Hello Meshwork Users, I'd like to inform you that T3D Editor is available for your download and use. T3D is a OpenGL game engine/editor/scripting language for...
Hey folks, does anyone know good resources according to 3DMF models and textures? Background is character design. Thanks, Pepe...
Pepe
DaVincent@...
Apr 7, 2003 6:29 am
990
... You might try <http://www.turbosquid.net/>. Also, I have some links to textures and such on the Meshwork home page. HTH, - Joe -- ...
Joseph J. Strout
joe@...
Apr 7, 2003 2:11 pm
991
Dear Joseph, ... Thanks, I already knew these links. I recently downloaded some 3DMF models from TurboSquid, but wasn't able to open them with Meshwork (it ...
Pepe
DaVincent@...
Apr 7, 2003 6:07 pm
992
... If they don't appear in the 3DMF import file dialog, then it means that they didn't get their type codes set correctly (it should be "3DMF" if I recall...
Joseph J. Strout
joe@...
Apr 7, 2003 7:06 pm
993
Different programs save different ways... could you possibly make the input open dialog show ????/all files and trust the user to decide for theirselves by ...
Hi Joe, do you have any builds of Meshwork that can *import* VRML? Even if it only supports the IFS mesh, that would be great. I have a VRML file that I'd like...
I made a generic shadow in Meshwork out of 2 polys and two textures, one a white on black blob, one a blask slab. Both of them were 32x32. It exported to...
... If I understand you correctly this isn't a bug. In Quesa/3DMF, an alpha map doesn't necessarily work the way a mask does in paint programs such as...
... I'm not sure if that's good or bad for me. ... Whoa... I have no idea what you just said. How does one premultiply? What if I don't want a solid black...
... IIRC is netspeak for "if I recall correctly." I'll stick to non-abbreviated terms from here on out. This is hard to explain without showing it, but I'm...
That sounds kinda like exactly what I was doing. Why don't you try it? I don't think it's working right. Make a nice fire particle in Meshwork and I will...
Jeff (Quan) is right, there is no bug here. From the Meshwork manual: Under the texture map image are two tabs labelled "Image" and "Alpha". These let you...
Joseph J. Strout
joe@...
May 2, 2003 5:12 am
1001
... Heh, I hope you're hungry and have a comfy carpet to kneel on. Jeff has made more fire, smoke, explosions, plasma bursts, and other nifty translucent...
Joseph J. Strout
joe@...
May 2, 2003 5:16 am
1002
I'm a humble, but high-strung and angry person. I think I understand now. *trys it* Would ya look at that... Awesome. I don't fully understand why this is...
... Great! Sounds like you're getting the hang of it. As to why it's better, Joe said it best -- you can control the luminosity of the object. Any texture...
Jeff, ... If you would be kind enough to make an announcement, here and the NUG, when your update is available, I would like to look at. Thanks, Thomas C....
... Hi Jeff - I'd like to see that happen, for my own selfish convenience. I'm adding links to your tutorials (assuming you don't mind) to my RB page: ...
Jeff, ... Oh now that's sweet, quality work! The animated GIF's are a nice touch. Great explanations - thank you! ... I wish Offworld would start up again ......
... I would like to Ian, but I just do not have the skills to juggle such a large project. As this is a hobby for me, I am finding that, like a long distance...
... No worries. All I meant was that the code is there and the project could be taken up by anyone who wants to. It won't be me for several reasons. Cheers, ...
Is there any chance for .obj importing and exporting? This is a fairly straight forward 3D format and it would come in very handy. I've been playing with...
... It's certainly possible. Find me a spec and I'll see what I can do. Best, - Joe -- ,------------------------------------------------------------------. ...
Joseph J. Strout
joe@...
May 8, 2003 10:28 pm
1015
... Becareful what you ask for! Here is a good overview: http://netghost.narod.ru/gff/graphics/summary/waveobj.htm...
... I asked for .wrl import for this exact same reason a week ago, but no-one responded. Both WIngs3D and Meshwork will export VRML, but neither will import...