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Messages 635 - 664 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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635
I need a handful of beta testers for Meshwork 1.9, which adds support for several different kinds of transparency and translucency. It also adds a new system...
Joseph J. Strout
joe@...
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Oct 11, 2001
3:09 pm
636
When I work I have bitmaps in the background that I work over. Since I am working from 3views of an aircraft I swap out the background image repeatedly as I...
Gregory La Vardera
la_vardera@...
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Oct 11, 2001
4:53 pm
637
... That's something I'd like to add someday, but it's a pretty huge change and a lot of work. I'm not sure I can justify it given the free-upgrades policy...
Joseph J. Strout
joe@...
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Oct 11, 2001
5:25 pm
638
... Yeah, I understand. Does the concept of Meshworks "Pro" ruffle any feathers? I would gladly anty up another fee for significant features. -- Gregory La...
Gregory La Vardera
la_vardera@...
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Oct 12, 2001
12:50 am
639
Not a bad idea IMHO. I'm not LOOKING to spend more money these days, but a reasonable upgrade fee is not a bad idea for some major features. I know this...
Joseph Nastasi
aokjoey
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Oct 12, 2001
1:47 am
640
I am going to refer other Mac users to Meshworks on the message board for Warbirds. I have sunk my teeth in enough to feel confident making a recomendation. ...
Gregory La Vardera
la_vardera@...
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Oct 12, 2001
5:02 pm
641
... (there's no "s" on the end). ... Sounds cool! Cheers, - Joe -- ,------------------------------------------------------------------. ... ...
Joseph J. Strout
joe@...
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Oct 12, 2001
5:25 pm
642
... Sorry - I got it right - I keep adding that "s". -- Gregory La Vardera Gregory La Vardera Architect www.lamidesign.com glv@... 856 662 4909...
Gregory La Vardera
la_vardera@...
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Oct 12, 2001
6:05 pm
643
... I suffer from the same disease 8-( Carlos iDevGames.com...
editor@...
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Oct 15, 2001
2:07 am
644
Hello all, This is a little related to Meshwork. I posted an editorial on 3d on the the Mac. It is at: http://www.idevgames.com/articleshow.php3?showid=63 And...
editor@...
idevgames
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Nov 22, 2001
12:16 am
645
I have a question about texturing for more experienced users. I recently built a low poly model of a ground vehicle for use in a game. It was about 180...
Gregory La Vardera
la_vardera@...
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Nov 22, 2001
4:37 pm
646
At 11:37 AM 11/22/2001 -0500, Gregory La Vardera wrote: [snip] ... I've bumped into this, too. I don't think there's a way around it, given the way the...
Christopher Kempke
ckempke@...
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Nov 22, 2001
6:36 pm
647
... I see how what you are describing would allow the vertice to be in multiple places on the same bitmap. I wonder if this is a simpler solution - what if...
Gregory La Vardera
la_vardera@...
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Nov 22, 2001
7:07 pm
648
... Sure, that would work, assuming MeshWork got rid of the 8 materials-per-model limit. It might be a little clumsy in terms of material use, though. Think...
Christopher Kempke
ckempke@...
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Nov 22, 2001
7:19 pm
649
... Well, I'll buy that! In any case I just installed the Cortona VRML viewer in my browser and tried viewing a VRML export from meshworks and I could not get...
Gregory La Vardera
la_vardera@...
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Nov 22, 2001
7:38 pm
650
... That's right, but it's not because of file limitations, but because of how 3D renderers work. Remember the Meshwork motto: "efficient 3D modeling" --...
Joseph J. Strout
joe@...
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Nov 22, 2001
8:01 pm
651
... Meshwork exports VRML97. Can you find out what version of VRML is supported by Cortona? Cheers, - Joe -- ...
Joseph J. Strout
joe@...
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Nov 23, 2001
2:50 am
652
... It says: "Full VRML 97 support (with the exception of EAI)" but I don't know what that means! http://www.parallelgraphics.com/products/cortonamac/ ...
Gregory La Vardera
la_vardera@...
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Nov 23, 2001
4:16 am
653
... Well, I do use overlaps and combine frequently - they are pretty indespensible tools, however the ability to lock-out these functions once the points are...
Gregory La Vardera
la_vardera@...
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Nov 23, 2001
4:16 am
654
EAI is the external authoring interface, which is typically used to interface the VRML viewer with a Java applet or JavaScript in a Web page. This has no...
Michael Louka
michael.louka@...
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Nov 23, 2001
9:42 am
655
... That sounds promising. I did convert the texture to jpg and I did coordinate the file names. On the hunch that I somehow did not get it right I tried an ...
Gregory La Vardera
la_vardera@...
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Nov 23, 2001
4:37 pm
656
I've used Cosmo Player in Netscape under Mac OS 8 and 9 and Cortona under Mac OS 9 and X. I've also used MacLookat under Mac OS 8 and 9. I've not had problems...
Michael Louka
michael.louka@...
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Nov 26, 2001
8:25 am
657
... That may be the problem - I will look into that and get back to you. Thanks for the hint. -- Gregory La Vardera Gregory La Vardera Architect ...
Gregory La Vardera
la_vardera@...
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Nov 26, 2001
2:08 pm
658
... Yes, that's true. I'm having the same problem with some character (human) models being developed for some other work I'm doing. When viewed with anything...
Joseph J. Strout
joe@...
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Nov 26, 2001
3:38 pm
659
... I got some sample models from the project I'm working on and they are as you describe - there were multiple vertices where they had seperated the mesh on ...
Gregory La Vardera
la_vardera@...
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Nov 26, 2001
4:53 pm
660
... Actually, it has nothing to do with the way Meshwork imports; that's how it is in the actual file. Meshwork doesn't do any combining or splitting of the...
Joseph J. Strout
joe@...
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Nov 26, 2001
5:26 pm
661
Just by way of stirring up excitement: I believe I'm finished with version 1.9 of Meshwork. This brings a lot of exciting new features. I'm just going to take...
Joseph J. Strout
joe@...
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Nov 29, 2001
1:38 am
662
... FYI Alias/Wavefront is hosting a shindig in NYC on Monday. I registered and received a phone call from a guy who was not verifying my attendance. He saw...
Joseph Nastasi
aokjoey
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Nov 29, 2001
2:17 am
663
thats great! -- Gregory La Vardera Gregory La Vardera Architect www.lamidesign.com glv@... 856 662 4909...
Gregory La Vardera
la_vardera@...
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Nov 29, 2001
4:52 am
664
December 3, 2001 Codenautics Software is pleased to announce the release of version 1.9 of Meshwork, the premier editor for efficient 3D triangle-mesh models. ...
Joseph J. Strout
joe@...
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Dec 3, 2001
2:53 pm
Messages 635 - 664 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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