Hello all, This is a little related to Meshwork. I posted an editorial on 3d on the the Mac. It is at: http://www.idevgames.com/articleshow.php3?showid=63 And...
I have a question about texturing for more experienced users. I recently built a low poly model of a ground vehicle for use in a game. It was about 180...
Gregory La Vardera
la_vardera@...
Nov 22, 2001 4:37 pm
646
At 11:37 AM 11/22/2001 -0500, Gregory La Vardera wrote: [snip] ... I've bumped into this, too. I don't think there's a way around it, given the way the...
Christopher Kempke
ckempke@...
Nov 22, 2001 6:36 pm
647
... I see how what you are describing would allow the vertice to be in multiple places on the same bitmap. I wonder if this is a simpler solution - what if...
Gregory La Vardera
la_vardera@...
Nov 22, 2001 7:07 pm
648
... Sure, that would work, assuming MeshWork got rid of the 8 materials-per-model limit. It might be a little clumsy in terms of material use, though. Think...
Christopher Kempke
ckempke@...
Nov 22, 2001 7:19 pm
649
... Well, I'll buy that! In any case I just installed the Cortona VRML viewer in my browser and tried viewing a VRML export from meshworks and I could not get...
Gregory La Vardera
la_vardera@...
Nov 22, 2001 7:38 pm
650
... That's right, but it's not because of file limitations, but because of how 3D renderers work. Remember the Meshwork motto: "efficient 3D modeling" --...
Joseph J. Strout
joe@...
Nov 22, 2001 8:01 pm
651
... Meshwork exports VRML97. Can you find out what version of VRML is supported by Cortona? Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Nov 23, 2001 2:50 am
652
... It says: "Full VRML 97 support (with the exception of EAI)" but I don't know what that means! http://www.parallelgraphics.com/products/cortonamac/ ...
Gregory La Vardera
la_vardera@...
Nov 23, 2001 4:16 am
653
... Well, I do use overlaps and combine frequently - they are pretty indespensible tools, however the ability to lock-out these functions once the points are...
Gregory La Vardera
la_vardera@...
Nov 23, 2001 4:16 am
654
EAI is the external authoring interface, which is typically used to interface the VRML viewer with a Java applet or JavaScript in a Web page. This has no...
Michael Louka
michael.louka@...
Nov 23, 2001 9:42 am
655
... That sounds promising. I did convert the texture to jpg and I did coordinate the file names. On the hunch that I somehow did not get it right I tried an ...
Gregory La Vardera
la_vardera@...
Nov 23, 2001 4:37 pm
656
I've used Cosmo Player in Netscape under Mac OS 8 and 9 and Cortona under Mac OS 9 and X. I've also used MacLookat under Mac OS 8 and 9. I've not had problems...
Michael Louka
michael.louka@...
Nov 26, 2001 8:25 am
657
... That may be the problem - I will look into that and get back to you. Thanks for the hint. -- Gregory La Vardera Gregory La Vardera Architect ...
Gregory La Vardera
la_vardera@...
Nov 26, 2001 2:08 pm
658
... Yes, that's true. I'm having the same problem with some character (human) models being developed for some other work I'm doing. When viewed with anything...
Joseph J. Strout
joe@...
Nov 26, 2001 3:38 pm
659
... I got some sample models from the project I'm working on and they are as you describe - there were multiple vertices where they had seperated the mesh on ...
Gregory La Vardera
la_vardera@...
Nov 26, 2001 4:53 pm
660
... Actually, it has nothing to do with the way Meshwork imports; that's how it is in the actual file. Meshwork doesn't do any combining or splitting of the...
Joseph J. Strout
joe@...
Nov 26, 2001 5:26 pm
661
Just by way of stirring up excitement: I believe I'm finished with version 1.9 of Meshwork. This brings a lot of exciting new features. I'm just going to take...
Joseph J. Strout
joe@...
Nov 29, 2001 1:38 am
662
... FYI Alias/Wavefront is hosting a shindig in NYC on Monday. I registered and received a phone call from a guy who was not verifying my attendance. He saw...
thats great! -- Gregory La Vardera Gregory La Vardera Architect www.lamidesign.com glv@... 856 662 4909...
Gregory La Vardera
la_vardera@...
Nov 29, 2001 4:52 am
664
December 3, 2001 Codenautics Software is pleased to announce the release of version 1.9 of Meshwork, the premier editor for efficient 3D triangle-mesh models. ...
Joseph J. Strout
joe@...
Dec 3, 2001 2:53 pm
665
Nice coverage of Meshwork at MacCentral! Hey, Blender released their OSx alpha same day and it did'nt get mentioned! -- Gregory La Vardera Gregory La Vardera...
Gregory La Vardera
la_vardera@...
Dec 4, 2001 6:47 pm
666
iDevGames covered both apps being released. 8-) ... Cheers Carlos Camacho...
Hi folks, although the subject of this post looks like a medical problem, it has to do with Meshwork 1.9. My game (or what will become a game in the future)...
... Sounds cool. ... Nothing tricky: it's just a weighted average of the two. In other words, compute where the vertex would be if it was 100% attached to ...
Joseph J. Strout
joe@...
Dec 10, 2001 7:40 pm
669
WOW, thanks for fast info! I now understand the concept. I'll upload my app to my iDisk soon. It would be great if some of you can test it for me. Thanks...
Is there anyone who uses modles in thier games?I know that bugdome, and Nanosaur do but what code do they use or in other words what computer language are they...
... I, for one, use Meshwork to model all the spacecraft and other items in my company's simulator (see below). The program is built using REALbasic, which has...
... Meshworks has been used quite extensively to create low polygon scenery models for the real time strategy games Myth: The Fallen Lords and Myth 2: ...
mauglir
mauglir@...
Jan 8, 2002 1:46 am
673
Hi gang, I'm working on adding support for import/export of SKN files -- these are the mesh files used by The Sims. It's going reasonably well; I can import...