Hi all, I've been working on 2.0 for a very long time. This is partly because I've been trying to do some ambitious things -- like support the SKN model...
Joseph J. Strout
joe@...
Dec 1, 2002 8:50 pm
904
I found this handy tutorial today on making a low-polygon model of a human head: <http://www.webreference.com/3d/lesson52/>. If anybody reproduces this in...
Joseph J. Strout
joe@...
Dec 2, 2002 3:58 am
905
... This is great Joe! I'm running through my list of SKN files and so far most of them import and map as expected. I will have to double-check whether the...
... Good news -- thanks for the feedback! ... Great idea. If they do, please let me know and we'll see if we can work out what's different about those. ...
Joseph J. Strout
joe@...
Dec 2, 2002 3:12 pm
907
I've done several heads in Meshwork. It's hard to describe in text how I go about it, but generally I start by building the nose and eyes. The next step I take...
... That's cool. I've done several heads too, using an approach similar to yours. But I've often found it a bit difficult to get the round parts correctly...
Joseph J. Strout
joe@...
Dec 2, 2002 5:37 pm
909
Cool site! It's rare to get good front and side profiles like that. As to stock parts, that's easy enough to do, so long as a style is agreed upon, not to...
... I don't think it's all that easy. But if you want to try (and I hope you do -- you do fantastic work), check out the Stock 3D Models on the RB CD, or if...
Joseph J. Strout
joe@...
Dec 2, 2002 6:32 pm
912
... One thing I have discovered is that Meshworks doesn't like SKN files that don't identify themselves in the first line e.g. ...
Someone sent me a link to this article, which looks like a very useful discussion on how to place bones correctly for a human character model: ...
Joseph J. Strout
joe@...
Dec 2, 2002 11:47 pm
914
When I run the 2.0 beta and try to preview a model, I get a complaint that Quickdraw/Quesa isn't loaded. This doesn't happen using the same model file with ...
I want to read in a 3DMF text file exported from Meshwork and do string replacements on the fly to implement dynamic colors, textures, etc. To make this more...
... Good plan. (The Rb3D FAQ includes an example of that.) ... You can, if you want to insert it manually; you can't get Meshwork to do this for you though....
Joseph J. Strout
joe@...
Dec 7, 2002 5:37 am
917
... You must be using it with Quesa 1.6d16. Meshwork 2.0b1 is not compatible with that. It'll be fixed in 2.0b2 and later. Best, - Joe -- ...
Joseph J. Strout
joe@...
Dec 7, 2002 6:19 pm
918
my iBook has 1.6d14 on it. Which version do I need for the 2.0beta? ... -- Gregory La Vardera Gregory La Vardera Architect www.lamidesign.com ...
... I don't know; my intention is to release 2.0b2 soon, which will work with Quesa 1.6d16, but I won't guarantee any other combinations -- I just don't have...
Joseph J. Strout
joe@...
Dec 7, 2002 8:20 pm
920
Not looking for you to test them Joe, just wanted to know if I need to replace the one I've got here. I'll get 16 when you have b2 out and give it a spin in...
Hi Joe, I have downloaded 2.0b1 and also installed quesa 16. I am using 10.2.2, the carbon version, and I am getting some redering anomolies in the preview...
... loaded... ... Not quite -- I was unwittingly running the Carbon version on OS 9, without Quesa installed. In other words the error message was correct;...
I've been using Meshwork models for some time now in my games and I liked it very much. The only problem is the texturing. Even if you are familiar with the...
You are right, but I have worked around this by using different materials on the 3 axis of box like objects. It is a bit tedious, but I have textured fairly...
... They're not corrupted; they're simply not copied. You can see why if you copy the vertices, and then paste into (say) a text editor. The vertices are...
Joseph J. Strout
joe@...
Dec 10, 2002 3:26 pm
926
on 12/9/02 12:27 PM, Tobias Opfermann <tobiasopfermann@...> at ... Not impossible -- just a bit of work. See my tips on how to do a box with one material...
... Oh, cool, never did this! Thanks for the hint! ... Yes, I guess it is hard to solve this problem but it is possible. Perhaps you simply have a seperate...
... No, I don't think that's the right solution. The whole point to needing separate UV values for one vertex, as I understand it, is that you are trying to...
Joseph J. Strout
joe@...
Dec 10, 2002 8:56 pm
929
I'm posting the second beta of Meshwork 2.0 for your enjoyment over the holidays. The only change since b1 is that the Preview window should now work with...
Joseph J. Strout
joe@...
Dec 20, 2002 4:28 am
930
Joe, I just tried using the beta on OS X ... I created a sphere ... tried command e and it is unable to create viewer. I have Quesa 1.6d16 but viewer 1.6d13....
... Yes, delete the Quesa Viewer library. It's no longer needed, and just causes trouble when present. With Quesa 1.6d16, the Viewer is now in the main...