Arrgh! Almost every time I try to "undo" an action meshworks crashes on me. G4/9.0.4 all the updates etc...reinstalled...frustrated. Any ideas?...
Modest d'Bleu
ARHB@...
Nov 9, 2000 11:20 am
375
Every time I undo with a model all the points on one side along the z axis will shift up or down what is with this? It doesn't happen to the base shapes ie....
Carl
powerman@...
Nov 9, 2000 3:00 pm
376
... Grr! I'm frustrated too, because sometimes people report this, but I can never reproduce it. Can you make a step-by-step procedure which reproduces this?...
Joseph J. Strout
joe@...
Nov 9, 2000 3:38 pm
377
... I don't know, I've never seen this. As with the last message, if you can give me step-by-step instructions on how to reproduce this, I'll be very happy to...
Joseph J. Strout
joe@...
Nov 9, 2000 4:12 pm
378
I've also had this problem I dubpicate and combine parts very often and the undo will shift these 2 halfs- because I no longer have one half selected it makes...
kotos six
kotos6@...
Nov 9, 2000 4:51 pm
379
... I'm still not with you. Can you give me step-by-step instructions to reproduce what you're seeing? Start with a blank document (or if necessary, some...
Joseph J. Strout
joe@...
Nov 9, 2000 5:55 pm
380
... This has happened to me, too. Usually when the action just done has moved a lot of vertices... say a rotate or a scale. Of course it is hard to make it...
Ready
ready-or-not@...
Nov 9, 2000 6:38 pm
381
... I have not observed this. But when I do a command-Z for undo, and then decide to redo it again, i often forget that a second command-Z is not the redo......
Ready
ready-or-not@...
Nov 9, 2000 6:42 pm
382
... I got a couple of models that always seem to get distorted by undos. I'll try to track down a specific, repeatable example for you... By-the-by, when will...
Matt Howell
howellme@...
Nov 11, 2000 2:54 am
383
this has happend to me a few times now only with 1.7.b1 one time I mw quit after a save error2/3 when I opened the saved model the some of the vertexes had...
kotos six
kotos6@...
Nov 11, 2000 5:11 am
384
... Super, please do! ... Well the first step is pinned-mode texture mapping at all, which I'd hoped to release last Monday but obviously I'm a little behind ...
Joseph J. Strout
joe@...
Nov 11, 2000 4:26 pm
385
... Joe, I've noticed this, too. However, I may be able to shed some light on it. It appeared to me that undo only kept track of certain things -- not ever...
Jeff Massung
jmassung@...
Nov 11, 2000 5:24 pm
386
He Is right everytime it has done that to me I have just duplicated points. I also did that in the file i sent you but since it is saved i dont't think it ...
Carl
powerman@...
Nov 11, 2000 5:42 pm
387
Hello, Undo problems on my G4/9.04 too. After importing a 3DMF undoing anything leads to instant abrupt termination of Meshwork. Asking your indulgence I have...
glenncg@...
Nov 12, 2000 9:56 am
388
so here is what I did I copy and pasted my textures from photoshop files in to meshwork and pinned the textures-everything was all good- like in the...
kotos six
kotos6@...
Dec 5, 2000 1:18 pm
389
Hi, I must say that this is a very nice app. I own a couple of mid- range 3D apps (Cinema4D Go, Pixels3D) and I'm proud to say that I've been needing something...
-JC- Padilla
winslowe@...
Dec 6, 2000 8:17 am
390
... Thank you for your kind comments! ... Feel free to nag me about getting proper texture mapping in POV-Ray -- right now it works only for unposed models,...
Joseph J. Strout
joe@...
Dec 6, 2000 9:20 pm
391
... Sure, I'll do my best to get some textures on it, but no promises. The textures come out in some really strange orientation in POVray. I'm still...
-JC- Padilla
winslowe@...
Dec 6, 2000 10:25 pm
392
... That'd probably be because you're posing the model -- posed models don't have correct textures in POV-Ray. Feel free to bug me about this; it's something...
Joseph J. Strout
joe@...
Dec 6, 2000 10:41 pm
393
just work in progress attachments. For advice purposes. I guess the finished stuff can go on the Made With Meshwork page. how about it? -JC-...
-JC- Padilla
winslowe@...
Dec 7, 2000 5:32 am
394
"My Robotech model looks really cool :)" hey cool I wanna see! I'm workin on a macross/robotech model aswell- hopfully some day for a quake3 macross mod. you...
kotos six
kotos6@...
Dec 7, 2000 7:23 am
395
... No, please do NOT send attachments to mailing lists. Send 'em to me directly, if it's for the MWMW page; if you want general feedback, post it somewhere...
Joseph J. Strout
joe@...
Dec 7, 2000 3:33 pm
396
I uploaded these models to my site. http://home.earthlink.net/~winslowe/3D_WIP.html download at your leisure :) -JC-...
-JC- Padilla
winslowe@...
Dec 7, 2000 7:07 pm
397
Hey What I would really like to see in mesh works is a better pose window, I would like to be able to input numbers instead off using the damned adjuster...
Carl
powerman@...
Dec 7, 2000 11:05 pm
398
... What numbers would you type? Most people don't find specifying orientation numerically to be very intuitive... Cheers, -- Joe -- ...
Joseph J. Strout
joe@...
Dec 8, 2000 12:00 am
399
the degrees of rotation, for x,y,z instead ofturning the thing to zero I could just type "0" maybe a little box for it as optional...
Carl
powerman@...
Dec 8, 2000 12:55 am
400
In regards to the pose control, I have created a figure for use as rendered sprites in a Shockwave game. When I was posing the model (with MANY poses) I...
Matt Howell
howellme@...
Dec 8, 2000 3:59 am
401
Hi Joe, Just wanted to say I've enjoyed Meshwork for awhile now. Thanks for all your hard work! I'm not very experienced with 3D modeling, but your program...
inmonjones@...
Dec 8, 2000 4:15 am
402
... Aha! I see why mine looked not quite right from above. My proportions were out of whack, too. I was only working from memory, apparently my memory wasn't...
-JC- Padilla
winslowe@...
Dec 8, 2000 6:03 am
403
no problem:) macross is one of my favorite anime anime series I've got the onld transformer toy based on the macross vf-1 witch helps alot. do your self a...