... ok well I will make another request/suggestion- add a point to file function in the texure window so insted of using a clipboard image it would use an ...
kotos six
kotos6@...
Jun 3, 2001 1:15 am
498
... Joe, I agree with this one. It's a convenient way of doing sometimes, but a real pain other times. While one the subject of small enhancements, could you...
Joseph Nastasi
jnastasi@...
Jun 4, 2001 12:50 pm
499
... Heard and understood. High on my list for post-1.8 is a "texture name" field. This will have many uses, including referring to an external file....
Joseph J. Strout
joe@...
Jun 4, 2001 4:25 pm
500
Hi gang, I need a small number of experienced Meshwork users to try out Meshwork 1.8 for me. It's got some fairly substantial changes, and I'd like to give it...
Joseph J. Strout
joe@...
Jun 5, 2001 3:39 am
501
Just wondering if this made it into 1.8......
doozy@...
Jun 6, 2001 9:59 pm
502
Joe, If you still need beta testers for 1.8, I would love to help. I I am running OSX ( as of this week) on a G4, but I still work mostly in OS9. I also have...
D
jswa@...
Jun 7, 2001 1:26 am
503
... Yes, this one is a real pain at times. -- Joseph Nastasi YOU ARE GO! Educational Space Simulations http://www.u-r-go.com "as far as we reach out into...
Joseph Nastasi
jnastasi@...
Jun 7, 2001 2:45 am
504
Joe, This is a little wacky, but I was just wondering if Meshwork supported AppleScript in any way. Specifically, could I be in another application (my own, so...
Joseph Nastasi
jnastasi@...
Jun 7, 2001 3:14 am
505
... Yes. The old Quake model editor (made in RB, BTW!) "meQanno" connected with Meshwork in exactly this way. ... Yep, you can do that today. The only tricky...
Joseph J. Strout
joe@...
Jun 7, 2001 4:34 am
506
... Yes. 3DS files are now exported with a type of '3DSM', and on import, you can load either type '3DSM' or 'BINA'. That's what you wanted, correct? Cheers, ...
Joseph J. Strout
joe@...
Jun 7, 2001 4:54 am
507
Meshwork is a great easy to use program. However, it crashes permanently on me. I'm running System 9.1 on a G4/400. I'm using it since version 1.6 but...
nbongaerts@...
Jun 8, 2001 11:54 am
508
... How big of a model are you attempting to edit? You may need to increase memory allocation. That's the only reproducible I have had, although, I use 9.0.4...
Joseph Nastasi
jnastasi@...
Jun 8, 2001 1:54 pm
509
... reproducible I have had, although, I use 9.0.4 on a G3 PB. ... I'm using an unregistered version so my models can't get too big, I have also plenty of RAM,...
nbongaerts@...
Jun 8, 2001 3:43 pm
510
... I agree, if your models are under 200 vertices then even the default memory allocation should be enough. OTOH, nobody else has reported any crashes except...
Joseph J. Strout
joe@...
Jun 8, 2001 5:31 pm
511
I'm new to 3D modeling software. I'd like to use Meshworks to make a 3D model of a bookcase I'm planning to have built. I made a rectangle, but I couldn't find...
vikr@...
Jun 15, 2001 10:27 pm
512
... While Meshwork isn't really suited for this sort of work, what you'd need to do is to is build each panel one by one, moving and rotating them into place....
Jeff Quan
jeffq@...
Jun 15, 2001 11:04 pm
513
here is a simple room I made with meshwork- http://www.members.home.net/kotos/workspace.jpg its not an exact replica of my workspace but I was only trying to...
kotos six
kotos6@...
Jun 16, 2001 6:58 pm
514
Jeff, Thanks for the great feedback. I tried it and it worked! Now I want to try creating a box and deleting just the front face. Okay, so I go to front view,...
Vik Rubenfeld
vikr@...
Jun 16, 2001 8:48 pm
515
... Think about it. The vertices you deleted were each shared by 3 faces. Select the one face and apply the "X" color to it (invisible). It disappears. This is...
Evan Thompson
evanthompson@...
Jun 16, 2001 9:48 pm
516
or select one of the sides of the cube select hide others under the display menu then get a head on vew of the square that is showing-blue print mode is...
kotos six
kotos6@...
Jun 16, 2001 10:34 pm
517
... faces. ... According to the manual, "to select a face, you select (by shift-clicking, or surrounding with the Marquis tool) the three vertices that are its...
vikr@...
Jun 17, 2001 6:23 am
518
... True. You can't delete a single face this way. ... You did select just one face. If you clicked a different material at this point, just one triangle...
Joseph J. Strout
joe@...
Jun 18, 2001 2:20 pm
519
Joe, just curious how close Meshwork for X is? Jeff...
cocoabean@...
Jun 20, 2001 11:38 pm
520
... Very close. It's been sitting at the "99% done" stage for ages -- but I've had visitors from out of town for the last week or so, so I just haven't had...
Joseph J. Strout
joe@...
Jun 21, 2001 12:55 am
521
Hey Joe, still need any testers? (Just can't wait for 1.8!) Meantime, I'm trying to wrap up a new Shockwave game that uses Meshwork-made sprites. When I...
Matt Howell
howellme@...
Jun 23, 2001 10:42 pm
522
hey jo ok about the scale units -I see you have made it so the last values stay. this makes more typing for the user the next time they want to scale- most of...
kotos six
kotos6@...
Jun 24, 2001 12:41 am
523
... Nope, sorry, it's a bit too late for that. :) ... You won't have to much longer! ... Great! I can't wait to see it. ... Probably not. POV-Ray renders...
Joseph J. Strout
joe@...
Jun 25, 2001 4:44 am
524
- Hi - My name is Danny Speitel. I'm an ICS student at the University of Hawaii. I've got some questions about Brian Barnes' (very cool) 3DMF_OpenGL source. ...
danny@...
Jun 25, 2001 8:23 am
525
- If I had some way to import the 3DMF files with correct vertex normals into OpenGL vertex arrays, then MeshWorks would be incredibly useful... I'd talk my...
danny@...
Jun 25, 2001 8:40 am
526
... Could you not just sum and normalise the polygon normals to calculate the vertex normal? -- Giles Williams There are three levels of conspiracy, in...