Search the web
Sign In
New User? Sign Up
meshwork · Meshwork Users
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 617 - 646 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
617
I'll be brief: it's getting increasingly onerous to support versions of MacOS prior to 8.5. For example, I'm currently working on a new method of supporting...
Joseph J. Strout
joe@...
Send Email
Sep 1, 2001
10:59 pm
618
... 9.1. (I could use an 8.6 machine if I really wanted, but I don't have any good reason to.) ... Classic, but I could switch to Carbon if the proper preview...
Matt Howell
howellme@...
Send Email
Sep 1, 2001
11:37 pm
619
... 9.1 ... English...
Jay Donovan
uresaman@...
Send Email
Sep 2, 2001
2:17 am
620
... 9.04 ... classic powerpc ... german ( but english is ok, though =) have phun! -meph -- [mephisto industry] |...
[mephisto]
mephisto@...
Send Email
Sep 2, 2001
9:55 am
621
9.1; classic...
doozy@...
Send Email
Sep 2, 2001
11:44 pm
622
platform MAC OS X language English...
sinistarum@...
Send Email
Sep 8, 2001
5:15 pm
623
Hi Joe, If you want to get feedback, the best way is to create a poll on the left hand side for people to fill out. Carlos Camacho iDevGames.com...
editor@...
Send Email
Sep 10, 2001
6:48 am
624
Click on the dimension3 logo at http://www.klinksoftware.com/ The penguin and betaman are moonlighting, I see... __________________________ JEFF QUAN Associate...
Jeff Quan
jeffq@...
Send Email
Sep 10, 2001
6:31 pm
625
How many polys is too many for RB3D? Does Meshwork have a way to count them? That would be cool. My model is 28k more than beta man and at the moment, it is...
jeff@...
Send Email
Sep 12, 2001
3:15 pm
626
... There is no definite answer to this. How slow is too slow for your application? As a rule of thumb, I suggest about 1000 triangles for a main character,...
Joseph J. Strout
joe@...
Send Email
Sep 12, 2001
3:47 pm
627
... Just a note: the Preview window *does* work under Carbon. It just requires that you've properly installed Quesa (http://www.quesa.org). Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Send Email
Sep 13, 2001
8:52 pm
628
has anyone ever had meshwork showing any of the following behavior: -when i'm selecting 'Undo' often many of my vertices will shift around a little for no...
jonas echterhoff
joni@...
Send Email
Sep 23, 2001
11:42 am
629
... I've seen this once or twice, but haven't been able to pin it down. Any data you can provide on it (like a reliable procedure for reproducing the problem)...
Joseph J. Strout
joe@...
Send Email
Sep 23, 2001
7:21 pm
630
... i have only seen this once yet, but that was a very weird case. i had a model with two identical pillars in it. one pillar had the faces wrong, so i...
jonas echterhoff
joni@...
Send Email
Sep 23, 2001
9:05 pm
631
Jonas reported some bugs here this morning. I'm having some trouble reproducing them though -- so anyone who has any input on these, please speak up. ... This...
Joseph J. Strout
joe@...
Send Email
Sep 23, 2001
9:18 pm
632
Oops, looks like our messages crossed. Please ignore the bits in my other message that no longer apply. ... Well, this depends on what you mean by "wrong"....
Joseph J. Strout
joe@...
Send Email
Sep 23, 2001
9:25 pm
633
... no, what i meant was that moving vertices may change texture coordinates of other vertices. there certainly seems to be no good reason for this. ... ok, i...
jonas echterhoff
joni@...
Send Email
Sep 24, 2001
8:29 am
634
... Hmm. I agree, but I also can't seem to reproduce it... can you give me a procedure for doing so? [Re. depth-ordering problems in the Preview window under...
Joseph J. Strout
joe@...
Send Email
Sep 24, 2001
7:27 pm
635
I need a handful of beta testers for Meshwork 1.9, which adds support for several different kinds of transparency and translucency. It also adds a new system...
Joseph J. Strout
joe@...
Send Email
Oct 11, 2001
3:09 pm
636
When I work I have bitmaps in the background that I work over. Since I am working from 3views of an aircraft I swap out the background image repeatedly as I...
Gregory La Vardera
la_vardera@...
Send Email
Oct 11, 2001
4:53 pm
637
... That's something I'd like to add someday, but it's a pretty huge change and a lot of work. I'm not sure I can justify it given the free-upgrades policy...
Joseph J. Strout
joe@...
Send Email
Oct 11, 2001
5:25 pm
638
... Yeah, I understand. Does the concept of Meshworks "Pro" ruffle any feathers? I would gladly anty up another fee for significant features. -- Gregory La...
Gregory La Vardera
la_vardera@...
Send Email
Oct 12, 2001
12:50 am
639
Not a bad idea IMHO. I'm not LOOKING to spend more money these days, but a reasonable upgrade fee is not a bad idea for some major features. I know this...
Joseph Nastasi
aokjoey
Offline Send Email
Oct 12, 2001
1:47 am
640
I am going to refer other Mac users to Meshworks on the message board for Warbirds. I have sunk my teeth in enough to feel confident making a recomendation. ...
Gregory La Vardera
la_vardera@...
Send Email
Oct 12, 2001
5:02 pm
641
... (there's no "s" on the end). ... Sounds cool! Cheers, - Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
Send Email
Oct 12, 2001
5:25 pm
642
... Sorry - I got it right - I keep adding that "s". -- Gregory La Vardera Gregory La Vardera Architect www.lamidesign.com glv@... 856 662 4909...
Gregory La Vardera
la_vardera@...
Send Email
Oct 12, 2001
6:05 pm
643
... I suffer from the same disease 8-( Carlos iDevGames.com...
editor@...
Send Email
Oct 15, 2001
2:07 am
644
Hello all, This is a little related to Meshwork. I posted an editorial on 3d on the the Mac. It is at: http://www.idevgames.com/articleshow.php3?showid=63 And...
editor@...
idevgames
Offline Send Email
Nov 22, 2001
12:16 am
645
I have a question about texturing for more experienced users. I recently built a low poly model of a ground vehicle for use in a game. It was about 180...
Gregory La Vardera
la_vardera@...
Send Email
Nov 22, 2001
4:37 pm
646
At 11:37 AM 11/22/2001 -0500, Gregory La Vardera wrote: [snip] ... I've bumped into this, too. I don't think there's a way around it, given the way the...
Christopher Kempke
ckempke@...
Send Email
Nov 22, 2001
6:36 pm
Messages 617 - 646 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help