1999 10:05 pm
36
JS wrote... ... Slept on this, got a couple of questions... Seems that it would be nice for a model to keep its unposed position when it's saved, it could be...
giles williams
giles@...
Oct 14, 1999 1:48 pm
37
... There's a built-in pose called "neutral" which is the original (unposed) position, i.e. angle=0 on all bones. This pose cannot be modified, renamed, or...
Joseph J. Strout
joe@...
Oct 14, 1999 2:58 pm
38
... I don't know how viable it is, but a button strip of saved poses would be unreal. Ant __ __ "Objects in the future may be closer than they appear" D. K....
Ant
ant@...
Oct 16, 1999 2:39 pm
39
... A pop-up menu fits on the interface much better than a button strip. But everybody please be patient, I'll get the next release out as soon as I can and...
Joseph J. Strout
joe@...
Oct 16, 1999 7:05 pm
40
I've received one (quite nifty) submission to the jack-o-lantern contest, and at least one other is in the works. The contest is on! Send your Meshwork model...
Joseph J. Strout
joe@...
Oct 26, 1999 11:37 pm
41
The 1999 Pumpkin Carving Contest is over -- an announcement I accidentally sent to my registered Meshwork users list, rather than to the Meshwork mailing list....
Joseph J. Strout
joe@...
Nov 1, 1999 4:02 pm
42
I would like to thank my wife and little Ben Chris and Ros, Joe S who made it possible, and all those wonderful people who decide thay weren't going to bother...
giles williams
giles@...
Nov 2, 1999 12:04 am
43
Hi gang, Organizational news: I've formed a small software company on the side to better support & develop Meshwork, along with some other apps in the...
Joseph J. Strout
joe@...
Nov 9, 1999 10:43 pm
44
... Looks great to me, but iCab reports all the following up with your HTML (iCab *is very fussy*) http://www.codenautics.com/meshwork/ Warning (1/1):...
giles williams
giles@...
Nov 9, 1999 11:18 pm
45
I've been having problems with vertices doing unexpected things while manipulating them in orthographic views, they 'jump' to unexpected positions if I have...
giles williams
giles@...
Nov 10, 1999 4:03 pm
46
... Hmm, could be. I'll look into it tonight; thanks for the heads-up. Cheers, -- Joe ,------------------------------------------------------------------. ......
Joseph J. Strout
joe@...
Nov 10, 1999 4:03 pm
47
... Snap-to-grid isn't supposed to be disabled in orthographic views -- the grid is in 3D space (x,y,z), not screen space (h,v). However, it's also clearly not...
Joseph J. Strout
joe@...
Nov 11, 1999 4:17 pm
48
Just wanted to let you all know that Meshwork v1.5 is just about done; it's now a matter of documenting the cool new features and trying to stomp out any...
Joseph J. Strout
joe@...
Nov 15, 1999 11:36 pm
49
... I can't wait! It'll probably arrive long before the G4 Sawtooth I ordered last month. Giles. -- Giles Williams. <*>...
giles williams
giles@...
Nov 16, 1999 4:16 pm
50
It's here! Version 1.5 has just been posted to the Codenautics server. You can grab it from Meshwork's new home page: http://codenautics.com/meshwork/ The big...
Joseph J. Strout
joe@...
Nov 20, 1999 10:16 pm
51
... cool - I know what I'm gonna be playing with all tomorrow! -- Liz & Giles Williams | Language, n. The music with 44 Napier Road, E11 3JR. UK |...
giles williams
giles@...
Nov 21, 1999 1:15 am
52
Right, first the congrats - the Pose Window works, and nicely too, I can see this being really quite useful. ...now the brickbats... The poses winow doesn't...
giles williams
giles@...
Nov 21, 1999 6:29 pm
53
Sorry for the confusion over my last few posting, I'm still getting used to my new domain name. Giles -- Giles Williams. <*>...
giles williams
giles@...
Nov 21, 1999 6:29 pm
54
... Thanks for the feedback! Including the glitches; I thought I'd had the display glitches stamped out, and I wasn't aware of the problem with the last item...
Joseph J. Strout
joe@...
Nov 21, 1999 6:29 pm
55
Well, it's about time for the first round of bug-stomping after a major release. (I'm half-serious: I try to release with no bugs, but I don't have the...
Joseph J. Strout
joe@...
Nov 24, 1999 4:53 pm
56
I know of one registered user of the 68k version of Meshwork. Are there any others? The reason I ask is that it's getting increasingly difficult to make ...
Joseph J. Strout
joe@...
Nov 24, 1999 4:59 pm
57
I've just posted version 1.5.1 of Meshwork to the (new) usual place: http://codenautics.com/meshwork/ New in this version: - fixed bug (introduced in 1.5)...