Pepe, Someone may have answered this already, but I don't have all my mail available here. Try making the translucent object, in this case the bubble, either...
But good luck getting it right now. Gridlock, though I was able to find it mirrored somewhere with Google, fortunately. That much closer to my precious...
Matt Howell
howellme@...
Jul 14, 2002 8:38 am
863
... I guess this is a little old now: but I've tracked this problem down to what appears to be a bad install of Quesa (which was also doing some other weird...
Well it definately sounds like POV ray does not support 3DMF transparances. I don't use it but I think you can do this by importing the bubble from a second...
What exactly is the difference in the REAL Software build of Quesa? Are any of those nasty geometry-type errors fixed? Does it do anything to improve 3D...
... There are a whole lot of fixes and improvements. ... Possibly. ... Absolutely. Cheers, - Joe -- ...
Joseph J. Strout
joe@...
Jul 21, 2002 6:42 pm
867
... What REAL Software build of Quesa? Newer than 1.6d14 from 10 Aug 2001? Where exactly can I find it? The RS FTP site seems to be down. Bob...
robsteely@...
Jul 21, 2002 10:12 pm
868
As far as I know, its only on the 4.5 CD... I could upload it someplace but my iDisk wont last long.... It seems to act the same to me.... I guess I'm not...
... I found it on the RS FTP site but haven't tested it yet. RS is calling it an unofficial release of 1.6d15. Based on previous e-mail correspondence with Joe...
robsteely@...
Jul 24, 2002 2:51 pm
870
Hello, Tobias Opferman and I are working on a game engine/tool that uses Meshwork models. Our hopes are high that when this project is complete and ready for ...
William Griffin
bill@...
Jul 25, 2002 6:35 pm
871
I just want to wish you good luck with your project and to second your motion that the Torque engine needs help. Meshwork would be a perfect format for it, and...
Mike Hurley
mauglir@...
Jul 25, 2002 10:16 pm
872
Help, I'm trying to export VRML (.wrl) files from Meshwork and then view them in Internet Explorer 5.2 using the Cortona plug-in for OSX(10.1.5). I'm having a...
... The X dimension is getting squished by a factor of 100. This is fixed for the next release of Meshwork, which I am desperately trying to get into the...
Joseph J. Strout
joe@...
Jul 26, 2002 1:36 pm
874
Joe, Thanks for that info... I now saved my models when finished and created a duplicate that I expanded to 10,000% in the x-axis before exporting to VRML -...
I have been working with pinned textures a lot lately. I usually start out with an x,y, or z flat projection and then convert to pinned mode. If I scale the...
... Yes, if you do it while still in an automatic mode (such as Planar). You select the geometry you want to texture map, and then open the material dialog and...
Joseph J. Strout
joe@...
Jul 31, 2002 3:41 am
877
... Oh - thats right. I remember now doing that last time. This is what happens when I have spans of time between textureing sessions. Thanks Joe. -- Gregory...
Hey folks, first of all a big "Thank you" for all who answered to my first question in here... ... It doesn't matter if I make the bubble the first or the last...
Pepe
DaVincent@...
Jul 31, 2002 7:01 am
879
Hi, This is my first time posting, so please don't complain if this topic was covered. Is it possible to assign groups of vertices? If you have played...
... POV-Ray certainly has no trouble with translucent materials, but it may be that Meshwork is not writing out the transparency. In that case, you'll need to...
Joseph J. Strout
joe@...
Aug 1, 2002 2:05 pm
881
... Not as such, however there are various ways to select a group of vertices: - command-click a vertex to select that one and all the immediately attached...
Joseph J. Strout
joe@...
Aug 1, 2002 2:05 pm
882
Some might interested in having a look at my new game - all the modelling, animation and texture mapping was done in Meshwork. Check it out at ...
... Wow, that looks awesome! Really beautiful work. ... Great! I'd feel happier if it hasn't been taking me so long to get the next release (2.0) out the...
Joseph J. Strout
joe@...
Aug 17, 2002 6:59 pm
884
... Belated(?) congratulations to the new father. And congratulations to Benny for the new game! Peter...
Brian Greenstone released the source code for a program called 3DMF Optimiser..... It does what you think. In the program, there is a menu that changes the...
I think this is a great idea--RealBug this as a request for RealBasic. As to Meshwork, I would find reflection useful if I could tag it at the material level,...
I'd like a way to randomly perturb selected vertices, to make it easier to make a shape irregular. Say you create a sphere but you don't want an even one,...
That's a neat idea, and thanks for posting it. Of course, I'm obviously having a dickens of a time getting the 2.0 beta out the door as it is, so you probably...
Joseph J. Strout
joe@...
Sep 24, 2002 10:51 pm
889
... Great idea! Here's a UI nugget: In the 3D apps I've used, the analogous function would be displacement maps: given a grayscale picture placed on a mesh,...
... Why poly-heavy, if I am specifying the shape and density? Also, I was inspired to whip up a bare-bones UI: <http://ljensen.com/misc/perturbation.gif>. This...