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Messages 800 - 829 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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800
Even though Quesa doesn't yet support it, it might be nice to have the option to apply compression to textures. I can hook ya up with a nice HyperCard XCMD...
amesburyhatco
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Apr 3, 2002
5:10 am
801
Anybody who's interested in importing models in SKN format (the model format used by The Sims), please contact me privately. I'd like to get your feedback on...
Joseph J. Strout
joe@...
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Apr 5, 2002
4:40 am
802
I can't wait to try it!Just email me and let me know how I can help ok? Thanks, -Adam...
Adam Logan
daramni
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Apr 5, 2002
5:07 am
803
... Unrelated, but since you're aproaching the magical unit number upgrade, could we have a Windows menu that allows us to select from all open mesh files? I...
jnastasi
aokjoey
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Apr 5, 2002
12:18 pm
804
... No, not in 2.0. I'm not making anything special out of the x.0 upgrade; it's going to be a small step with a couple of bug fixes and a couple of new...
Joseph J. Strout
joe@...
Send Email
Apr 5, 2002
2:59 pm
805
I'm just plugging somebody elses software but only because it's another great reason to have meshwork... seeing that it seems to be the ONLY decent program...
amesburyhatco
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Apr 15, 2002
4:48 pm
806
... Sigh, I've been checking it out for almost two years. Unfortunately, though the feature set is great, it is not a supported product. Look at the date on ...
jnastasi
aokjoey
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Apr 15, 2002
10:28 pm
807
It doesent look old... http://www.essencesw.com/ That's old? It's all carbon n' stuff. ... it's ... seems ... seems ... draging ... out. ... Unfortunately,...
amesburyhatco
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Apr 16, 2002
1:40 am
808
In case you've been wondering, I'm still here, working away at Meshwork 2.0 (which, despite the round number, is just a small update to 1.9, per my usual...
Joseph J. Strout
joe@...
Send Email
Apr 16, 2002
5:09 am
809
... Joe was talking about the XS3D page at - <http://www.xs3d.com/> This hasn't been updated for ages. The last beta of the software was a year ago. Cheers, ...
Ian Robinson
canicula9
Offline Send Email
Apr 16, 2002
8:14 am
810
... You are looking at a web site. Download and run it, then try and get a release date of the developer. Again, the last news item was exactly one year ago. I...
Joe Nastasi
aokjoey
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Apr 16, 2002
9:45 am
811
... "were"? Has Quesa stalled? Kind of hard to tell from the site. lj __________________________________________________ Do You Yahoo!? Yahoo! Tax Center -...
Lars Jensen
larsdjensen
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Apr 16, 2002
3:26 pm
812
... It has not. There's steady progress being made (including some performance optimizations!). Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Send Email
Apr 16, 2002
3:39 pm
813
... No, they are still busy. Look on the online forum they have. It's busy every day. BUT, there hasn't been a new release in a while and that's what counts, ...
Joe Nastasi
aokjoey
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Apr 16, 2002
4:52 pm
814
... True. I fear I may be the one holding up the release -- I took on a complete rewrite of the Viewer (used in Meshwork's Preview window, for example), which...
Joseph J. Strout
joe@...
Send Email
Apr 16, 2002
5:04 pm
815
... It has been languishing for the last few months, mainly because I haven't had time to clean up the latest versions of it. I'll have to get back to making...
James Milne
james_milne@...
Send Email
Apr 16, 2002
9:53 pm
816
... If you have the time, you might want to. It's obviously has some interest. I've seen it mentioned on the RB email lists too. Joseph Nastasi YOU ARE GO! ...
Joseph Nastasi
aokjoey
Offline Send Email
Apr 17, 2002
11:51 am
817
I've created a textured brick wall for use in an RPG that looks good but it's huge. The resulting 3DMF is 2.6mb in file size. How do I reduce that and still...
robsteely@...
Send Email
Apr 18, 2002
6:24 pm
818
... Yes you can do this. What you want to do is tile a smaller texture map several times to cover a larger surface. The easiest way to go about this is to...
Mike Hurley
mauglir@...
Send Email
Apr 18, 2002
11:19 pm
819
... Mike, what's this message from Bob you're replying to? I didn't see such a message. This is worrisome -- I hate to think the listserver isn't delivering...
Joseph J. Strout
joe@...
Send Email
Apr 19, 2002
1:45 am
820
... Joe, I snipped most of the question in my reply, but I've repasted it into this reply. I guess it would have been more helpful to everyone if had just left...
Mike Hurley
mauglir@...
Send Email
Apr 19, 2002
3:24 am
821
... Thanks, Mike. I'll try a smaller texture with pinning. The lengthy post is no problem. I'm fairly new at modeling, so the step-by-step instructions are...
robsteely@...
Send Email
Apr 19, 2002
4:12 am
822
I know this may seem to be a rather silly question but could someone maybe try explaining to me how to texture an object?I have a "humanoid" model and I also...
Adam Logan
daramni
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Apr 19, 2002
6:29 am
823
... Have you gone through the tutorial that comes with the Meshwork documentation? Also, have you read section 2.2 ("Texture Mapping")? Reading the manual is...
Joseph J. Strout
joe@...
Send Email
Apr 19, 2002
2:33 pm
824
I understand now that I have read the tutorial that used the gingerbread man as an example.I had read the meshwork tutorial about it a couple times thinking...
Adam Logan
daramni
Offline Send Email
Apr 19, 2002
9:27 pm
825
... Probably neither. If you have reliable steps to reproduce an "Undo" crash, send them to me (joe@...) and if I can reproduce it, I'll fix it. ...
Joseph J. Strout
joe@...
Send Email
Apr 19, 2002
9:38 pm
826
... I've had problems using textures in Meshwork that aren't a power of two pixels in both dimensions. Funny "scars" going diagonally around things. (Not sure...
Lars Jensen
larsdjensen
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Apr 20, 2002
5:14 am
827
This update's a total "duh" on my part -- I left off info on how to clean up the seams and I've fleshed out the planar mapping method found in the tips...
jeffq_cnet
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Apr 25, 2002
5:42 pm
828
I really like Meshwork's ease of use and economical tri-mesh output, but one thing that would really simplify creating complex models for me is booleans. It...
robsteely@...
Send Email
Apr 29, 2002
12:18 am
829
Okay, I've reached a point where I'd like to use pinned-textured models (made with Meshwork, natch) to make sprites, rather than using polys and material...
Matt Howell
howellme@...
Send Email
Apr 30, 2002
4:58 pm
Messages 800 - 829 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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