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Messages 547 - 576 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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547
... It doesn't use Java3D at all. And I doubt that the POV export will be any different between the 68k, PowerPC, and Carbon versions. ... The only thing that...
Joseph J. Strout
joe@...
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Jul 2, 2001
2:13 pm
548
- Hello - I'm curious about the ways that Meshwork models are being used in Macintosh games & game engines. Is anyone on this list currently working on a game...
danny@...
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Jul 4, 2001
9:03 am
549
... All the models in A-OK! The Wings of Mercury 3.0 are created in Meshwork and exported to 3DMF which is the format that the new 3D engine built into the ...
Joseph Nastasi
jnastasi@...
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Jul 4, 2001
12:06 pm
550
the game I'm working on uses meshwork exports of 3dmf witch are imported in to an Opengl engine. its coded in real basic and very early in development. I don't...
kotos six
kotos6@...
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Jul 4, 2001
3:37 pm
551
... What's platform-specific about 3DMF? (other than the fact that Apple designed it) It's a actually a pretty robust arrangement, I thought. Is there a...
Joseph Nastasi
jnastasi@...
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Jul 4, 2001
5:19 pm
552
... Many games use the 3DMF format, which Meshwork exports nicely. ... There are quite a few, though I'm not sure which ones I can mention publicly. There was...
Joseph J. Strout
joe@...
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Jul 4, 2001
7:52 pm
553
... If you're using REALbasic, then you can read and display 3DMF directly. (And even if you're not using Rb3D, so what? 3DMF files are fully cross-platform...
Joseph J. Strout
joe@...
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Jul 4, 2001
7:52 pm
554
Actually, along the same line of thought, it would be nice if by dragging a 3DMF file into a RB project and have it come up as a TEXT resource in the...
Jeff
cocoabean@...
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Jul 4, 2001
11:00 pm
555
... Ask about it on the RB DR list. We'll tell you, we'd like to do that and we have some plans to possibly do it, but not in 3.5. Cheers, - Joe -- ...
Joseph J. Strout
joe@...
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Jul 5, 2001
12:22 am
556
I donno I'm just an artist not a programmer^_^ my friend in the industry said to avoid 3dmf and suggested 3ds instead. isn't file size an issue with 3dmf? ie....
kotos six
kotos6@...
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Jul 5, 2001
2:11 am
557
... Tell your friend he doesn't know what he's talking about. :) Or at the least, ask him why (and see whether he knows!). ... No, I don't think so. 3DMF...
Joseph J. Strout
joe@...
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Jul 5, 2001
2:18 am
558
Just an update: I'm working on version 1.8.1 of Meshwork, which will fix a couple of bugs, mostly in the Carbon version: the Preview will work with Quesa...
Joseph J. Strout
joe@...
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Jul 5, 2001
2:19 am
559
... heh ok I'll ask him to specify what he means. ... ,------------------------------------------------------------------. ... ...
kotos six
kotos6@...
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Jul 5, 2001
2:24 am
560
- It would be useful to have a "center at origin" command in the menu -> so you could select a number of vertices and "center at origin" would find the...
danny@...
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Jul 5, 2001
8:51 am
561
Danny ( and whoever else is interested ), There was a thread about using vertex normals from 3dmf files in 3DMF_OpenGL. The normal data is present in most...
D
jswa@...
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Jul 5, 2001
3:14 pm
562
... Yep, that's what the "Center Selection" command does. Cheers, - Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
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Jul 5, 2001
6:00 pm
563
... ok Joe here is what my friend had to say. "let me preface this by saying that although i don't use Meshwork since i have my own preferred tool suite...
kotos six
kotos6@...
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Jul 6, 2001
7:52 am
564
subdivisions and smooth are very helpfull when doing high poly smooth modeling in meshwork. actually couldn't do it with out those options. I was wondering if...
kotos six
kotos6@...
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Jul 6, 2001
7:03 pm
565
Is there any way to select an entire model and set all the, let's say Y axis points to a single value, like zero. I have a complicated mesh that's supposed to...
Joseph Nastasi
jnastasi@...
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Jul 6, 2001
7:17 pm
566
Correct me if I'm wrong, but I thought that LOD in games is handled by the game engine, not the modeler? That said, it would be nice to have control meshes...
jeffq
jeffq@...
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Jul 6, 2001
7:27 pm
567
... Hoo! Do you understand what you're asking for? There has been a lot of research on this topic (mesh simplification), but it's still very much big magic....
Joseph J. Strout
joe@...
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Jul 6, 2001
8:56 pm
568
... You bet! Select all. Hit tab -- that selects the X axis coordinate. Hit it again, the Y axis coordinate is selected. Type, and hit return. (You can...
Joseph J. Strout
joe@...
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Jul 6, 2001
8:56 pm
569
correct LOD does refer to the detail scaling performed by the game engine but the acronym can also refer to my example of the quake3 player models. I don't...
kotos six
kotos6@...
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Jul 6, 2001
9:54 pm
570
... As Joe said earlier, mesh reduction is a very complex and mathematically challenging process. Writing code into Meshwork to do that would definitely be...
James Milne
james_milne@...
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Jul 6, 2001
10:13 pm
571
... when did he say that? in this thred? I haven't recived a reply from him on this topic. ... cool thanx for the link ya mean MDK2^_^ MDK was a shiny product ...
kotos six
kotos6@...
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Jul 6, 2001
10:59 pm
572
... on 6/7/01 9:54 pm, Joseph J. Strout at joe@... wrote: ] Hoo! Do you understand what you're asking for? There has been a lot ] of research on this...
James Milne
james_milne@...
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Jul 6, 2001
11:06 pm
573
... That's the trick. Gotta read them docs.... Thanks J...
Joseph Nastasi
jnastasi@...
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Jul 7, 2001
12:02 am
574
ok thanx for posting joes reply ... _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at...
kotos six
kotos6@...
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Jul 7, 2001
12:50 am
575
I just thought it let you all know that after owen (kotos6) posted my long message, i joined the group so i could respond directly if anybody wanted to discuss...
n_porcino@...
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Jul 7, 2001
1:21 am
576
... Thanks, Nick! It was a very useful message. It's good to hear different perspectives. My take on 3DMF is that it's a great format because it's very...
Joseph J. Strout
joe@...
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Jul 9, 2001
3:55 pm
Messages 547 - 576 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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