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Messages 894 - 923 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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894
hi i have use meshwork before and liked it and have just started reusing it. my models look fine in the meshworks format but when i export to vrml i only get...
Melinda Rackham
melinda@...
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Oct 2, 2002
4:06 am
895
... Yes, known bug in the VRML export, fixed in version 2.0 which I am trying to get to our beta testers right now. Hopefully that will happen within the next...
Joseph J. Strout
joe@...
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Oct 2, 2002
6:03 pm
896
gee i need to get these models done in the next few days.. for show in two weeks.. there wasn't that problem in the older version i was previously using. is...
melinda
melinda@...
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Oct 3, 2002
1:13 am
897
... I seem to recall there's a workaround. Like... the models do actually have a Z dimension, it's just scaled down by a factor of 10,000 or something. If you...
Timothy Wayper
twayper
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Oct 3, 2002
1:25 am
898
hey thanx.. seems like a lot of decimal point moving.but if it works fantastic:) m ... From: "Timothy Wayper" <timmy@...> To:...
Melinda Rackham
melinda@...
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Oct 3, 2002
1:53 am
899
... Are you sure? I think it always existed. Anyway, the work-around is simple: just scale your model by a 10000% in the axis that's getting squished (the...
Joseph J. Strout
joe@...
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Oct 3, 2002
6:01 pm
900
Hello i was trying to create a street lamp model in mesh work (mac osx 10.2) and when i create a lamp post (just a cylender) and a top (a sphere changed a bit)...
xicsn
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Oct 14, 2002
11:09 am
901
... changed ... se ... My guess would be a Quesa problem as it's still not as polished as it could be [some of it's preview renders from Meshwork OSX don't...
matt_lad_1
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Oct 17, 2002
11:23 am
902
I had a dream Quesa was updated and it came true. (true story) quesa.org...
amesburyhatco
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Nov 22, 2002
7:16 am
903
Hi all, I've been working on 2.0 for a very long time. This is partly because I've been trying to do some ambitious things -- like support the SKN model...
Joseph J. Strout
joe@...
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Dec 1, 2002
8:50 pm
904
I found this handy tutorial today on making a low-polygon model of a human head: <http://www.webreference.com/3d/lesson52/>. If anybody reproduces this in...
Joseph J. Strout
joe@...
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Dec 2, 2002
3:58 am
905
... This is great Joe! I'm running through my list of SKN files and so far most of them import and map as expected. I will have to double-check whether the...
Peter.Gould@...
peter9g
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Dec 2, 2002
2:50 pm
906
... Good news -- thanks for the feedback! ... Great idea. If they do, please let me know and we'll see if we can work out what's different about those. ...
Joseph J. Strout
joe@...
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Dec 2, 2002
3:12 pm
907
I've done several heads in Meshwork. It's hard to describe in text how I go about it, but generally I start by building the nose and eyes. The next step I take...
Jeff Quan
jeffq_cnet
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Dec 2, 2002
5:12 pm
908
... That's cool. I've done several heads too, using an approach similar to yours. But I've often found it a bit difficult to get the round parts correctly...
Joseph J. Strout
joe@...
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Dec 2, 2002
5:37 pm
909
Cool site! It's rare to get good front and side profiles like that. As to stock parts, that's easy enough to do, so long as a style is agreed upon, not to...
Jeff Quan
jeffq_cnet
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Dec 2, 2002
5:56 pm
910
... The person to ask is probably jerome@... since many of the most popular non-Maxis body meshes in current use were made by him. I will make...
Peter.Gould@...
peter9g
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Dec 2, 2002
6:16 pm
911
... I don't think it's all that easy. But if you want to try (and I hope you do -- you do fantastic work), check out the Stock 3D Models on the RB CD, or if...
Joseph J. Strout
joe@...
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Dec 2, 2002
6:32 pm
912
... One thing I have discovered is that Meshworks doesn't like SKN files that don't identify themselves in the first line e.g. ...
Peter.Gould@...
peter9g
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Dec 2, 2002
11:41 pm
913
Someone sent me a link to this article, which looks like a very useful discussion on how to place bones correctly for a human character model: ...
Joseph J. Strout
joe@...
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Dec 2, 2002
11:47 pm
914
When I run the 2.0 beta and try to preview a model, I get a complaint that Quickdraw/Quesa isn't loaded. This doesn't happen using the same model file with ...
Lars Jensen
larsdjensen
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Dec 6, 2002
11:01 pm
915
I want to read in a 3DMF text file exported from Meshwork and do string replacements on the fly to implement dynamic colors, textures, etc. To make this more...
Lars Jensen
larsdjensen
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Dec 6, 2002
11:02 pm
916
... Good plan. (The Rb3D FAQ includes an example of that.) ... You can, if you want to insert it manually; you can't get Meshwork to do this for you though....
Joseph J. Strout
joe@...
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Dec 7, 2002
5:37 am
917
... You must be using it with Quesa 1.6d16. Meshwork 2.0b1 is not compatible with that. It'll be fixed in 2.0b2 and later. Best, - Joe -- ...
Joseph J. Strout
joe@...
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Dec 7, 2002
6:19 pm
918
my iBook has 1.6d14 on it. Which version do I need for the 2.0beta? ... -- Gregory La Vardera Gregory La Vardera Architect www.lamidesign.com ...
Gregory La Vardera
La_Vardera
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Dec 7, 2002
7:15 pm
919
... I don't know; my intention is to release 2.0b2 soon, which will work with Quesa 1.6d16, but I won't guarantee any other combinations -- I just don't have...
Joseph J. Strout
joe@...
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Dec 7, 2002
8:20 pm
920
Not looking for you to test them Joe, just wanted to know if I need to replace the one I've got here. I'll get 16 when you have b2 out and give it a spin in...
Gregory La Vardera
La_Vardera
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Dec 8, 2002
3:48 am
921
Hi Joe, I have downloaded 2.0b1 and also installed quesa 16. I am using 10.2.2, the carbon version, and I am getting some redering anomolies in the preview...
Gregory La Vardera
La_Vardera
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Dec 8, 2002
7:09 pm
922
... loaded... ... Not quite -- I was unwittingly running the Carbon version on OS 9, without Quesa installed. In other words the error message was correct;...
Lars Jensen
larsdjensen
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Dec 8, 2002
9:30 pm
923
I've been using Meshwork models for some time now in my games and I liked it very much. The only problem is the texturing. Even if you are familiar with the...
Tobias Opfermann <tob...
tobiasopfermann
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Dec 9, 2002
8:27 pm
Messages 894 - 923 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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