Search the web
Sign In
New User? Sign Up
meshwork · Meshwork Users
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 483 - 512 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
483
Hi gang, Months ago I said that I expected to release a Carbon version of Meshwork about the same time that OS X came out. Well, OS X is out now, but the...
Joseph J. Strout
joe@...
Send Email
Apr 13, 2001
3:17 am
484
... Hi Jo, I'd like a version for Mac OS X without the viewer if it's not too much effort. I prefer not to start Classic unless I really have to, and I only ...
Michael Louka
michael.louka@...
Send Email
Apr 14, 2001
11:23 am
485
... Happy easter! :) ... And I agree. I do all my textures in Bryce so i would love to see a version for OSX! :))))) Ian...
Ian Waters
ian@...
Send Email
Apr 14, 2001
1:07 pm
486
... OK, thanks for the feedback. Well, I still need to do some tweaking of the dialogs (the system font is annoyingly bigger in OS X), but I'll try to clean...
Joseph J. Strout
joe@...
Send Email
Apr 14, 2001
8:52 pm
487
I'm running OS8.6 so makes no diff to me. I use the 3d window all the time so if I used OSX I would think its important but I don't and probibly never will...
kotos six
kotos6@...
Send Email
Apr 16, 2001
2:19 am
488
somthing cool I thought ya all might like to see ") ... __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you...
kotos six
kotos6@...
Send Email
Apr 18, 2001
9:07 pm
489
... http://www.nosepilot.com/ -- James Milne Essence Software <http://www.essencesw.com/> <mailto:james@...> "All your database are belong to us!"...
James Milne
james_milne@...
Send Email
Apr 18, 2001
9:16 pm
490
sorry about that- the guy must have removed it from his site you can see it here http://www.geocities.com/kotos6/fight.swf don't mean to spam just thought it...
kotos six
kotos6@...
Send Email
Apr 20, 2001
6:24 am
491
Hello ... I can't wait... thanks, Bruno...
maitrebubu@...
Send Email
May 22, 2001
4:26 pm
492
Hey gang, A while back, I posted a tip that for best compatibility with hardware rendering, textures should be square and a power of 2 in size. It turns out...
Joseph J. Strout
joe@...
Send Email
May 28, 2001
3:10 pm
493
great thanx for the tip joe! while we are on the subject- I just got involved in a game project its very early in development- anyways I was wondering if alpha...
kotos six
kotos6@...
Send Email
May 28, 2001
6:54 pm
494
... No, probably not. The trouble is that the clipboard format is PICT, and PICT doesn't support an alpha channel. (Not official; a few apps hack it in, but...
Joseph J. Strout
joe@...
Send Email
May 28, 2001
7:17 pm
495
Not sure if this is relevant to Kotos, but I found I could fake certain kinds of translation in Meshwork by placing a bone very distaint from all the points I...
forever.games@...
Send Email
May 28, 2001
11:05 pm
496
cool thanx ben seems like a pretty good workaround. your game is lookin slick - i like the hud ya did for the car. cann't wait to giver a test drive. ... ...
kotos six
kotos6@...
Send Email
May 29, 2001
5:31 am
497
... ok well I will make another request/suggestion- add a point to file function in the texure window so insted of using a clipboard image it would use an ...
kotos six
kotos6@...
Send Email
Jun 3, 2001
1:15 am
498
... Joe, I agree with this one. It's a convenient way of doing sometimes, but a real pain other times. While one the subject of small enhancements, could you...
Joseph Nastasi
jnastasi@...
Send Email
Jun 4, 2001
12:50 pm
499
... Heard and understood. High on my list for post-1.8 is a "texture name" field. This will have many uses, including referring to an external file....
Joseph J. Strout
joe@...
Send Email
Jun 4, 2001
4:25 pm
500
Hi gang, I need a small number of experienced Meshwork users to try out Meshwork 1.8 for me. It's got some fairly substantial changes, and I'd like to give it...
Joseph J. Strout
joe@...
Send Email
Jun 5, 2001
3:39 am
501
Just wondering if this made it into 1.8......
doozy@...
Send Email
Jun 6, 2001
9:59 pm
502
Joe, If you still need beta testers for 1.8, I would love to help. I I am running OSX ( as of this week) on a G4, but I still work mostly in OS9. I also have...
D
jswa@...
Send Email
Jun 7, 2001
1:26 am
503
... Yes, this one is a real pain at times. -- Joseph Nastasi YOU ARE GO! Educational Space Simulations http://www.u-r-go.com "as far as we reach out into...
Joseph Nastasi
jnastasi@...
Send Email
Jun 7, 2001
2:45 am
504
Joe, This is a little wacky, but I was just wondering if Meshwork supported AppleScript in any way. Specifically, could I be in another application (my own, so...
Joseph Nastasi
jnastasi@...
Send Email
Jun 7, 2001
3:14 am
505
... Yes. The old Quake model editor (made in RB, BTW!) "meQanno" connected with Meshwork in exactly this way. ... Yep, you can do that today. The only tricky...
Joseph J. Strout
joe@...
Send Email
Jun 7, 2001
4:34 am
506
... Yes. 3DS files are now exported with a type of '3DSM', and on import, you can load either type '3DSM' or 'BINA'. That's what you wanted, correct? Cheers, ...
Joseph J. Strout
joe@...
Send Email
Jun 7, 2001
4:54 am
507
Meshwork is a great easy to use program. However, it crashes permanently on me. I'm running System 9.1 on a G4/400. I'm using it since version 1.6 but...
nbongaerts@...
Send Email
Jun 8, 2001
11:54 am
508
... How big of a model are you attempting to edit? You may need to increase memory allocation. That's the only reproducible I have had, although, I use 9.0.4...
Joseph Nastasi
jnastasi@...
Send Email
Jun 8, 2001
1:54 pm
509
... reproducible I have had, although, I use 9.0.4 on a G3 PB. ... I'm using an unregistered version so my models can't get too big, I have also plenty of RAM,...
nbongaerts@...
Send Email
Jun 8, 2001
3:43 pm
510
... I agree, if your models are under 200 vertices then even the default memory allocation should be enough. OTOH, nobody else has reported any crashes except...
Joseph J. Strout
joe@...
Send Email
Jun 8, 2001
5:31 pm
511
I'm new to 3D modeling software. I'd like to use Meshworks to make a 3D model of a bookcase I'm planning to have built. I made a rectangle, but I couldn't find...
vikr@...
Send Email
Jun 15, 2001
10:27 pm
512
... While Meshwork isn't really suited for this sort of work, what you'd need to do is to is build each panel one by one, moving and rotating them into place....
Jeff Quan
jeffq@...
Send Email
Jun 15, 2001
11:04 pm
Messages 483 - 512 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help