Hi gang, Months ago I said that I expected to release a Carbon version of Meshwork about the same time that OS X came out. Well, OS X is out now, but the...
Joseph J. Strout
joe@...
Apr 13, 2001 3:17 am
484
... Hi Jo, I'd like a version for Mac OS X without the viewer if it's not too much effort. I prefer not to start Classic unless I really have to, and I only ...
Michael Louka
michael.louka@...
Apr 14, 2001 11:23 am
485
... Happy easter! :) ... And I agree. I do all my textures in Bryce so i would love to see a version for OSX! :))))) Ian...
Ian Waters
ian@...
Apr 14, 2001 1:07 pm
486
... OK, thanks for the feedback. Well, I still need to do some tweaking of the dialogs (the system font is annoyingly bigger in OS X), but I'll try to clean...
Joseph J. Strout
joe@...
Apr 14, 2001 8:52 pm
487
I'm running OS8.6 so makes no diff to me. I use the 3d window all the time so if I used OSX I would think its important but I don't and probibly never will...
kotos six
kotos6@...
Apr 16, 2001 2:19 am
488
somthing cool I thought ya all might like to see ") ... __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you...
kotos six
kotos6@...
Apr 18, 2001 9:07 pm
489
... http://www.nosepilot.com/ -- James Milne Essence Software <http://www.essencesw.com/> <mailto:james@...> "All your database are belong to us!"...
James Milne
james_milne@...
Apr 18, 2001 9:16 pm
490
sorry about that- the guy must have removed it from his site you can see it here http://www.geocities.com/kotos6/fight.swf don't mean to spam just thought it...
kotos six
kotos6@...
Apr 20, 2001 6:24 am
491
Hello ... I can't wait... thanks, Bruno...
maitrebubu@...
May 22, 2001 4:26 pm
492
Hey gang, A while back, I posted a tip that for best compatibility with hardware rendering, textures should be square and a power of 2 in size. It turns out...
Joseph J. Strout
joe@...
May 28, 2001 3:10 pm
493
great thanx for the tip joe! while we are on the subject- I just got involved in a game project its very early in development- anyways I was wondering if alpha...
kotos six
kotos6@...
May 28, 2001 6:54 pm
494
... No, probably not. The trouble is that the clipboard format is PICT, and PICT doesn't support an alpha channel. (Not official; a few apps hack it in, but...
Joseph J. Strout
joe@...
May 28, 2001 7:17 pm
495
Not sure if this is relevant to Kotos, but I found I could fake certain kinds of translation in Meshwork by placing a bone very distaint from all the points I...
forever.games@...
May 28, 2001 11:05 pm
496
cool thanx ben seems like a pretty good workaround. your game is lookin slick - i like the hud ya did for the car. cann't wait to giver a test drive. ... ...
kotos six
kotos6@...
May 29, 2001 5:31 am
497
... ok well I will make another request/suggestion- add a point to file function in the texure window so insted of using a clipboard image it would use an ...
kotos six
kotos6@...
Jun 3, 2001 1:15 am
498
... Joe, I agree with this one. It's a convenient way of doing sometimes, but a real pain other times. While one the subject of small enhancements, could you...
Joseph Nastasi
jnastasi@...
Jun 4, 2001 12:50 pm
499
... Heard and understood. High on my list for post-1.8 is a "texture name" field. This will have many uses, including referring to an external file....
Joseph J. Strout
joe@...
Jun 4, 2001 4:25 pm
500
Hi gang, I need a small number of experienced Meshwork users to try out Meshwork 1.8 for me. It's got some fairly substantial changes, and I'd like to give it...
Joseph J. Strout
joe@...
Jun 5, 2001 3:39 am
501
Just wondering if this made it into 1.8......
doozy@...
Jun 6, 2001 9:59 pm
502
Joe, If you still need beta testers for 1.8, I would love to help. I I am running OSX ( as of this week) on a G4, but I still work mostly in OS9. I also have...
D
jswa@...
Jun 7, 2001 1:26 am
503
... Yes, this one is a real pain at times. -- Joseph Nastasi YOU ARE GO! Educational Space Simulations http://www.u-r-go.com "as far as we reach out into...
Joseph Nastasi
jnastasi@...
Jun 7, 2001 2:45 am
504
Joe, This is a little wacky, but I was just wondering if Meshwork supported AppleScript in any way. Specifically, could I be in another application (my own, so...
Joseph Nastasi
jnastasi@...
Jun 7, 2001 3:14 am
505
... Yes. The old Quake model editor (made in RB, BTW!) "meQanno" connected with Meshwork in exactly this way. ... Yep, you can do that today. The only tricky...
Joseph J. Strout
joe@...
Jun 7, 2001 4:34 am
506
... Yes. 3DS files are now exported with a type of '3DSM', and on import, you can load either type '3DSM' or 'BINA'. That's what you wanted, correct? Cheers, ...
Joseph J. Strout
joe@...
Jun 7, 2001 4:54 am
507
Meshwork is a great easy to use program. However, it crashes permanently on me. I'm running System 9.1 on a G4/400. I'm using it since version 1.6 but...
nbongaerts@...
Jun 8, 2001 11:54 am
508
... How big of a model are you attempting to edit? You may need to increase memory allocation. That's the only reproducible I have had, although, I use 9.0.4...
Joseph Nastasi
jnastasi@...
Jun 8, 2001 1:54 pm
509
... reproducible I have had, although, I use 9.0.4 on a G3 PB. ... I'm using an unregistered version so my models can't get too big, I have also plenty of RAM,...
nbongaerts@...
Jun 8, 2001 3:43 pm
510
... I agree, if your models are under 200 vertices then even the default memory allocation should be enough. OTOH, nobody else has reported any crashes except...
Joseph J. Strout
joe@...
Jun 8, 2001 5:31 pm
511
I'm new to 3D modeling software. I'd like to use Meshworks to make a 3D model of a bookcase I'm planning to have built. I made a rectangle, but I couldn't find...
vikr@...
Jun 15, 2001 10:27 pm
512
... While Meshwork isn't really suited for this sort of work, what you'd need to do is to is build each panel one by one, moving and rotating them into place....