so here is what I did I copy and pasted my textures from photoshop files in to meshwork and pinned the textures-everything was all good- like in the...
kotos six
kotos6@...
Dec 5, 2000 1:18 pm
389
Hi, I must say that this is a very nice app. I own a couple of mid- range 3D apps (Cinema4D Go, Pixels3D) and I'm proud to say that I've been needing something...
-JC- Padilla
winslowe@...
Dec 6, 2000 8:17 am
390
... Thank you for your kind comments! ... Feel free to nag me about getting proper texture mapping in POV-Ray -- right now it works only for unposed models,...
Joseph J. Strout
joe@...
Dec 6, 2000 9:20 pm
391
... Sure, I'll do my best to get some textures on it, but no promises. The textures come out in some really strange orientation in POVray. I'm still...
-JC- Padilla
winslowe@...
Dec 6, 2000 10:25 pm
392
... That'd probably be because you're posing the model -- posed models don't have correct textures in POV-Ray. Feel free to bug me about this; it's something...
Joseph J. Strout
joe@...
Dec 6, 2000 10:41 pm
393
just work in progress attachments. For advice purposes. I guess the finished stuff can go on the Made With Meshwork page. how about it? -JC-...
-JC- Padilla
winslowe@...
Dec 7, 2000 5:32 am
394
"My Robotech model looks really cool :)" hey cool I wanna see! I'm workin on a macross/robotech model aswell- hopfully some day for a quake3 macross mod. you...
kotos six
kotos6@...
Dec 7, 2000 7:23 am
395
... No, please do NOT send attachments to mailing lists. Send 'em to me directly, if it's for the MWMW page; if you want general feedback, post it somewhere...
Joseph J. Strout
joe@...
Dec 7, 2000 3:33 pm
396
I uploaded these models to my site. http://home.earthlink.net/~winslowe/3D_WIP.html download at your leisure :) -JC-...
-JC- Padilla
winslowe@...
Dec 7, 2000 7:07 pm
397
Hey What I would really like to see in mesh works is a better pose window, I would like to be able to input numbers instead off using the damned adjuster...
Carl
powerman@...
Dec 7, 2000 11:05 pm
398
... What numbers would you type? Most people don't find specifying orientation numerically to be very intuitive... Cheers, -- Joe -- ...
Joseph J. Strout
joe@...
Dec 8, 2000 12:00 am
399
the degrees of rotation, for x,y,z instead ofturning the thing to zero I could just type "0" maybe a little box for it as optional...
Carl
powerman@...
Dec 8, 2000 12:55 am
400
In regards to the pose control, I have created a figure for use as rendered sprites in a Shockwave game. When I was posing the model (with MANY poses) I...
Matt Howell
howellme@...
Dec 8, 2000 3:59 am
401
Hi Joe, Just wanted to say I've enjoyed Meshwork for awhile now. Thanks for all your hard work! I'm not very experienced with 3D modeling, but your program...
inmonjones@...
Dec 8, 2000 4:15 am
402
... Aha! I see why mine looked not quite right from above. My proportions were out of whack, too. I was only working from memory, apparently my memory wasn't...
-JC- Padilla
winslowe@...
Dec 8, 2000 6:03 am
403
no problem:) macross is one of my favorite anime anime series I've got the onld transformer toy based on the macross vf-1 witch helps alot. do your self a...
kotos six
kotos6@...
Dec 8, 2000 7:28 am
404
I second all of this. =] ... -- "So if I use this pot here, I can go to the holy land?" Yakumo -- 3x3 Eyes II...
Carlos Castillo-Garsow
cc96@...
Dec 8, 2000 3:23 pm
405
... Cool! Mind if I add this to the MWMW page? Thanks, -- Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
Dec 8, 2000 11:24 pm
406
... Cool! Same question for you: may I add this to the MWMW page? Thanks, -- Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
Dec 8, 2000 11:24 pm
407
... Hey cool! These models are great! (But why does your site want to start Java when I'm just opening a larger JPEG image?) Er, not to sound like a broken...
Joseph J. Strout
joe@...
Dec 8, 2000 11:43 pm
408
... Oh dear... I wish you'd posted to the list at the time! I think maybe you didn't realize that when you copy a bone position in the Poses window, it is...
Joseph J. Strout
joe@...
Dec 8, 2000 11:43 pm
409
... want to ... I have no experience building a website. I used Apple's iTools to get those images on the page, so whatever Java stuff is going on to enlarge...
inmonjones@...
Dec 9, 2000 2:09 am
410
not at all as always still a work in progress but I'm happy with the way its lookin so far ... ...
kotos six
kotos6@...
Dec 9, 2000 3:50 am
411
... Now that I didn't know. Thanks! I didn't think the bone list provided any function other than selection. Speaking of which, is there some way I can sort...
Matt Howell
howellme@...
Dec 9, 2000 8:03 am
412
... Sure, go right ahead! In the meantime, I'm going to try and make it tansform, but it'll take a while to get all the animation done. I'll keep you posted on...
-JC- Padilla
winslowe@...
Dec 9, 2000 9:29 am
413
... Obviously a bit late for a holiday contest this year. But I was thinking, as soon as I get 1.7 out the door (which now will be in January -- sorry folks!),...
Joseph J. Strout
joe@...
Dec 17, 2000 3:35 pm
414
... Hmm, not currently. ... I see what you're getting at. It's a good idea... I'll add it to my list (but you won't see this in 1.7!). Thanks, - Joe -- ...
Joseph J. Strout
joe@...
Dec 17, 2000 3:55 pm
415
I've updated the MWMW page with images of some of the cool models y'all have been making lately. Check it out: <http://www.codenautics.com/meshwork/mwmw/> The...
Joseph J. Strout
joe@...
Dec 17, 2000 3:55 pm
416
hehe do you want to set a poly limit? lol please set a poly/triangle limit! will the model need to be boned? will the model need to be skinned? "great praise...
kotos six
kotos6@...
Dec 17, 2000 5:51 pm
417
... Last time, there was no limit, but efficiency is one of the criteria by which models are judged. ... It depends on the contest. For the humanoid contest,...