Or, "How to Make the Stay-Puft Gingerbread Man" Jeff has made a neat little tutorial on using pinned-mode texture mapping to get a (roughly) humanoid model...
Joseph J. Strout
joe@...
Feb 8, 2002 7:02 pm
743
... Wow - I am truely honored to be mentioned there! I am a beginner at all this and I have never even textured something as simple as the gingerbread man! I ...
Gregory La Vardera
la_vardera@...
Feb 8, 2002 9:12 pm
744
... Are you saying that there's something wrong with the VRML or 3DS exports? Please speak plainly and use small words! Thanks, - Joe -- ...
Joseph J. Strout
joe@...
Feb 8, 2002 9:31 pm
745
... Im sorry! (note I left out the apostrophe to make the word smaller). This is the deal - I have been making some lowish poly models (200 and less) for a...
Gregory La Vardera
la_vardera@...
Feb 8, 2002 9:57 pm
746
Hey, Joe! :) How's the SKN project going? Inkwolf...
Inkwolf
inkwolf@...
Feb 8, 2002 11:11 pm
747
Still waiting on some specs about the skeleton file format. But don't worry, I haven't forgotten about it! Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Feb 8, 2002 11:42 pm
748
I have not gotten any feedback on my question about exporting textured files out of Meshwork, so let me take a different tact. I know I can export a textured...
Gregory La Vardera
la_vardera@...
Feb 11, 2002 1:35 am
749
I have downloaded the Golden Lion Inn texture from turbo squid and looked at it in simpletext - looked great. I used the import function to bring it into ...
Gregory La Vardera
la_vardera@...
Feb 11, 2002 3:31 am
750
... Ok, I just exported a textured 3dmf from Meshwork, checked it in simpletext and the Quesa viewer and the texture showed up properly. I imported it back ...
Gregory La Vardera
la_vardera@...
Feb 11, 2002 3:31 am
751
... That's not entirely true -- I asked you to explain what the problem was. You didn't give us very much detail to go on. ... True. For other formats, the...
Joseph J. Strout
joe@...
Feb 11, 2002 3:35 am
752
... Sorry! Not meaning to be antagonistic here. I don't have lightwave either so I am giving all second hand info. I believe Lightwave opens all export formats...
Gregory La Vardera
la_vardera@...
Feb 11, 2002 4:20 am
753
... Why don't you use Meshwork files directly in your game? I can give you the source code to import Pinned-textured Meshwork models if you want. -Tobias...
... Well, I am not involved in the writing of the game engine - I can propose that, but the developer is bogged down with other aspects of completing the game....
Gregory La Vardera
la_vardera@...
Feb 11, 2002 2:53 pm
755
... I have gathered more info and I will try to explain it better. The only thing wrong with using 3ds is there it does not appear to include any texture info....
Gregory La Vardera
la_vardera@...
Feb 11, 2002 8:17 pm
756
... Correct. Meshwork's 3DMF Import does not support textures (I'm pretty sure this is pointed out in the manual). Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Feb 11, 2002 11:59 pm
757
... If it were a limitation of the 3DMF format, how would SimpleText (or some other 3DMF viewer) be able to display the textures? ... Meshwork outputs only one...
Joseph J. Strout
joe@...
Feb 11, 2002 11:59 pm
758
... Hmm, Lightwave must have the same limitation as Meshwork in this regard. Importing geometry from a general 3DMF file is fairly easy (though even there,...
Joseph J. Strout
joe@...
Feb 12, 2002 12:00 am
759
... OK, from what you've described I agree. It should be relatively straightforward. I'll see what I can do for the next release of Meshwork. ... For what...
Joseph J. Strout
joe@...
Feb 12, 2002 12:05 am
760
... Joe, I just want to thank you for patiently replying to each of my emails. I have been trying to get to the bottom of this for a little while and I ...
I just found out by accident that if you have some of your model vertices hidden and you export a 3DMF file, only the visible vertices are exported. I guess it...
Mike Hurley
mauglir@...
Feb 12, 2002 7:05 am
762
... Yep. Let me suggest two tricks that may make this more convenient: 1. If you make each section a separate material, then you can select the section you...
Joseph J. Strout
joe@...
Feb 12, 2002 3:16 pm
763
thats actually quite helpfull- thanx for sharing. I'm in a similar situation where I will have to break up and export parts for the engine. ... ...
I just wanted to second the need for a standard 3ds export with texture uv info. I don't know if this will help you Gregory but I think 3dmf mapper will...
... I should take a look at that - are these the tools from Pangea? Or are these something else? Even if I was able to extract the texture I will still need a...
yep those are the Pangea tools- it would only be helpful if your programers can edit optimizer to convert and export a 3ds or some other format that the other...
... ".3dm" is an abbreviated form of ".3dmf" used on primitive operating systems (or by people who believe they're using primitive operating systems) that...
Joseph J. Strout
joe@...
Feb 14, 2002 5:10 pm
768
odd- cinema 4d uses .3dm and its a fairly new program. anyways the 3dm export doesn't play nice with other 3dmf applications. ... ...
... So, Cinema 4D runs on primitive operating systems (i.e. Windows), right? It doens't matter how "new" the app is. The fact that its 3DMF files don't work...
Joseph J. Strout
joe@...
Feb 15, 2002 3:18 am
770
... windows and mac... It doens't matter how "new" the app is. ... I would assume that a newer app would be using standardized versions of export and import...
... Right. ... Yes, it is. I'm obviously not making myself clear. Let me try again: 1. Modern operating systems (such as MacOS, invented in 1984) don't use...