I still think it would be really usefull if the user could place an image for each of the 6 primary views. An image that could be placed to line up with the...
... OK, but where's the stupid feature request? This is an intelligent one. ;) It's also a pretty common one, I just haven't had time to do it yet. I hope...
Joseph J. Strout
joe@...
Mar 3, 2002 11:39 pm
790
At 04:01 PM 3/3/2002 -0800, you [Joe Strout] wrote: [snip] ... Ah, then let me make _my_ stupid (maybe "minor" is a better word?) feature request: I'd like to...
Christopher Kempke
ckempke@...
Mar 4, 2002 1:04 am
791
... Well that's certainly not minor. That'd be a major change which would break any 3rd-party programs which are depending on the current format. ... Well,...
Joseph J. Strout
joe@...
Mar 4, 2002 3:10 pm
792
scale and drag select tools in the pinned texture window would probably snuff out any issues regarding size and placement of verts on the uv texture map. ... ...
I found that adding these keyboard menu shortcuts has sped up my meshing considerably. I suggest adding them to the next version (maybe some of these were...
... Hmmm... that list of single stroke key commands reminds me of,. . . . windows or unix. What would be really useful to me though is a keystroke to toggle...
... You don't have to anyway. Just hold the "m" (Marquis) key when you need to make a selection, then let go of it and go back to using whatever tool you were...
Joseph J. Strout
joe@...
Mar 6, 2002 6:27 pm
796
... Thanks. Some of them are indeed already there, and some of them I can't in good conscience do (like cmd-P for anything that's not Print), but many of the...
Joseph J. Strout
joe@...
Mar 6, 2002 6:27 pm
797
Oh, one other huge one I forgot: Edit > Redo: Y (stolen from Anaglyph, hence the 'L' for that) ... Even when you have no Print item? That is strict. OK, how...
I have an idea for the texture window - I am finding it would be helpful to be able to display the texture map of other materials in the texture window on an...
Even though Quesa doesn't yet support it, it might be nice to have the option to apply compression to textures. I can hook ya up with a nice HyperCard XCMD...
Anybody who's interested in importing models in SKN format (the model format used by The Sims), please contact me privately. I'd like to get your feedback on...
Joseph J. Strout
joe@...
Apr 5, 2002 4:40 am
802
I can't wait to try it!Just email me and let me know how I can help ok? Thanks, -Adam...
... Unrelated, but since you're aproaching the magical unit number upgrade, could we have a Windows menu that allows us to select from all open mesh files? I...
... No, not in 2.0. I'm not making anything special out of the x.0 upgrade; it's going to be a small step with a couple of bug fixes and a couple of new...
Joseph J. Strout
joe@...
Apr 5, 2002 2:59 pm
805
I'm just plugging somebody elses software but only because it's another great reason to have meshwork... seeing that it seems to be the ONLY decent program...
... Sigh, I've been checking it out for almost two years. Unfortunately, though the feature set is great, it is not a supported product. Look at the date on ...
In case you've been wondering, I'm still here, working away at Meshwork 2.0 (which, despite the round number, is just a small update to 1.9, per my usual...
Joseph J. Strout
joe@...
Apr 16, 2002 5:09 am
809
... Joe was talking about the XS3D page at - <http://www.xs3d.com/> This hasn't been updated for ages. The last beta of the software was a year ago. Cheers, ...
... You are looking at a web site. Download and run it, then try and get a release date of the developer. Again, the last news item was exactly one year ago. I...
... "were"? Has Quesa stalled? Kind of hard to tell from the site. lj __________________________________________________ Do You Yahoo!? Yahoo! Tax Center -...
... It has not. There's steady progress being made (including some performance optimizations!). Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Apr 16, 2002 3:39 pm
813
... No, they are still busy. Look on the online forum they have. It's busy every day. BUT, there hasn't been a new release in a while and that's what counts, ...
... True. I fear I may be the one holding up the release -- I took on a complete rewrite of the Viewer (used in Meshwork's Preview window, for example), which...
Joseph J. Strout
joe@...
Apr 16, 2002 5:04 pm
815
... It has been languishing for the last few months, mainly because I haven't had time to clean up the latest versions of it. I'll have to get back to making...
James Milne
james_milne@...
Apr 16, 2002 9:53 pm
816
... If you have the time, you might want to. It's obviously has some interest. I've seen it mentioned on the RB email lists too. Joseph Nastasi YOU ARE GO! ...
I've created a textured brick wall for use in an RPG that looks good but it's huge. The resulting 3DMF is 2.6mb in file size. How do I reduce that and still...