Hi all, Quesa 1.6d17 was just released (http://www.quesa.org/). If you're using the Carbon version of Meshwork, I highly recommend you get and install this...
Joseph J. Strout
joe@...
Feb 15, 2003 2:40 am
967
With Quesa 1.6d17 installed in /Library/CFMSupport, the Quesa viewer works fine. Meshworks 2.0b2 still gives "Unable to create Viewer. Probably insufficient...
skip@...
Feb 15, 2003 2:59 am
968
Thank you, Joe!! Finally!! A version of Quesa/Viewer that does not dice my models into a nonsensical blob of triangles and impossible geometry!! It has...
Hi. I'm modeling a low-poly bee, and I don't know where to start. Any suggestions? I made the tentacles by joining cylinders into single-point joints. This is...
GSchjetne
gschjetne@...
Mar 5, 2003 8:47 pm
970
... You might try drawing a cross-section of leg and extruding it with as many steps as there are joints for the lowest possible number of polys. I find this...
I export just about all my Meshworks to 3DMF. Two things would speed up this workflow quite a bit: 1) Ability to specify the creator code of my 3DMF export as...
Hey folks, I've got some questions according to Meshwork and Realbasic. a, I create a Meshwork model where one part is texture mapped, the other one is colored...
Pepe
DaVincent@...
Mar 8, 2003 8:08 am
973
... Well, it turned out that I could solve this problem, but this directly leads to another one: Let's say I create a mesh. The mesh consists of two parts....
Pepe
DaVincent@...
Mar 8, 2003 11:49 am
974
... I sure don't. Most of my models fit this description -- such as the Penguin model included with the 3D Examples on the RB CD. Please send me an example...
Joseph J. Strout
joe@...
Mar 10, 2003 10:30 pm
975
... Sounds to me like you again have the triangles facing the wrong way. In the Preview window in Meshwork, go to the options button and uncheck "Render...
Joseph J. Strout
joe@...
Mar 10, 2003 10:35 pm
976
Dear Joe, at first I have to apologize: if I would have searched the Meshwork Mailinglist Archive before, some things would have been more obvious to me....
Pepe
DaVincent@...
Mar 11, 2003 10:22 am
977
I'm making a custom landscaping application in REALbasic for a 3D game... Its for an MMORPG so it needs very expansive landscapes to explore. I can make 3DMF...
... That'd be because you're modifying the wrong vertices (look at the Y coordinate; it's bouncing around, and isn't in order as you were assuming). ... Modify...
Joseph J. Strout
joe@...
Mar 17, 2003 10:29 pm
979
Ok... I get it now. Basically, I should NOT be an idiot and actually try to figure out what point I'm modifying by actually READING the file and not assuming...
I'd like to be able to insert comments into my Meshwork file. Just pop up a window somewhere with a nice big multiline text box in it. Modal, modeless, I don't...
Lars Jensen
larsjensen@...
Mar 23, 2003 11:32 pm
983
... Sounds like a neat idea. ... As for that, you may be able to use the material name until we have a comments feature. Best, - Joe -- ...
Joseph J. Strout
joe@...
Mar 24, 2003 5:53 pm
984
I'm unable to import 3DS and DXF files (they are being filtered out by the open dialog). What creator code and file type is Meshwork expecting for those files?...
Robert Steely
robsteely@...
Mar 29, 2003 2:42 pm
985
... I am running Jaguar and 3d Preview fails. It tells me I need Quicdraw 1.54 or Quesa installed. I have Quesa installed. What's up?...
... My installation of 2.0b2 runs fine, but I'm using Quesa 1.6d17 (the latest release). I have Quesa in my Library -> CFMSupport folder at the root level (not...
Robert Steely
robsteely@...
Mar 31, 2003 2:22 am
987
I think I emailed Joe on this once before, but here goes... I think Meshwork really needs a tweening feature and the ability to spit out incremental models of...
Hello Meshwork Users, I'd like to inform you that T3D Editor is available for your download and use. T3D is a OpenGL game engine/editor/scripting language for...
Hey folks, does anyone know good resources according to 3DMF models and textures? Background is character design. Thanks, Pepe...
Pepe
DaVincent@...
Apr 7, 2003 6:29 am
990
... You might try <http://www.turbosquid.net/>. Also, I have some links to textures and such on the Meshwork home page. HTH, - Joe -- ...
Joseph J. Strout
joe@...
Apr 7, 2003 2:11 pm
991
Dear Joseph, ... Thanks, I already knew these links. I recently downloaded some 3DMF models from TurboSquid, but wasn't able to open them with Meshwork (it ...
Pepe
DaVincent@...
Apr 7, 2003 6:07 pm
992
... If they don't appear in the 3DMF import file dialog, then it means that they didn't get their type codes set correctly (it should be "3DMF" if I recall...
Joseph J. Strout
joe@...
Apr 7, 2003 7:06 pm
993
Different programs save different ways... could you possibly make the input open dialog show ????/all files and trust the user to decide for theirselves by ...
Hi Joe, do you have any builds of Meshwork that can *import* VRML? Even if it only supports the IFS mesh, that would be great. I have a VRML file that I'd like...
I made a generic shadow in Meshwork out of 2 polys and two textures, one a white on black blob, one a blask slab. Both of them were 32x32. It exported to...