FYI... I'll be out of touch for the next few days... I'll explain more when I get back. Happy modeling! -- Joe -- ...
Joseph J. Strout
joe@...
Sep 1, 2000 12:51 pm
315
I would like to create a model of a big contraption. See it here: http://www.uni-tuebingen.de/volab/images/logo.gif It is a sphere with a short cylindrical...
karl.beykirch@...
Sep 15, 2000 4:56 pm
316
Yep, I'm back. :) ... "Need"? No, there is no such need imposed by Meshwork, but you may find it convenient to choose units that make your contraption a few ...
Joseph J. Strout
joe@...
Sep 15, 2000 8:56 pm
317
I was working on an object where I wanted to paint the same texture spherically on different objects (in my case, leaves on a pair of trees). The problem is...
jeffq@...
Sep 26, 2000 8:42 pm
318
... I'm not sure I follow what you mean here. ... Well, as soon as pinned-mode texture mapping appears (coming soon! I have it partly working, but there are...
Joseph J. Strout
joe@...
Sep 27, 2000 4:04 am
319
... Yes, but the blockiness was my problem after copying to my paint app -- too low a resolution to see some of the areas I needed to paint. What drawing app...
jeffq@...
Sep 27, 2000 3:40 pm
320
... Ah, I see what you're saying. ... I use AppleWorks. (Though I recommend AW5; AW6 is so buggy as to be pretty much unusable.) Cheers, -- Joe -- ...
Joseph J. Strout
joe@...
Sep 27, 2000 3:53 pm
321
... be ... Nuts. I had a sneaking suspicion you'd might say something like that -- I don't have that app. Is the copied mesh a Quickdraw-based vector? My...
jeffq@...
Sep 27, 2000 4:48 pm
322
... Yes, it's just a PICT, so any drawing (rather than painting) app will do. ... Understood, but (honesty coming here), adding some option to change the...
Joseph J. Strout
joe@...
Sep 27, 2000 5:25 pm
323
... Nope--Illustrator can't deal with it either. Guess I'll have to stick with scaling. __________________________ JEFF QUAN Associate Art Director, CNET...
Jeff Quan
jeffq@...
Sep 27, 2000 5:34 pm
324
If I have the points (vertices) of a surface, is there an easy way to automatically produce edges? I know I can manually connect vertices, but there are about...
karl.beykirch@...
Oct 6, 2000 9:23 am
325
hi there I was just wondering why the 3d view window is constrained? I run 1280x1024 and I would love to make a render that large or 800x600 would be great to....
kotos six
kotos6@...
Oct 6, 2000 3:58 pm
326
... That's a hard problem because it's not well-constrained. If you have 450 vertices, there are many reasonable ways to connect them up into triangles. I...
Joseph J. Strout
joe@...
Oct 6, 2000 4:08 pm
327
... Hmm, no particular reason -- but it's the "3D Preview" window, not the "3D view" window... in other words, I wasn't expecting people to use it for...
Joseph J. Strout
joe@...
Oct 6, 2000 4:08 pm
328
I do a lot of terrain work in meshwork, and I noticed that when you create new vertices with the line tool on top view, it always creates them at 0y. I ...
Christopher Kastorff
jckastorff@...
Oct 6, 2000 4:34 pm
329
I also noticed that when I open the 3D-Preview window, play around with it, and close it with my cursor on the object, the cursor stays. I don't mind, but it...
Christopher Kastorff
jckastorff@...
Oct 6, 2000 4:39 pm
330
... Hmm, that's odd -- it should create them with whatever Y you last used. I.e., if your last selected vertex was at y=100, then you create a new vertex, its...
Joseph J. Strout
joe@...
Oct 6, 2000 4:48 pm
331
... I actually like the preview it gives a good idea of what a model will look like in a game. its got that not so crisp look tha I like lots- sure some day we...
kotos six
kotos6@...
Oct 7, 2000 1:17 am
332
Hi gang, It's been a long time coming, but I've finally got Meshwork 1.7, with pinned-mode texture mapping, just about ready to release. I just need to do...
Joseph J. Strout
joe@...
Oct 11, 2000 6:16 pm
333
... Joe, as you know, we're looking for a good Mac solution for PuppetTime puppet creation, so I'd be really interested in checking out your pinned mode...
Steve Cooley
steve.cooley@...
Oct 11, 2000 8:41 pm
334
hey great news joe! I would love to help work out some of the bugs +I want to get some textures on my models:) here is one I compiled today-its not perfect...
kotos six
kotos6@...
Oct 11, 2000 10:17 pm
335
Perfect timing! I'm just putting the finishing touches on a new model that I wanted to raytrace with UV mapped poses. I'd love to help out with 1.7. What do...
Matt Howell
howellme@...
Oct 12, 2000 2:31 am
336
I have been moving files back and forth between Meshwork and Poser. The only way I found to do that (and keep the same vertices) is using 3DS format. A...
ready-or-not@...
Oct 22, 2000 11:30 am
337
... Yep. I found that 3DS files downloaded from the net came through as BINA, at least with the default IC settings. So I'll make it export to type '3DSM',...
Joseph J. Strout
joe@...
Oct 22, 2000 3:25 pm
338
while we're on the topic of file formats how come sometimes when I import dfx I end up with 2 to 3 times the geometry and have to find and combine overlaps? I...
kotos six
kotos6@...
Oct 22, 2000 7:40 pm
339
Hi, can you point me to some good sites or books that deal with creating objects in mesh. I think I have tackled the mushroom but I need to see some more ...
Jay Donovan
uresaman@...
Oct 22, 2000 8:31 pm
340
http://www.hash.com/users/jsherwood/tutes/tutorials.html has some good tutorials altho not for meshwork the principals are the same. look into...
kotos six
kotos6@...
Oct 22, 2000 9:52 pm
341
... DXF is not very standard -- there is no publish spec for it, but just a bunch of unofficial (and now always in agreement) reverse-engineered specs produced...
Joseph J. Strout
joe@...
Oct 23, 2000 12:14 am
342
... Have you looked at the samples included with the full Meshwork distribution? Also, I started working on a manga-style face. I never finished it, but it...
Joseph J. Strout
joe@...
Oct 23, 2000 12:14 am
343
Along the same lines (ie, not Meshwork, but still good), HexaSuper2 has an excellent Manga mode for creating model faces. You just draw your face in 2-D and it...