First of all, let me say this is a great program. I have really enjoyed using it. It is nice to be able to do this kind of work on the Mac. While I was working...
419
Joseph J. Strout
joe@...
Jan 25, 2001 4:16 pm
... Thanks! ... True. But also consider the "Select Connected" command. This will extend the selection to all connected vertices -- handy if your model is...
420
lordtorenaga@...
Jan 25, 2001 5:43 pm
... model ... OK, I'll try that one...still learning all the features, but that sounds like it may help. I was thinking along the lines if you had a model that...
421
kotos six
kotos6@...
Jan 25, 2001 10:10 pm
... boy I wish I had known abou that function a long time ago! thats going to help with the model I'm working on right now a lot its a transformable Fighter so...
422
kotos six
kotos6@...
Jan 26, 2001 12:33 am
again thats ... geez your list is big , I sure hate to add more") lol god I'm sorry for all the typos guys very little sleep & very fast typing ") Hey joe I...
423
Joseph J. Strout
joe@...
Feb 12, 2001 3:06 pm
Codenautics Software is proud to announce version 1.7 of Meshwork, the premier 3D trimesh modeling application for MacOS. This release introduces an important...
424
Matt Howell
howellme@...
Feb 13, 2001 4:09 pm
Well, I was all psyched up to start on uv-texturing some models that long needed it, and at first everything seemed to be fine. However, after I had saved a...
425
doozy@...
Feb 13, 2001 4:28 pm
... but i note that this is not yet implemented in version 1.7. Meshwork still does not recognize type '3DSM' files for import....
426
Joseph J. Strout
joe@...
Feb 13, 2001 6:56 pm
... Hmm, I haven't seen either of these bugs -- I have a number of models made with Meshwork 1.7, with and without pinned-mode texture maps, and I'm able to...
427
James Milne
james_milne@...
Feb 13, 2001 7:00 pm
... I've been having a weird problem recently that occurs when I paste a 32-bit texture into the material window. When I go to save, I get a error coming up...
428
Jeff Quan
jeffq@...
Feb 13, 2001 7:15 pm
... Haven't run into the save error, but whenever I see diagonal lines in my texture that usually means that I haven't pasted in a texture whose dimensions are...
429
Joseph J. Strout
joe@...
Feb 13, 2001 7:23 pm
... Hmm, must have slipped through the cracks -- thanks for the report. I'll look into it, and it looks like we'll be seeing a 1.7.1 soon... Cheers, - Joe -- ...
430
Joseph J. Strout
joe@...
Feb 13, 2001 7:42 pm
... What are the dimensions of these pictures? And what app are you copying them from? -194 is "AddResource failed" (and -192 is Resource Not Found). So ...
431
James Milne
james_milne@...
Feb 13, 2001 7:54 pm
... From Photoshop - 128x128. ... Yes - 9.1 release. -- James Milne Essence Software <http://www.essencesw.com/> <mailto:james@...>...
432
kotos six
kotos6@...
Feb 13, 2001 10:06 pm
hmm I haven't encountered this either been using Meshwork 1.7b1 since joe releasted it ... ...
433
kotos six
kotos6@...
Feb 13, 2001 10:13 pm
... try saving it in picture viewer I've run in to this aswell I'm not sure what causes it or how I get around it. I'm on os 8.6 ...
434
Joseph J. Strout
joe@...
Feb 13, 2001 10:22 pm
... Please try the official 1.7 release, in case this is some new problem that slipped into the final build. Thanks, - Joe -- ...
435
Joseph J. Strout
joe@...
Feb 14, 2001 4:49 am
Oops! Matt was quite correct; a last-minute supposedly minor change as 1.7 was going out the door had an unexpected consequence, and as a result, Meshwork 1.7...
436
Joseph J. Strout
joe@...
Feb 14, 2001 3:41 pm
Hi gang, I've posted Meshwork 1.7.1 on my server. It was a bit of a rush job, due to the severity of the problem in 1.7, so I have not yet updated the web...
437
Joseph J. Strout
joe@...
Feb 17, 2001 9:44 pm
Hi gang, I've just posted version 1.7.2 of Meshwork to the server. This fixes a problem some new users have been having, with an inability to enter the...
438
Matt Howell
howellme@...
Feb 18, 2001 8:17 pm
Hey, all. I was playing with the new texture mapping tool (which I like) and I thought to myself that Meshwork might be even easier to use if it used fewer...
439
Joseph J. Strout
joe@...
Feb 19, 2001 5:24 pm
I think this is a pretty cool idea. Thanks for the mock-up, Matt! I'll tuck this away and think about it... I can't make any promises, but you have made a...
440
Matt Howell
howellme@...
Feb 19, 2001 9:24 pm
... Hey, no promises needed. Just tossing out an idea. Oh, in case anyone's getting that stoopid Xoom banner instead of the JPEG, you have to copy the...
441
Matt Howell
howellme@...
Feb 19, 2001 9:26 pm
Whoops, sorry. The above address ends with .gif, not .jpeg. -Matt...
442
Joseph J. Strout
joe@...
Feb 20, 2001 3:20 pm
... Hmm, it definitely should do this, but at the moment I can't remember if I remembered to make it do so. If not, it is definitely a must-have. Thanks, -...
443
Joseph J. Strout
joe@...
Feb 28, 2001 11:08 pm
Hi gang, Several of you are using Meshwork in conjunction with POV-Ray, and have asked about support for pinned-mode or posed-model texture mapping. I've just...
444
Joseph J. Strout
joe@...
Mar 2, 2001 3:12 pm
Hi gang, Part of my philosophy in developing Meshwork has always been to make 3D modeling easier -- especially the sort of 3D modeling needed for games. Most...
445
Jeff Quan
jeffq@...
Mar 2, 2001 5:01 pm
... Great idea! Not to say that I'm disagreeing with the Sims' head/body/hands, but to posit an alternative format, I believe that FPS games like Unreal ...
446
Joseph J. Strout
joe@...
Mar 2, 2001 5:24 pm
... Feel free to disagree; without some of that, it'd be a short discussion... but where do the arms fit into that division? Oh wait, they're included with...
447
Jeff Quan
jeffq@...
Mar 2, 2001 6:07 pm
... Arrgh! Now I REALLY have to find that article -- it talked about how Q3 connects objects to other objects. The short of that was that they used a single...