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Messages 388 - 417 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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388
so here is what I did I copy and pasted my textures from photoshop files in to meshwork and pinned the textures-everything was all good- like in the...
kotos six
kotos6@...
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Dec 5, 2000
1:18 pm
389
Hi, I must say that this is a very nice app. I own a couple of mid- range 3D apps (Cinema4D Go, Pixels3D) and I'm proud to say that I've been needing something...
-JC- Padilla
winslowe@...
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Dec 6, 2000
8:17 am
390
... Thank you for your kind comments! ... Feel free to nag me about getting proper texture mapping in POV-Ray -- right now it works only for unposed models,...
Joseph J. Strout
joe@...
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Dec 6, 2000
9:20 pm
391
... Sure, I'll do my best to get some textures on it, but no promises. The textures come out in some really strange orientation in POVray. I'm still...
-JC- Padilla
winslowe@...
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Dec 6, 2000
10:25 pm
392
... That'd probably be because you're posing the model -- posed models don't have correct textures in POV-Ray. Feel free to bug me about this; it's something...
Joseph J. Strout
joe@...
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Dec 6, 2000
10:41 pm
393
just work in progress attachments. For advice purposes. I guess the finished stuff can go on the Made With Meshwork page. how about it? -JC-...
-JC- Padilla
winslowe@...
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Dec 7, 2000
5:32 am
394
"My Robotech model looks really cool :)" hey cool I wanna see! I'm workin on a macross/robotech model aswell- hopfully some day for a quake3 macross mod. you...
kotos six
kotos6@...
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Dec 7, 2000
7:23 am
395
... No, please do NOT send attachments to mailing lists. Send 'em to me directly, if it's for the MWMW page; if you want general feedback, post it somewhere...
Joseph J. Strout
joe@...
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Dec 7, 2000
3:33 pm
396
I uploaded these models to my site. http://home.earthlink.net/~winslowe/3D_WIP.html download at your leisure :) -JC-...
-JC- Padilla
winslowe@...
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Dec 7, 2000
7:07 pm
397
Hey What I would really like to see in mesh works is a better pose window, I would like to be able to input numbers instead off using the damned adjuster...
Carl
powerman@...
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Dec 7, 2000
11:05 pm
398
... What numbers would you type? Most people don't find specifying orientation numerically to be very intuitive... Cheers, -- Joe -- ...
Joseph J. Strout
joe@...
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Dec 8, 2000
12:00 am
399
the degrees of rotation, for x,y,z instead ofturning the thing to zero I could just type "0" maybe a little box for it as optional...
Carl
powerman@...
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Dec 8, 2000
12:55 am
400
In regards to the pose control, I have created a figure for use as rendered sprites in a Shockwave game. When I was posing the model (with MANY poses) I...
Matt Howell
howellme@...
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Dec 8, 2000
3:59 am
401
Hi Joe, Just wanted to say I've enjoyed Meshwork for awhile now. Thanks for all your hard work! I'm not very experienced with 3D modeling, but your program...
inmonjones@...
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Dec 8, 2000
4:15 am
402
... Aha! I see why mine looked not quite right from above. My proportions were out of whack, too. I was only working from memory, apparently my memory wasn't...
-JC- Padilla
winslowe@...
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Dec 8, 2000
6:03 am
403
no problem:) macross is one of my favorite anime anime series I've got the onld transformer toy based on the macross vf-1 witch helps alot. do your self a...
kotos six
kotos6@...
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Dec 8, 2000
7:28 am
404
I second all of this. =] ... -- "So if I use this pot here, I can go to the holy land?" Yakumo -- 3x3 Eyes II...
Carlos Castillo-Garsow
cc96@...
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Dec 8, 2000
3:23 pm
405
... Cool! Mind if I add this to the MWMW page? Thanks, -- Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
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Dec 8, 2000
11:24 pm
406
... Cool! Same question for you: may I add this to the MWMW page? Thanks, -- Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
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Dec 8, 2000
11:24 pm
407
... Hey cool! These models are great! (But why does your site want to start Java when I'm just opening a larger JPEG image?) Er, not to sound like a broken...
Joseph J. Strout
joe@...
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Dec 8, 2000
11:43 pm
408
... Oh dear... I wish you'd posted to the list at the time! I think maybe you didn't realize that when you copy a bone position in the Poses window, it is...
Joseph J. Strout
joe@...
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Dec 8, 2000
11:43 pm
409
... want to ... I have no experience building a website. I used Apple's iTools to get those images on the page, so whatever Java stuff is going on to enlarge...
inmonjones@...
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Dec 9, 2000
2:09 am
410
not at all as always still a work in progress but I'm happy with the way its lookin so far ... ...
kotos six
kotos6@...
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Dec 9, 2000
3:50 am
411
... Now that I didn't know. Thanks! I didn't think the bone list provided any function other than selection. Speaking of which, is there some way I can sort...
Matt Howell
howellme@...
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Dec 9, 2000
8:03 am
412
... Sure, go right ahead! In the meantime, I'm going to try and make it tansform, but it'll take a while to get all the animation done. I'll keep you posted on...
-JC- Padilla
winslowe@...
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Dec 9, 2000
9:29 am
413
... Obviously a bit late for a holiday contest this year. But I was thinking, as soon as I get 1.7 out the door (which now will be in January -- sorry folks!),...
Joseph J. Strout
joe@...
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Dec 17, 2000
3:35 pm
414
... Hmm, not currently. ... I see what you're getting at. It's a good idea... I'll add it to my list (but you won't see this in 1.7!). Thanks, - Joe -- ...
Joseph J. Strout
joe@...
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Dec 17, 2000
3:55 pm
415
I've updated the MWMW page with images of some of the cool models y'all have been making lately. Check it out: <http://www.codenautics.com/meshwork/mwmw/> The...
Joseph J. Strout
joe@...
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Dec 17, 2000
3:55 pm
416
hehe do you want to set a poly limit? lol please set a poly/triangle limit! will the model need to be boned? will the model need to be skinned? "great praise...
kotos six
kotos6@...
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Dec 17, 2000
5:51 pm
417
... Last time, there was no limit, but efficiency is one of the criteria by which models are judged. ... It depends on the contest. For the humanoid contest,...
Joseph J. Strout
joe@...
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Dec 18, 2000
4:08 am
Messages 388 - 417 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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