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Messages 969 - 998 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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969
Hi. I'm modeling a low-poly bee, and I don't know where to start. Any suggestions? I made the tentacles by joining cylinders into single-point joints. This is...
GSchjetne
gschjetne@...
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Mar 5, 2003
8:47 pm
970
... You might try drawing a cross-section of leg and extruding it with as many steps as there are joints for the lowest possible number of polys. I find this...
Jeff Quan
jeffq_cnet
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Mar 5, 2003
9:11 pm
971
I export just about all my Meshworks to 3DMF. Two things would speed up this workflow quite a bit: 1) Ability to specify the creator code of my 3DMF export as...
Lars Jensen
larsdjensen
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Mar 6, 2003
3:48 pm
972
Hey folks, I've got some questions according to Meshwork and Realbasic. a, I create a Meshwork model where one part is texture mapped, the other one is colored...
Pepe
DaVincent@...
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Mar 8, 2003
8:08 am
973
... Well, it turned out that I could solve this problem, but this directly leads to another one: Let's say I create a mesh. The mesh consists of two parts....
Pepe
DaVincent@...
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Mar 8, 2003
11:49 am
974
... I sure don't. Most of my models fit this description -- such as the Penguin model included with the 3D Examples on the RB CD. Please send me an example...
Joseph J. Strout
joe@...
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Mar 10, 2003
10:30 pm
975
... Sounds to me like you again have the triangles facing the wrong way. In the Preview window in Meshwork, go to the options button and uncheck "Render...
Joseph J. Strout
joe@...
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Mar 10, 2003
10:35 pm
976
Dear Joe, at first I have to apologize: if I would have searched the Meshwork Mailinglist Archive before, some things would have been more obvious to me....
Pepe
DaVincent@...
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Mar 11, 2003
10:22 am
977
I'm making a custom landscaping application in REALbasic for a 3D game... Its for an MMORPG so it needs very expansive landscapes to explore. I can make 3DMF...
Jeffrey Greenland
darkoceangames
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Mar 17, 2003
9:59 pm
978
... That'd be because you're modifying the wrong vertices (look at the Y coordinate; it's bouncing around, and isn't in order as you were assuming). ... Modify...
Joseph J. Strout
joe@...
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Mar 17, 2003
10:29 pm
979
Ok... I get it now. Basically, I should NOT be an idiot and actually try to figure out what point I'm modifying by actually READING the file and not assuming...
Jeffrey Greenland
darkoceangames
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Mar 18, 2003
4:57 pm
980
... Dude, no...do it in code! lj...
Lars Jensen
larsjensen@...
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Mar 18, 2003
5:06 pm
981
I used find+replace all when I realised a lot of the decimals were duplicates. I could knock out 24 lines at a time....
Jeffrey Greenland
darkoceangames
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Mar 20, 2003
4:20 am
982
I'd like to be able to insert comments into my Meshwork file. Just pop up a window somewhere with a nice big multiline text box in it. Modal, modeless, I don't...
Lars Jensen
larsjensen@...
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Mar 23, 2003
11:32 pm
983
... Sounds like a neat idea. ... As for that, you may be able to use the material name until we have a comments feature. Best, - Joe -- ...
Joseph J. Strout
joe@...
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Mar 24, 2003
5:53 pm
984
I'm unable to import 3DS and DXF files (they are being filtered out by the open dialog). What creator code and file type is Meshwork expecting for those files?...
Robert Steely
robsteely@...
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Mar 29, 2003
2:42 pm
985
... I am running Jaguar and 3d Preview fails. It tells me I need Quicdraw 1.54 or Quesa installed. I have Quesa installed. What's up?...
Daniel Lurie
eirulleinad
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Mar 31, 2003
12:38 am
986
... My installation of 2.0b2 runs fine, but I'm using Quesa 1.6d17 (the latest release). I have Quesa in my Library -> CFMSupport folder at the root level (not...
Robert Steely
robsteely@...
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Mar 31, 2003
2:22 am
987
I think I emailed Joe on this once before, but here goes... I think Meshwork really needs a tweening feature and the ability to spit out incremental models of...
Daniel Lurie
eirulleinad
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Apr 1, 2003
3:15 am
988
Hello Meshwork Users, I'd like to inform you that T3D Editor is available for your download and use. T3D is a OpenGL game engine/editor/scripting language for...
Bill Griffin
t3dfree
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Apr 5, 2003
6:10 pm
989
Hey folks, does anyone know good resources according to 3DMF models and textures? Background is character design. Thanks, Pepe...
Pepe
DaVincent@...
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Apr 7, 2003
6:29 am
990
... You might try <http://www.turbosquid.net/>. Also, I have some links to textures and such on the Meshwork home page. HTH, - Joe -- ...
Joseph J. Strout
joe@...
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Apr 7, 2003
2:11 pm
991
Dear Joseph, ... Thanks, I already knew these links. I recently downloaded some 3DMF models from TurboSquid, but wasn't able to open them with Meshwork (it ...
Pepe
DaVincent@...
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Apr 7, 2003
6:07 pm
992
... If they don't appear in the 3DMF import file dialog, then it means that they didn't get their type codes set correctly (it should be "3DMF" if I recall...
Joseph J. Strout
joe@...
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Apr 7, 2003
7:06 pm
993
Different programs save different ways... could you possibly make the input open dialog show ????/all files and trust the user to decide for theirselves by ...
Jeffrey Greenland
darkoceangames
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Apr 21, 2003
1:07 am
994
Hi Joe, do you have any builds of Meshwork that can *import* VRML? Even if it only supports the IFS mesh, that would be great. I have a VRML file that I'd like...
Viveka
v1veka
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Apr 29, 2003
1:51 am
995
I made a generic shadow in Meshwork out of 2 polys and two textures, one a white on black blob, one a blask slab. Both of them were 32x32. It exported to...
Jeffrey Greenland
darkoceangames
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Apr 30, 2003
11:50 pm
996
... If I understand you correctly this isn't a bug. In Quesa/3DMF, an alpha map doesn't necessarily work the way a mask does in paint programs such as...
Jeff Quan
jeffq_cnet
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May 1, 2003
5:03 am
997
... I'm not sure if that's good or bad for me. ... Whoa... I have no idea what you just said. How does one premultiply? What if I don't want a solid black...
Jeffrey Greenland
darkoceangames
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May 1, 2003
6:09 pm
998
... IIRC is netspeak for "if I recall correctly." I'll stick to non-abbreviated terms from here on out. This is hard to explain without showing it, but I'm...
Jeff Quan
jeffq_cnet
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May 1, 2003
10:43 pm
Messages 969 - 998 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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