Joe, I'm having some problems fixing the meshwork export of meQanno and this has cropped up. I'd used experimentation to get it right in the past, but my ...
giles williams
giles@...
Dec 2, 1999 1:10 pm
63
... The facing is indeed stored by the order of the vertices. I can't say off the top of my head whether it's clockwise or anticlockwise -- I'd have to look...
Joseph J. Strout
joe@...
Dec 2, 1999 3:59 pm
64
I hate to release a new version for just one little bug fix, but that's what I've done in posting 1.5.3. It fixes an Undo bug which could crash Meshwork when...
Joseph J. Strout
joe@...
Dec 2, 1999 3:59 pm
65
Hi! Does anyone know if there is a 3d model of the human heart somewhere in the public domain? I am curious about it. My dad recently had coronary bypass...
Dr. Thomas J. Brueckner
tbrueckn@...
Dec 2, 1999 4:51 pm
66
Crashes with error 12 on attempting to delete the first pose of any model with poses. eg. neutral pose1 <- crashes when attempting to delete this pose pose2 ...
giles williams
giles@...
Dec 2, 1999 5:43 pm
67
I'm interested in some other features for Meshwork, which really would make it as an editor: 1) The ability to view, properly, from isometric. Orthographic's...
James Milne
james@...
Dec 2, 1999 5:47 pm
68
... Doh! If only you'd discovered this yesterday, I would have released a fix with 1.5.3. As it is, I'm going out of town, and won't be able to fix this till...
Joseph J. Strout
joe@...
Dec 2, 1999 5:49 pm
69
... Well... You'd only need one slider/dial if the rotation about the bone was relative to the current view. This would work more smoothly if the poses window...
giles williams
giles@...
Dec 2, 1999 5:59 pm
70
... Well, orthographic has the advantage that the plane of the screen is still a well-defined plane in model space. With an isometric projection, that's no...
Joseph J. Strout
joe@...
Dec 2, 1999 6:03 pm
71
... Oh dear yes, that means my Meshwork file export is broken in some way... ...again... In some complex models some triangles (just a few) end up facing in...
giles williams
giles@...
Dec 2, 1999 6:04 pm
72
... A floating window may be a good idea in any case, but I'm not crazy about having the bone rotation relative to the current view. I want this to be like a...
Joseph J. Strout
joe@...
Dec 2, 1999 6:13 pm
73
Those suggestions sound perfect to me. In a modeller, my perfect interface is one where I can work directly on the model in one window. A perspective view is...
Viveka Weiley
me@...
Dec 2, 1999 9:24 pm
74
... Nah, AFAIK, you *can* do an isometric view without perspective *and* keep it as a well defined plane in model space. Let me see... the view plane would...
giles williams
giles@...
Dec 2, 1999 9:40 pm
75
Some questions for Meshwork users: I am planning an undergraduate course for next year, and I want to include some work on scientific visualization tools. 1....
Dr. Thomas J. Brueckner
tbrueckn@...
Dec 2, 1999 10:57 pm
76
... Yes, that's true, but is it useful? That means that when you shift a point to the "left", it shifts something like sin(45) + cos(30) in X, and sin(30) +...
Joseph J. Strout
joe@...
Dec 2, 1999 11:16 pm
77
... Well, you know my vote on that one... ;) ... Definitely POV-Ray. It's easy enough to learn, free, and also powerful enough for publication-quality...
Joseph J. Strout
joe@...
Dec 2, 1999 11:17 pm
78
... You wouldn't do that. Or if you did you'd snap the movement to the grid position that approximated the shifted point. Instead you'd use the keypad or some...
giles williams
giles@...
Dec 3, 1999 8:45 am
79
... Hmm.. I wrote this, posted it, then reconsidered. This is not a democratic forum and expressing an opinion as a vote is the wrong thing to do here. I must...
giles williams
giles@...
Dec 3, 1999 9:28 am
80
... Yes, that's what I would do, but others will certainly grab a point with the mouse and drag it around, and I have to interpret this as something. (Or...
Joseph J. Strout
joe@...
Dec 6, 1999 10:18 pm
81
... ;) You're right, it's actually a benign dictatorship of course. But your opinion counts, and I'm not offended if you call it a vote. Cheers, -- Joe ...
Joseph J. Strout
joe@...
Dec 6, 1999 10:18 pm
82
I've just posted version 1.5.4, another maintenance release: - fixed bug causing program exit when deleting the first custom pose in the list of poses - fixed...
Joseph J. Strout
joe@...
Dec 7, 1999 4:21 pm
83
... I've been giving this hard thought, and I think you're wrong in a couple of respects. To represent a ball joint, you will either need at least two sets of...
giles williams
giles@...
Dec 8, 1999 1:09 am
84
... Sorry I meant to say.. "So, although it's true you can map any axis and angle to a quaternion, you cannot map every quaternion to a single axis and angle."...
giles williams
giles@...
Dec 8, 1999 1:12 am
85
... Nope. You can try this already: take the BetaMan model, and consider his shoulder. It's a ball joint. Yet you can put it in any position you want by...
Joseph J. Strout
joe@...
Dec 8, 1999 3:27 pm
86
Greetings all, I'm new to this group but have been following Meshwork for sometime. I'll be making the purchasing plunge in January...because I love this ...
jboissy@...
Dec 8, 1999 5:59 pm
87
... Hmm... possible. I prefer keys with some mnemonic connection, like M to switch to the Marquis tool, and A to switch to Add mode. But that's just those...
Joseph J. Strout
joe@...
Dec 8, 1999 6:12 pm
88
... I suggest that you cannot. Although you can move his elbow to any *position* on a sphere surrounding his shoulder, at each of those positions his elbow has...
giles williams
giles@...
Dec 8, 1999 6:14 pm
89
... That's kinda what I was hoping for. I understand that it's almost impossible to move a point the way one would want to when viewing and picking in...
James Milne
james@...
Dec 8, 1999 6:52 pm
90
... No matter. It's now in a plane defined by positions one and three. It doesn't matter how you get from A to B; all that matters is that the end result (B)...
Joseph J. Strout
joe@...
Dec 8, 1999 7:06 pm
91
... Yep, those seem to go together nicely. The axis-lock feature is useful by itself, though, so if push comes to shove I'll implement that first and add the...